1日Q&A:***与哈尔科夫确实是坑图
17173 新闻导语
QA:MAPSQA:地图February29,2016RitaSobralHello,大家嚎~whiletheoldRSRwastemporarilydownyoumayhavereadontheWoTportalsthesefollowingchangesaboutmaps(t
Q&A: MAPS
Q&A:地图
February 29, 2016Rita Sobral
Hello,
大家嚎~
while the old RSR was temporarily down you may have read on the WoT portals these following changes about maps (this has to do with the map feedback gathering I posted weeks ago):
在之前RSR短暂被崩的几天大家应该都知道下列地图的改动了:
The Stalingrad and Kharkov maps will be reworked, but will remain in the game until they are replaced.
***格勒和哈尔科夫会重做,但在被替换之前仍会保留
The probability of the Kharkov map appearing will be greatly decreased to match the probability of getting Stalingrad, which we reduced earlier based on your previous feedback.
哈尔科夫的出现率将大幅降低至***格勒的出现率水平,这项改动是基于玩家之前的反馈
Map selection restrictions placed on lower-tiered tanks (Battle Tiers 4+) will also be altered to provide you with a wider range of maps on which you can use your favourite lower-tiered tanks.
地图池改动使得4级以上坦克能进的图变多了,开你喜欢的低级车出去溜吧。
I gathered a Q&A on maps from the SEA office for you:
Rita为大家从海服办公室收集了一份Q&A:
-The Mittengard in clanwars is a dev error, they will be fixing it soon / current unknown eta.
密特朗会出现在军团战斗中是开发者的锅,很快就会修复,暂无确切时间
-Stalingrad and Kharkov were the leading contenders for getting some work done to them on all servers , NA/EU/RU/Asia. They have some issues and low FPS’s for smaller spec computers.
***格勒和哈尔科夫这两张图在欧服毛服的改动会引领所有服务器对两张图的改动,美服。欧服、毛服和亚服(外面的世界并不认识私の服)。两张地图在特定PC上有问题,帧数很低
-“Lets not fix Live oaks which is the most imbalanced map in the game at the moment, It would have a 60-70% winrate from south spawn”:
Q:“你们就别特么修复里夫奥克斯这张现今最不平衡的地图!下方出生胜率能达到60%~70%”
Live oaks.. or as called in game “44_North_America” is an averagely balanced map.
A:里夫奥克斯是**均来讲还算平衡的图。
Stats are up and down , depending on server, and when the stats are pulled.
数据忽上忽下,取决于服务器和采样时间段。
But basically in the past month and taking ~1.75 mil battles on the map in all game modes into consideration…Team A won about 51.5% and team B won about 47.5% with a draw being the remainder…or just taking random battles, the stats are about the same.
但在上个月的各模式共175万场战斗中。。A队赢了51.5%的战斗而B队赢了47.5%,剩下平局,或者只统计随机战,数据也是差不多的……
-“Oh yeah. How about that Fisherman’s Bay wherein there is a technical difficulty common to all? Did WG made a move regarding this already?”
Q:“哦耶啊。那费舍尔湾又如何呢,闪退的技术难题还真是到哪都通用呢?WG就不打算做点什么嘛?”(费舍尔湾秘制闪退)
Tech issues with Fisherman bay is minor (considering the map play vs reports of crashing are very low in comparison).
At the moment its looking more like players mod use, or previously installed but no longer used mods.
A:费舍尔湾的技术性问题是少数(闪退的反馈比起游戏性上的反馈真是算不上什么)
If you are having issues with Fishermans bay, try clearing out the appdata directory, and reinstalling WOT Clean.
如果在费舍尔湾上出现问题,试着清空应用程序数据目录并重装WoT
-“What happened to all the “bring back Port” votes?”
Q:“所有'还我北欧峡湾'的投票咋处理?”
It was passed on as feedback to development, as well as in the form of a long personalized email to the new global producer based in NA and the usual upper management & development in Minsk.
A:已经作为开发反馈上传了,并以内部邮件形式传给位于不同地区的上层相关部门
-The stats for maps is very carefully and fully analysed,
地图的数据在谨慎完全地分析
We have clear stats of win %’s for each team for each game mode for each server, Etc which covers the almost 2 millions battles per month each map has..
我们有着每个服务器每种游戏模式各个地图双方队伍胜率之类的清晰数据,每个月每张图包括约200万场战斗
The win %’s on all maps and game modes are balanced, and usually within 1%… Sand River.. or internally called 28+Desert.. is the same..
胜率在各个模式各个地图上是平衡的,一般不会差出1%……荒漠小镇也是一样……
Balanced with win%’s to within 1%, on random, and also all game modes.
以胜率平衡就是使双方胜率差不超过1%,不光随机战,其他模式也一样
As well as Heat maps, showing common area’s of combat / where combat / traffic is conducted.
还有热点地图,显示玩家战斗中常去的区域、战斗位置、转场位置等的数据
-About adding more maps to low tiers: Maps for tier’s 1-3 will be limited due to the mini client because new players need to be able to download a small client and get playing asap.
有关给低级加入更多地图:1-3级地图限制是因为迷你客户端,因为新玩家需要的是尽快下载完迷你客户端并进入游戏
-“If I understand correctly mm has a few maps for a range of tiers over a certain time frame, like a few hours right?”
Q:“如果我理解正确的话分房系统在特定的时间段内的特定等级下就那么几张地图对么?”
MM had all maps available at high tiers, and not all maps available at lower tiers.
A:分房系统对于高级来讲是开放所有地图的(除了特殊的),但低级就只有那么几张
Now the map selection for the lower tiers have been extended to the same as the higher tiers, IE all maps.
And no, its nothing to do with time or hours.
现在低级房的地图选择已经扩展为跟高级差不多,也就是啥图都能进
不过呢,跟时间段没关系
-Map probability can be altered, per server, For example: now Kharkov and Stalingrad are OFF on Ru server.. And ON but on a reduced probability on Asia.
地图出现率是可调整的,不同的服务器可能不同。举个栗子,现在哈尔科夫和***格勒在毛服是完全禁用的,而在亚服是降低出现率但还是会出现
The rest of the maps (Excluding Kharkov and Stalingrad) all have a normal default / equal probability.
其他所有地图的出现率是一样的
*不同的服务器可能有所差别←这句话有什么含义请自行理解,不解释
以上信息译自StatusReport源地址:
http://ritastatusreport.live/2016/02/29/qa-maps/
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