31日Q&A:将开发救回翻车坦克新机制

2016-04-01 22:56:58 神评论

17173 新闻导语

这是3月31日的Q&A

30/03/2016 Q&A

-Roaming got permanently shelved, WG staff lost the ability to roam.

-跨服漫游被永久搁置了,WG工作人员都没法漫游了。

-Russian players had a major whining over the IS-6:

毛服玩家对IS-6的主要抱怨如下:

“In the US server they do not even dare to make a tank worse. They sue so that WG will pay compensation until the end of days.” -Nice theory, but US server is exactly the same as other servers.

“在美服你敢砍坦克?美服那边的人会一直起诉到最后让WG支付补偿。”

-啊不错的理论呢,但美服其实跟其他服没什么两样。

Feedback on the IS-6 is still being gathered.

IS-6的反馈还在收集中。

-“Tanks feel like glass! They lose HP and Crew gets injured even when I slide down carefully!” – We are aware and will work on it.

“坦克脆成玻璃了!我就算小心地滑滑滑也会掉血死成员!”

-我们知道啦,会搞一搞的。

-“With new physics out, are APCs planned to be introduced in the game?- We don’t have any plans to introduce APCs and its unlikely that it would ever happen (due to lack of competitiveness).

“新物理效果出来后,装甲运兵车有计划加入游戏吗?”

-没计划加入装甲车,也不太可能加入(在坦克面前毫无竞争力呢)。

-After being asked if E-100 will have gun stats changed: -We will inform you if something changes.

在被问到E-100主炮数据是否会有所改动时:-如果改了啥我们会通知的。

-There are no plans to replace the Object 268.

-没计划替换268工程。

-“Everything is alright with it”(It=RNG).

-随机区间25%一切都好。

-Why not introducing a “hardmode” to the game where players will fight clean (without using Premium rounds, perks, camo, etc)? -Thank you for the idea. We had something similar (Historical Battles). Perhaps they will be back in the game.

为啥不加入个“困难模式”,其中玩家只能“干净”地战斗(no金币弹 no成员技能 no涂装之类的)呢?

-感谢您的想法,我们之前其实做了个类似的(历史战)。也许还会加入游戏。

-The NewER Physics and Sounds will certainly be improved. We carefully collected and analysed all the players feedback and will work further. Thank you very much to everyone who left a constructive opinion. Note: An option to chose older sounds is unlikely to happen.

-新物理效果和新声音当然还要改进。我们谨慎地收集并分析所有玩家的反馈并会进一步改进。感谢所有留下建设性意见的人。不过旧声音作为可选项的可能性基本没有。

-How do you measure if a tank is good or bad? -Depending on which tank we measure by WR curve, XP, Damage and Spotting.

你们怎么衡量一辆坦克是好还是不好?

-取决于坦克的胜率曲线、经验、伤害和点亮。

-“One question haunts me, there are statistics available on the amount of trees a player knocks down, what are you doing with these numbers? Is it for a special medal, if yes, for less or more trees knocked down?” -We thought in introducing a medal but then backed off from the idea but statistics still remained.

“有个问题一直困扰着我,有玩家压倒树木的统计数据,这是干嘛的?特殊奖章?如果是,是‘丛林守护者’还是‘伐木机’?”

-我们本来是想加个勋章,后来又不想了,但数据保留了。

-“Are Supertest players specifically selected? Because I’ve meet good but also very bad players?”, “Why are bad players are being allowed in SuperTest? What kind of feedback will they bring if they cant even play properly?”. -We do this on purpose to simulate random battles and properly collect data.

“超测玩家是特别选出的吗?我能碰见很棒的玩家,但是也会有很糟的玩家,为啥玩得很糟的玩家也让进超测呢?玩都玩不好,还指望他们能带来什么样的反馈么?”

-我们只是想模拟随机战并合理收集数据。

-Devs plan to fix the New Physics issue when the tracks touch a wall and the game doesn’t allow the vehicle to turn like before.

-开发者们打算修复新物理引擎下履带贴墙然后就转不动的问题。

-About retarded MatchMaker: -We have plans to improve but no details so far.

有关辣鸡分房系统:-有计划改进但暂无细节。

-Dev team is asking for feedback on the bug that enemy tanks are not showing the red outlining when flipped, please send info in.

开发者团队在收集有关敌方坦克翻车后不显示红色轮廓的bug,有的话寄给他们呢吧。

-“Why don’t you get some thick pieces of metal to fire at and record the impact sounds for bigger realism?” -Noted/Only time will tell. Altought most likely players would start bleeding out of their ears after a long session due to the hellish rattle.

“要更真实的话,你们咋不弄几块厚金属板然后朝它们开火来录下冲击的声音呢?”

-时间会暴露出问题。听几个小时如此煎熬的响声的话估计大部分玩家又要双耳流血吧。

-“There haven’t been changes on the economy for a long time”

-“很久没对游戏内经济系统作出调整了”

-Any news about Chieftain? -Nothing Yet.

有关酋长的新闻?

-暂无。

-When will E-75 and E-50 M come in HD? -Soon.

E-75和E-50M

啥时候高清?

-很快。

-Will the E-50 M have a machine gun (to stand out from the standard E-50)? -Cant really answer that, most likely wont.

E-50M会有机-枪嘛(从而与标准E-50区分开来)?

-说不好,大概不会有。

-“Foch 155 is a bit of a sad shit.”-Only “a bit” but not terrible. We are currently more focused in the general needs of the game, not single tanks.

“福煦155有点糟呢。”

-只是“有点”,并没那么糟。我们现在更关心游戏的普遍需求,而不是单个坦克。

Is this about the rebalance of the vehicle classes? -Not just about that, we are considering more broad issues and mechanics.

↑那这是有关战车类型重平衡的问题吗?

-不仅是,我们也在考虑更广泛层面上的问题和机制。

-WG didn’t modelled the fuel barrel on the back of the Maus for gameplay reasons. It would be be obsolete (without hitbox) and there is no reason to give players a target to shot which they cant damage.

-WG考虑到游戏性因素,没在老鼠屁股上建模一个大油箱。没有hitbox打也没用,没理由给玩家设个打了不掉血的目标。(大概很多顶级坦克的“脑瘤”是个意外)

-KV4 KTTS needs serious tweaks (buff).

-KV4 KTTS需要大调整(buff)。

-Will you add a progress bar for Personal missions (example damage counter) in game client? I don’t want to use mods. Will there be ranked battles like in WoWS so all the idiots can stop crying that they lost because their team wasn’t good? And last, will you be nerfing arty (worse aiming)?

Maybe. Without promises.

I can’t say anything about it at the moment but this idea makes sense.

Absolutely not, Arty would become nearly unplayable, we are considering changes but not aiming based.

你们会加入个人任务的进度条嘛(如伤害计数器)?我不想用插件。

-也许吧,不作保证。

会有像战舰世界那样的排位赛嘛,这样坑b就不能抱怨是因为自家全是坑了。

-现在我还不能说,但听上去很有道理。

会砍火炮吗(砍瞄准时间)?

-绝对不,火炮已经快没法玩了,我们考虑改改火炮但不是瞄准方面。

-“If I try to unflip a teammate I can get banned automatically because of team damage but the only way I can help him is by ramming. Will this be fixed? At least add a system that distinguishes ram for team damage and ram for helping?” -Sorry we cant do that, we need to add a special mechanism to unflip the tanks.

“我想救翻车的队友就会由于TK被自动封号,但我只是想通过撞击救他呀,这会修复嘛?至少加入个判定撞击是恶意TK还是救人的呀。”

-抱歉我们做不了,我们得加入将翻车的坦克救回来的特殊机制。

-Will you add side missions/objectives like “defend this castle and earn 100XP”? -There are no plans for such thing.

会加入如“守下这座城堡奖励100经验”这种的副任务嘛?

-没计划做这种东西。

以上信息译自StatusReport源地址:

http://ritastatusreport.live/2016/03/30/30032016-qa/


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