坦克世界开发组官方问答第三期 44条资讯

2011-10-02 20:30:38 神评论

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  23. When the German Second TD line will be out? And any other planned updates for this year?

· We will add some in Q4 2011

23. 何时会释出德国驱逐坦克第二线?而在今年会有任何其他的更新新计画吗?

我们将会在 2011年第四季 新增

24. Will we ever be able to select which map we battle in, or at the very least type of map?

· We are not planning to implement any map filters, because it will be a big issue for matchmaking system

24. 我们将来是否能够选择我们要在哪张地图战斗,或者减少某类型地图?

我们并没有计画实施任何地图过滤,因为这对配对系统来说是项大修改。

25. When for the multi-core support?

· We will be implementing multi-core support as soon aspossible.

25. 何时会支援多核心?

我们将会儘可能加快实行多核心的支援。

26. Do you think you will add the Sherman Firefly?

· It will probably be included in the British Tank Tree.

26. 你们认为你们会新增 Sherman 萤火虫吗?

这可能会在英国坦克科技树中新增。

27. CENTURION....CENTURION.....CENTURION.......When!?......The greatest tank ever!

· It will be included with the rest of British tanks in Q2 2012.

27. 百夫长....百夫长....百夫长.......什么时候!?...... 过去歷史中的伟大的坦克!

这将会在 2012年第二季的英国坦克科技树中新增。

28. Have you noticed that the turrets of some tanks are misaligned from the center, a bit to the right, or left? (example, Panzer IV, VK 3601H). Where they like thishistorically? If not, will this be fixed?

· The PzKpfw IV is made according to its historical ancestor and the VK 3601 (H) according to the blueprints.

28. 你们是否有注意到某些坦克的炮塔没对準中间,有一点偏右或偏左?(例如,Panzer IV, VK 3601H)。歷史上哪一辆像这样?如果没有,这会被修正?

PzKpfw IV 是相符于它歷史上塬型的样子,而 VK 3601 (H) 与蓝图相符。

29. Is it possible to have a real time counter that shows the experience and credits you've made while playing?

· We will rework the end battle statistics and it will include more information. But we are not planning to add this specific feature as it will cause extra workload on the server with only a few bonuses from implementing it.

29. 你们有没有可能会製作一个即时的计算器来显示游戏时的经验与银币的收入值?

我们将会修订结束时的战斗状态,这也将会新增更多的资讯。但是我们并没有计画新增像所说般特别的功能,因为实行这个将会使***为了额外计算而工作量大增。

30. Will it be possible to have shells flying through buildings, and capable to hit tanks behind them (granted at lower velocity)?

· No, such shells won’t be implemented in the game because covering is one of the key gameplay features.

30. 有没有可能让砲弹能够穿过建筑物而击中在它们后方的坦克(假使在低速下)?

不会,这种砲弹将不会在游戏中实行,因为掩护是游戏特色中的一项关键。

31. Will there be a matchmaker based on player statistics? One which takes into account what upgrades a tank has, etc?

· The matchmaker system will be never be based on player statistics, but it will take into account the upgrades installed on the tanks, and increase/decrease balance weight according to that.

31. 是否能够按照玩家统计资料来配对?另外一种考虑就是看坦克升级了什么, 等等?

配对系统永远不会按照玩家统计资料来配对,但是它会考量坦克上升级安装了什么配件,增加/减少以符合平衡。

32. Is there a plan to show all modules installed in the tank while in battle?

· No, because there is no reasonable explanation to include this feature.

32. 有没有计画要让战斗时的坦克显现出它所安装的所有配件?

没有,因为没有足够的理由说明来为何增加这项特点。

33. When will tracers be put back in the game, if ever?

· Yes, for sure. We are working on the best security system for the game files. Once implemented, we will return the tracers back. Since it is very difficult to develop, we cannot give you any ETA on this.

33. 何时砲弹轨迹会放回到游戏裡,如果有的话?

有的,当然。我们正在为游戏档案更好的安全系统而努力。一旦实行,我们将会让砲弹轨迹回到游戏中。但是这实在是很难去研发,我们无法给你任何确切的时间。

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