坦克世界2016年3月1日QA

2016-03-01 14:54:34 神评论

17173 新闻导语

坦克世界2016年3月1日QA

在老的RD博客被查水表的那段时间,你们可能已经从另一个网站上知道了即将要对地图进行的一些改动(参考前段时间的地图用户****收集阅读更佳)。


The Stalingrad and Kharkov maps will be reworked, but will remain in the game until they are replaced.

***格勒和哈尔科夫这两个地图会被重做,但在重做完毕之前都会留在游戏里。


The probability of the Kharkov map appearing will be greatly decreased to match the probability of getting Stalingrad, which we reduced earlier based on your previous feedback.

进哈尔科夫的几率会被大幅降低,降低到和进***格勒差不多,之前降低进***格勒的概率也是我们基于用户反馈做出的决定。


Map selection restrictions placed on lower-tiered tanks (Battle Tiers 4+) will also be altered to provide you with a wider range of maps on which you can use your favourite lower-tiered tanks.

对于较低级车(四级以上)的地图选择限制也会做一些调整,让你在驾驶低级车的时候,也能有更多的地图可供选择。


I gathered a Q&A on maps from the SEA office for you:

接下来是RD从海服官方弄到的关于地图的QA


-The Mittengard in clanwars is a dev error, they will be fixing it soon / current unknown eta.

在公会战里进天坑(密特朗)图是由于一个开发错误,会尽快修复。


-Stalingrad and Kharkov were the leading contenders for getting some work done to them on all servers , NA/EU/RU/Asia. They have some issues and low FPS’s for smaller spec computers.

***格勒和哈尔科夫是现在会被最优先处理的地图,所有服务器(不含国服)会同步跟进,这两个地图有一些问题,并且会导致一些低配电脑卡。


-“Oh yeah. How about that Fisherman’s Bay wherein there is a technical difficulty common to all? Did WG made a move regarding this already?”

“WG是否对费舍尔湾采取过什么行动?鉴于现在似乎所有人都会在这遇到一些技术层面的问题”


Tech issues with Fisherman bay is minor (considering the map play vs reports of crashing are very low in comparison).

“费舍尔湾并没有什么问题(鉴于针对他的崩溃报告非常少这一事实)”


At the moment its looking more like players mod use, or previously installed but no longer used mods.

看起来费舍尔湾的问题是源于玩家安装的插件,或者那些以前安装过但后来停止使用的插件。


If you are having issues with Fishermans bay, try clearing out the appdata directory, and reinstalling WOT Clean.

如果你在费舍尔湾会出问题,请清理APPDATA这一文件夹,或者重新安装游戏。


See also: Fisherman’s Bay Crash

在http://ritastatusreport.blogspot.co.uk/2016/01/fishermans-bay-crash.html(需要翻) 可以查看更多关于费舍尔湾崩溃的问题。


-“What happened to all the “bring back Port” votes?”

有人问:“关于“恢复被删掉的地图”的投票是如何处理的?”


It was passed on as feedback to development, as well as in the form of a long personalized email to the new global producer based in NA and the usual upper management & development in Minsk.

答:投票的结果作为用户反馈被发送给了开发部门,以私人邮件的形式发给了位于北美和明斯克的管理与发展部门。


-The stats for maps is very carefully and fully analysed,

地图的数据都被很小心很彻底的分析过了


We have clear stats of win %’s for each team for each game mode for each server, Etc which covers the almost 2 millions battles per month each map has..

我们清楚地知道各服务器,各个地图内。不同队伍的胜率数据。这些数据包括每个地图每个月会发生的大约两百万次战斗。


The win %’s on all maps and game modes are balanced, and usually within 1%… Sand River.. or internally called 28+Desert.. is the same..

所有地图在各个模式下两边的胜率是平衡的,差距小于1%。沙漠小镇这个图更是惊人的两边胜率相同。


Balanced with win%’s to within 1%, on random, and also all game modes.

不止随机战斗,对于所有模式,胜率差都应该小于1%


As well as Heat maps, showing common area’s of combat / where combat / traffic is conducted.

不仅如此,我们还统计了每张地图大概在哪里打,怎么走位。


-About adding more maps to low tiers: Maps for tier’s 1-3 will be limited due to the mini client because new players need to be able to download a small client and get playing asap.

关于是否应该对低级车开放更多地图的问题,回复为:对1-3级车开放的地图必须被限制,因为这涉及到针对新手的迷你客户端的问题


-“If I understand correctly mm has a few maps for a range of tiers over a certain time frame, like a few hours right?”

“如果我理解正确的话,分房系统会在一个时间段内只为一个等级范围的载具开放一些地图供选择(WG会透过一些渠道去影响、干预地图的选择),然后比如每几个小时变一次,是这样的吗?”


MM had all maps available at high tiers, and not all maps available at lower tiers.

Now the map selection for the lower tiers have been extended to the same as the higher tiers, IE all maps.

And no, its nothing to do with time or hours.

“并不是这样(没听到这个事。),和时间段毫无关系,只和等级有关,(当然我们WG的决定权,也是很重要的),对高级车开放所有地图,低级车则要少些,虽然最近也在增加。”


-Map probability can be altered, per server, For example: now Kharkov and Stalingrad are OFF on Ru server.. And ON but on a reduced probability on Asia.

地图进入概率是可以被调整的,取决于服务器,比如现在哈尔科夫和***格勒在俄服是被关闭的,但在亚洲服上依旧开放,只是降低了概率。


The rest of the maps (Excluding Kharkov and Stalingrad) all have a normal default / equal probability.

其他的地图(除了哈尔科夫和***格勒),(都是按照基本法,按照选地图的法,去产生的),有着默认的,相同的进入概率。


RG: As EU or NA rarely speak of these things,, is unsure if they also decreased match probability of Kharkov and Stalingrad.

(关于为啥上面只说了俄服和亚服)RD表示:由于欧服和北美服很少说这些事,所以不知道他们是否有降低那两个图的进入概率。


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