WG内部员工爆料:各种未来卫星的预告

2014-09-10 11:04:34 神评论

17173 新闻导语

WG内部员工爆料:各种未来卫星的预告

Insider Info

Posted on September 8, 2014 by Silentstalker — 139 Comments ↓

Hello everyone,

a little bit of insider information from Wargaming againg. Had a nice long chat with the insider over the internet, this is my summary of the conversation.

又有一些来自WG内部人员的信息,与这人在网上进行了一段愉快的长时间的交流,下面是谈话内容的总结。

- Sturmtiger will likely not be implemented (or, almost certainly according to what Storm said) because of the issues with the line. The biggest issue is the balance – at one point, developers considered implementing it as an artillery vehicle, but they are afraid of the massive, massive whine. During the tests, the Sturmtiger could oneshot even hightier tanks and developers don’t want “oneshot derp” on high tiers. Another issue is – strangely enough – the fact that the line has some issues on lower tiers, specifically around tier 3-5. There was a thought of separating StuH 42 from StuG Ausf.G (effectively removing the StuG 105mm derp and making it another separate vehicle), but that was not judged a good idea (for undisclosed reasons).

突击虎由于线路问题不太可能实施。最大的问题是它的平衡性——在某一时期,开发人员曾想把它作为火炮加入游戏,但又害怕玩家们永无止尽的抱怨声。在测试期间,突击虎能够一炮秒掉较高等级的坦克,开发人员不想看到这样的事情出现在高级车上。另外一个问题是——很奇怪,这条分支在低级车上还存在问题,尤其是3-5级车。有过一个想法是从3突那分离出一辆StuH 42,但最后认为也不是一个好主意。

- Sturmtiger might appear in the game still… as a consumable. Developers are working on an “artillery fire mission” consumable for Stronghold mode. Basically what you’ve seen earlier – you aim the fire barrage at some sector or something and off-map artillery battery starts shelling it. The idea is, this consumable would be available in several tiers and the Sturmtiger fire mission would be the highest one.

突击虎仍旧可能出现在游戏中……作为一种消耗品。开发人员正在做“炮火覆盖”用于要塞模式的消耗品。基本上就像你们早前看过的那样——密集火力瞄准某片区域或某些东西,然后地图外的火炮开始进行集火覆盖式炮击。这个想法是,把这种消耗品分为几个等级来用,而突击虎的火力覆盖会用在最高等级上面。

- the “fun mode” will be indeed a Chaffee race, actually something like Mario Kart – a wacky race on the Port map with various boosts and obstacles and such

“娱乐模式”其实就是霞飞竞速比赛,类似于马里奥卡丁车的东西——一项在钢铁丛林地图上带有各种加速道具和障碍物以及这类东西的比赛。

- Minsk (WG RU) actually listens a significant deal to the feedback from American server, especially some employees such as the Chieftain. They mostly ignore Europe to the point of just ignoring some allegedly really good ideas. It’s mostly pointless to propose any changes or suggestions on European server.

明斯克实际上对于来自美服的反馈意见非常重视,尤其是像chieftain这样的员工。不过对于欧服,就算是所谓的相当不错的想法大多数还是给忽略掉,他们提出的任何变化和建议都显得微不足道,毫无意义。

- weather was developed, but it was put on hold with no current ETA, due to the fact it messes with the gameplay balance

天气效果开发过,但被无限期推迟了,因为会干扰到游戏的平衡性,目前还没有具体的时间。

- a year and a half or so ago, the developers created a system, where players could select whichever garage they wanted (could even “collect” them), it was even tested, but it was scrapped for unknown reasons.

一年半之前,开发人员设计了一个系统,玩家能够选择他们想要的任意车库,甚至于还测试过,但由于未知原因而取消了。

- at one point, hardcapping gold ammunition was considered. The developers however in the end decided not to do it (so this idea is closed), specifically – and I am not quite sure I understood this a hundred percent, but I think I did – to preserve the economy (eg. gold ammo is an important money-maker for Wargaming and also a credit/gold sink).

在某个时期,曾考虑限制金币弹,然而最后 开发人员还是决定不这么做,特别的是——我不能确定百分百的理解,但我想是这样——没有去限制金币弹,是为了保护经济上的利益(比如:金币弹收入是WG一个重要的收入来源,还有也是一个银币/金币消耗的方式)

- KV-1S split was delayed a lot for a several reasons, the first one was the gun – developers didn’t want to mess with the 122mm, but they wanted to keep it on the vehicle. Another reason was this tank’s massive popularity.

KV-1s的拆分由于多个原因被推迟,其一,开发人员不想弄糟122炮,他们想要让它保留在这辆车上,另外一点是这车有大量的粉丝~

- a lot of things depends on Havok. Right now, many developers are actually learning to work with Havok, specifically regarding the environment (maps and such) and tank behavior. That’s like the center point of development. Month or so ago, Havok was scheduled for 9.5, but it’s completely possible it will be delayed further, as it was in the past. Developers also do not want to add many more vehicles before Havok and HD models come.

很多的东西都取决于Havok引擎,目前,许多开发人员正学习与Havok相关的工作,尤其是环境与车辆行为特征。这是工作的中心点。大概一月之前这样子,Havok预计9.5推出,但完全有可能会像过去那样延期。开发人员也不想在Havok引擎和高清模型之前添加更多的车辆。

- currently, Havok increases the game net traffic by 45 percent. The goal is to reduce it to 18 percent. One of the most difficult parts is synchronizing the engine so that all players see the exactly same effect.

目前,Havok引擎会给游戏增加45%的网络流量,开发人员的目标是把这个数据降低到18%。其中最困难的一部分是引擎的同步,能够让玩家看到完全相同的效果。

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