28日Q&A:不历史?关于百运被换的原因

2016-05-29 00:55:45 神评论

17173 新闻导语

为啥要用蟋蟀15换掉白云?就不能或者没考虑过在游戏中将两辆车都保留作为10级车么?

26/05/2016 Q&A

May 26, 2016Rita Sobral

Hello,

大家嚎~

EiKarrRamba from WG-News (I recommend it to everyone who speaks German) compiled some questions to Wargaming for his blog and was kind enough to send me the transcript:

WG-News(德语)的EiKarrRamba在他的博客上整合了一些WG的问题:

How/why has it been decided to replace the WT auf E-100 with the Grille 15? Isn’t it possible or was it considered to keep both in the game at tier 10?

 怎么/为啥要用蟋蟀15换掉白云?就不能或者没考虑过在游戏中将两辆车都保留作为10级车么?

Waffenträger auf Е-100 was removed from the game due to the following two reasons:

The vehicle was completely unhistorical and very different gameplay-wise from the preceding vehicles in the branch.

The vehicle stood out in terms of combat effectiveness from vehicles of the same type and tier.

白云从游戏中移除是由于以下两个原因:

·战车完全是非历史的,而且游戏性与这条线前面的车完全不搭

·战车的战斗效率在同级车和同类型中太突出

Thus, we decided to remove it from the branch. The future of the vehicle is still undecided.

由此,我们决定移除该车。白云的未来还没定下来。

Are there any plans about changing the map rotation? Some players are having the feeling for a long time now, that they are always playing the same maps.

 有计划改改总进相同地图的问题么?

The matchmaking system is about to undergo an overhaul in the future: with the new system, maps will be rotating correctly.

分房系统已经在重制了。在新系统下,地图会正常轮换。

Feedback by the players was considered with update 9.15 and you already changed/adjusted a few tanks. How was the decision taken, to exactly choose these particular tanks?

  9.15版本考虑了玩家的反馈,改变/调整了一些坦克,这些决定是怎么定下来的,为啥选这些坦克?

We have heard the voice of our players and estimated the time to adjust these vehicles. The amount of work was acceptable, and we managed to implement these changes in time for Update 9.15.

我一直在听玩家的声音并分析改动这些车的时间。工作的量可以接受,因此我们在9.15更新时就加入了这些改动。

Mods are currently a hot topic in the German community. As you were recently turning back towards the community, is there any preliminary result that can be shared about that topic from behind the scenes?

 插件现在在德国社区是一大热议话题,有什么可以分享的初步结果么?

I can’t comment on internal change at the moment but we take fairness very seriously and we want to ensure that our tankers have the best gameplay experience possible. Moving forward we will continue to be supportive of our modders but we will definitely begin cracking down on any mods that create unfair advantages or exploit game mechanics. This is a priority for us, please stay tuned for more specific information.

我现在不能对内部改动发表评论,但我们在非常认真地对待公平性,要确保坦克手们尽可能有最好的游戏体验。之后我们会继续支持插件作者,但我们绝对会干掉那些带来不公平优势或恶意利用游戏机制的插件。这是我们优先做的事,静候更多具体信息吧。

The Grille 15 is well appreciated in the Supertest so far and some players are frightened about the tank immediately receiving a nerf. Do you have anything you can say about it, to calm down the players?

 蟋蟀15在超测中口碑不错,有些玩家害怕坦克很快就挨刀,能说些什么让玩家冷静冷静么?

We changed the characteristics of the Grille 15 several times during the Supertest and Common Test. We’ve done our best to adjust the vehicle’s parameters and we do not intend to change them after the release. However, as you know, we plan to perform a global rebalancing of all vehicles in the game, and it may affect the vehicle.

在超测和公测中我们多次调整蟋蟀15的数据。我们尽我们所能调整战车参数,并不打算在版本发布后再改。但是你懂的,我们计划整体重平衡游戏中所有战车,这可能会有所影响。

It was already said a couple of times that artillery is going to be adjusted/changed. Is there anything you can already say about it?

  说过很多次的火炮调整/改动,现在能说点啥么?

We have scrutinized the issues related to this vehicle type, analyzed feedback from those players who drive SPGs and those who face SPGs in battle. This vehicle type will be affected by the global rebalancing. The specifics will be announced later. So sorry to say so – no spoilers here.

我们针对火炮车型的问题分析了开火炮的玩家和在战斗中面对火炮玩家的反馈。这种战车类型会在整体重平衡中受影响,具体信息会在之后公布。所以很抱歉这么说-不能剧透。

The T-22 is going to receive a rather drastic nerf. How was this extreme decision taken?

T-22将挨狠狠一刀,这么极端的决定是怎么作的?

After a thorough analysis of statistics on this vehicle, it was decided to adjust several parameters to bring its combat effectiveness to the level of researchable Tier X MTs. At the same time, its main feature—strong frontal and side armor—remained unchanged.

在对该车数据进行一次彻底分析后,我们决定调整一些参数来使其战斗效率与其他10级MT相当。同时,其主要特色装甲保留不变。

With having the dynamic display of vehicle characteristics in the garage, are there any other similar changes planned?

随着加入车库中动态参数的显示,有计划其他的类似改动么?

If we are talking about implementation of third-party modifications into the game, then yes, we intend to continue the practice of adding their functionality to the game client.

如果讨论的是第三方修改的实装,那么回答是是的,我们打算继续增加客户端功能。

What is the reason for update 9.15 being a bit smaller for the players than previous updates?

  9.15更新包比以前小了,为啥?

This update is aimed at refining two major features: physics and sound. We have also improved characteristics of several premium vehicles; the first step towards the global vehicle rebalancing was made. We also continued the practice of reinforcing the technical base for future advancements in the game. However, the update has little to offer in terms of content (new maps/vehicles/objects). Thus, its size is smaller than usually, but not the smallest patch we had.

这次更新目标是细化两大主要特色:物理效果 和声音。我们也提升了一些金币车的参数,迈出了车辆整体重平衡的第一步。我们也在继续加强技术基础以为未来的改进提供条件。但是,这次更新没有什么新内容 (新地图/战车/物体)。因此,这次的更新包大小比以前小,但并不是最小的一次。

以上信息译自Status Report 源地址

/2016/04/06/06042016-qa/


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