【情报组】情报重发 & 最近的一些事情

2017-07-15 10:53:17 神评论

17173 新闻导语

坦克世界 情报其实还挺多的,虽然挺零散的

那么,以下是情报内容:

今儿(昨)的情报其实还挺多的,虽然挺零散的

1、Falathi在NewMulti2k上回答的QA

2、关于小巴顿大巴顿的加强

3、关于美服和欧服的排位数据

Q: Wheeledvehicles?

A: As thetests of the armored cars during the WWI event have shown, we can, as it was aworking prototype. Right now we’re polishing the code for such vehicles, andit’s probable that we will soon have wheeled vehicles in-game.

Q:轮式装甲车?

A:上次我们在一战模式中测试的装甲车表明我们还是能做的,虽然那个只是个原型而已。现在我们正在把代码补完,也许以后很快你们就能玩到了。

Q:Studzianki map?

A: It’spostponed at least until all maps are given the shiny HD treatment.

Q:新地图斯图詹奇怎么说?(前几天刚在测试服中出现的地图)

A:推迟到所有旧地图都高清化之后再说了。

搜狗截图17年07月15日0029_13.png

Q: Thereturn of historical mode?

A: Rightnow we’re focused on the Frontline mode, the Historical Battles are currentlyshelved.

Q:历史战什么时候回归?

A:现在我们正在专注于前线模式,历史战暂且搁置。

Q: Multi-gunmechanism?

A:(according to Rykoszet, if everything goes well, ST will soon get an M3 Leewith working turret)

Q:多炮塔模式?

A:(如果按照Rykoszet所说,如果一切顺利,超测服里会出现有能动的小炮塔的M3李的。

Q: Changesto the training room?

A: Nope,nothing planned.

Q:训练房有什么改动么?

A:没,没这种计划

Q: Newpersonal missions?

A: Noinfo here, who knows?

Q:新的个人任务?

A:我这儿没有什么消息,谁知道呢?

Q: Which tree has a greater chance to bethe first one to get implemented – Polish, Italian or Hungarian?

A: A decision hasn’t been made yet, but the appearance of the Polish tree isalmost sure. Nothing can be said yet, however.

Q:哪个国家的坦克会更先推出,波兰,意大利,还是匈牙利?

A:我们还没决定呢,但是看起来应该是波兰没跑了。但是注意这并不是最后决定,将来报道上******

Q: How longbefore HD maps can be tested?

A: Rightnow the maps are being transfered into HD quality, and soon as they are done,you will be able to test them. HD maps have a high priority, so it might happenrather soon. All maps will be HDified at once, unlike the tanks. There’s no setschedule yet. The work on them is a bit slowed down by the fact that an HD maphas to have a slightly SD variant for weak computers.

Q:还有多久才开始测试高清地图啊

A:现在地图正在逐渐被做成HD的水平,我们做好了你们就可以在测试服里玩到了。

高清地图现在的优先级别为高,所以很快就有了。所有的地图都会一次过高清化,这点跟坦克不一样。

但是具体的日程还没有。

比较花时间的工作在于高清地图需要有一个专为小霸王设计的低配版本。

Q: IS-6 buff?

A: Dunno.Compared to the Defender, it has a ROF and MM advantage, but that’s apparentlynot enough.

Q:IS-6怎么爸扶?

A:谁知道呢。跟252U相比,他的射速和分房都是优势,不过这还不够

Q: EU3server?

A: Won’thappen because of various technical difficulties And besides, two server oughtto be enough for everyone.

Q:(国服无关)欧服3号服务器呢?

A:并没有,第一是有技术上的难度,另外,两个服务器还是蛮够用的

Q: Serverdowntime compensation?

A:Nothing has been decided, but something might be done.

Q:服务器维护补偿?

A:虽然尚未决定但是会给大家尽量争取的

Q: Lowertier ranked battles?

A: Rightnow only Tier X is taken into account, but soon Tier VIII RB might be a thing,just like it was with CW.

Q:低级别的排位赛呢?

A:当前来说只有10级的排位,但是之后很快就会有8级的排位了,这点就跟领土一样。

Q: What are thecriteria for premium store specials?

A: Specials like that are put up using such criteria as eg. the popularity of agiven tank. Sometimes one server has a better special becasue of a specificevent, like an anniversary. Each server has its own way of handling specials,but we’re trying to standarize them across servers, so the disrepancies areminimal. On a side note, the RU server is a bit different because of theireconomy altogether.

Q:(国服无关)特惠商城的特价都是按什么来的?

A:特价,包括某些车的上架都是按照某些标准,比如这种车是否普及之类的。

有时候某些服务器会有更加优惠的活动,那是因为某些特殊的活动,比如周年庆之类的。

每个服务器都有其自己的标准来决定是否发售特殊坦克,但是我们不会把这个标准统一,这样反而能让差异化降至最小。

顺带一提,毛服的标准比较特别,因为他们的经济体也比较特殊。

那么接下来就是小巴顿和大巴顿在9.20的超测中的变化了

首先是小巴顿的加强

装甲模型

然后这个大巴顿就更厉害了,直接换了个炮塔,把M48A2的炮塔换成了M48A5的(顺带一提M48A5是1975年左右的东西了

你懂我的意思吧.jpg

视觉模型

装甲模型

那么最后就是对美服、欧服排位基本情况及发展的展望了

Over the course of 28 days, anincredible 33,752 players embarked on the long, hard, but ultimately rewardingquest of Ranked Battles. After four challenging stages, we’re excited tocelebrate the most successful players and highlight some of the greatestmoments with a special infographic:

过去28天,33752(美服)/208773(欧服)名玩家参与了漫长艰苦但奖励颇丰的排位赛。经过了四个极具挑战性的阶段之后,我们很兴奋地为那些成功的玩家们庆祝,并制作了一张图来展示一些很棒的数据:

*第一个是活跃玩家,第二个是战斗总场次,第三个是战斗总时长,第四个是总共造成的伤害,第五个是助攻总伤,第六个是总共击毁的车辆

美服:

欧服:

美服出战最多的坦克第一名:

猹猹25t

平均战斗时长(分钟):7.5

平均***时间(分钟):5.2

场均经验:519

场均伤害:1710

场均装甲抵消伤害:90

场均助攻:865

场均击毁坦克:0.91

美服出战最多的坦克第二名:

高达T110E5

平均战斗时长(分钟):7.5

平均***时间(分钟):5.1

场均经验:502

场均伤害:1489

场均装甲抵消伤害:1177

场均助攻:642

场均击毁坦克:0.56

美服出战最多的坦克第三名:

IS-7

平均战斗时长(分钟):7.5

平均***时间(分钟):5.1

场均经验:487

场均伤害:1389

场均装甲抵消伤害:1223

场均助攻:625

场均击毁坦克:0.53

美服出战最多的坦克第四名:

140

平均战斗时长(分钟):7.5

平均***时间(分钟):5.2

场均经验:520

场均伤害:1636

场均装甲抵消伤害:471

场均助攻:802

场均击毁坦克:0.74

美服出战最多的坦克第五名:

钢坦克T110E4

平均战斗时长(分钟):7.6

平均***时间(分钟):5.5

场均经验:475

场均伤害:1739

场均装甲抵消伤害:848

场均助攻:462

场均击毁坦克:0.68

欧服出战最多的坦克第一名:

猹猹25t

平均战斗时长(分钟):7.5

平均***时间(分钟):5.1

场均经验:512

场均伤害:1682

场均装甲抵消伤害:93

场均助攻:921

场均击毁坦克:0.9

欧服出战最多的坦克第二名:

IS-7

平均战斗时长(分钟):7.6

平均***时间(分钟):5.2

场均经验:484

场均伤害:1386

场均装甲抵消伤害:1262

场均助攻:636

场均击毁坦克:0.5

欧服出战最多的坦克第三名:

140

平均战斗时长(分钟):7.5

平均***时间(分钟):5.2

场均经验:512

场均伤害:1606

场均装甲抵消伤害:495

场均助攻:816

场均击毁坦克:0.7

欧服出战最多的坦克第四名:

高达T110E5

平均战斗时长(分钟):7.5

平均***时间(分钟):5.1

场均经验:506

场均伤害:1557

场均装甲抵消伤害:1227

场均助攻:662

场均击毁坦克:0.6

欧服出战最多的坦克第五名:

铁面游侠E100

平均战斗时长(分钟):7.6

平均***时间(分钟):5.5

场均经验:491

场均伤害:1554

场均装甲抵消伤害:1526

场均助攻:597

场均击毁坦克:0.6

Thanks toall Beta Season participants for your enthusiasm, dedication, and substantialfeedback. We know you’re curious as to how the mode will evolve after the beta,so we went ahead and outlined a rough list of areas for future improvements:

感谢所有参与排位赛测试阶段玩家,你们热情,投入,给出了很有价值的反馈。我们知道你们对于今后排位赛将如何改进甚有兴趣,所以我们大体列了一下今后会改进的方向:

1. Vehicle types: The matchmaker ensured thedifference in the number of arty, LTs and TDs within each part of the list wasone vehicle at the most, but didn’t mirror the teams by the number of mediumand heavy tanks. It often led to frustrating scenarios when you would end upwith on a team full of heavies, facing a team with a majority of medium tanks.

1、坦克类型:之前的分房系统保证了双方的火炮,轻坦,坦歼的各自数量差距最多为1,但是并未确保中坦和重坦的数量相同,这就导致我方全是重坦而对方全是中坦的恼人状况时有发生。

Of course,it left you with a larger HP pool, but the opposition had better chances atvictory regardless, as they were faster and more maneuverable. This causedannoyance for a number of players, and we’ll ensure it doesn’t happen nextseason.

当然了这样你方会有很大的血量优势,但对方却有更大的机会取胜,因为他们机动性更强,易于转场。这让一部分玩家很不开心,我们会确保下赛季这种事情不会再发生。

2. Map rotation: Our primary goal this Beta Seasonwas testing the mode’s core functionality. The rank-based balance we introducedadded an extra rule for the matchmaker: along with considering templates, thenumber of SPGs, and vehicle types of each side, it also aims to match youagainst players of comparable rank.

2、地图轮转系统:我们这次测试阶段的首要目的是测试本模式的核心功能。在排位赛的分房系统中我们额外添加了一项规则:除去考虑尽量按照模板来匹配火炮数量和双方车型配比之外,分房系统同时也会尽量将你与处于相近/同的阶/星数的玩家匹配。

Including map rotation into the equationwould have resulted in longer waiting time, discouraging players and hamperingthe test. We turned it off for the Beta Season to collect substantial data, andare now working on bringing it back and minimizing its effect on queue time.

在此之上如果考虑到地图轮转,排位时间会更长,这会打击玩家的积极性,对本次测试并无裨益。本次测试中我们关闭了地图轮转,今后我们将重新开启并尽量降低它对排队等待时间的影响。

3. Progression: Ranks are here to symbolize aplayer’s mastery (they serve as a mark of personal excellence of sorts), andwe’d like to stress it even further. We’re considering several variants here,ranging from tweaks to the number of chevrons between ranks and/or the numberof ranks through to revising the overall season structure (the number of stagesper season, their duration). Leveling to the highest Rank will require a lot ofskill and more time, but the greater the effort, the sweeter the reward!

3、进展:排位是为了体现玩家的水准,我们希望在此之上更进一步。我们考虑了几种变量:升级到不同等级所需要拿到的肩章,以及整个赛季的结构(每个赛季的阶段数,每个阶段持续多久)等。升到最高的等级需要相当的水平和时间,不过当然啦,付出的越多,拿到的奖励就越丰厚!

Along withoverall enhancements to the mode, we’re evaluating the standalone new featurethat was first tested during the Beta Season—Bonds—and the new rewards(Improved Equipment and Directives). We’re considering a few options here:limitations on Improved Equipment, expanding the list of items you can purchasewith Bonds, making them available through other game modes, and more. Just aswith other areas for improvement, we’ll keep you informed every step of the way.

除去这些改进之外,我们还在测试阶段评估了新的特性——债券,以及新的奖励(紫装以及绿装,就是临时的buff)。我们考虑了几种可能:限制高级装备的数量,增加可以使用债券购买的物品,使债券在其它游戏模式中也可获得,等等。跟其它改进一样,每一点改动我们都会让你们知晓。

It’ll takeus some time to introduce and test these tweaks. We’ll announce the dates anddetails for the next season when we finalize the set of changes and label themready for another iteration of testing. As always, keep your eyes glued to thewebsite for more Ranked Battles news coming your way, and thanks again forjoining us for the Beta Season!

引入、调试这些改动将会花费一些时间。当我们定下来改动并确保它们已经准备好迎接新一轮的测试的时候,我们会放出下一个赛季的日期和具体细节。请如往常一样继续关注我们的网站以获取更多有关排位赛的信息,再次感谢参与本次测试赛季!

#完

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