13号Q&A:不会对金币车精度削弱补偿

2015-03-14 01:24:11 神评论

17173 新闻导语

12.03.2015QA.Alotmoregoingontoday:大家嚎~不管怎样今天的内容比前两天多多了。。-Whileit'stheoreticallypossibletogenerateobjectsonrandomspotsinBigworld(forexamp

12.03.2015 QA.

A lot more going on today:

大家嚎~不管怎样今天的内容比前两天多多了。。

-While it's theoretically possible to generate objects on random spots in Bigworld (for example randomized bush placement), it won't be done due to map balance issues;

虽然理论上可以用BW引擎在地图的随机位置放置物体(比如随机草丛位置),但是由于平衡性的原因,不会这么做的

-Average time of battle is 7 minutes, although it varies from tier to tier. In last 6 months, it hasn't changed much (RG: As long it's not a tier 10 battle, those take almost the entire time and often end in draw);

一场战斗平均用时7min,每个级别有所不同。前六个月中,这并没有太大变化

-The option to "crush" a tank by ramming it into a solid object (house, wall) will not be added;

不会加入撞击坚固物体会使坦克“粉碎”的选项(撞自然物体不掉血)

-Apparently the T95 specifically will not be buffed in order to compensate for its poor mobility on WoT hilly maps;

T95不会因为其在多山地图中稀烂的机动性而加强的

-There are no plans to compensate players for the accuracy nerf of premium vehicles ("we might as well compensate for removing their favorite camping spots on maps")

没计划因为金币车精度削弱而补偿玩家(“我们不妨以删除那些令人喜爱的蹲坑点来补偿吧”)

-All tanks or at least classes having the same view-range would be "boring";

如果所有坦克(或者同类型坦克)都拥有相同的视野,那么一定会“无聊”

-The goal of Super Pershing HD rework: "we are trying not to change the armor";

超潘高清重做的目标:“我们正尽可能地不改变他的装甲”

-Firepower-wise, LT7 and LT8 vehicles are much like MT7 and MT8, "only the MM spread is different";

从火力的角度讲,7、8级的LT的火力与7、8级的MT相仿,“只是分房不同”

-Developers are working on making the classes more diverse;

开发者们正努力让各个种类的战车更加旗帜鲜明、各具特色

-After the TD viewrange nerf, the nerfed vehicles now do less damage with their own spotting, but overall their damage output was not reduced;

TD砍视野后,挨刀的战车自点自打的伤害减少了,但总的来说他们输出伤害并没减少(不让自点自打那就专心黑嘛)

-Q: "There are too few brawler tanks!" A: "Play more brawler tanks then.";

Q:“适合狗斗的车太少啦!” A:“那就多玩玩那些适合狗斗的车~”

-Q: "What am I supposed to do with long range support vehicles on maps that force me to brawl?" A: "Be inventive :)";

Q:“我要是开那些适合远距离支援的车进了那些让我被迫狗斗的图咋办?” A:“凉拌(发挥你的创造力:))~”

-Individual missions did not reduce the average battle time significantly (RG: "significantly")

个人任务没有“显著地”降低平均战斗时间

-Soviet light tanks are doing very well statistically, maybe too well;

苏联轻坦在统计上表现的有点太好了(所以我们来削弱下____吧)

-There are plans to add a spotting point to the end of the gun barrel (RG: No more bush hugging!)

有计划在炮管末端加入新的点亮判断点(如果这么做了,草后15m还要额外加上炮管长;蹲草也要小心不能露炮管出去。。how terrible...)

-Regarding spotting points on your vehicle, nothing changed recently;

说到点亮判断点,最近没有任何变动

- MM doesn't take into account whether you just played the map it puts you on or not (RG: It should, pretty I'm not the only one that has the same map three time in a row once in awhile).

分房系统并不会考虑你之前进了什么图而抑制你进相同的地图(不过毛子已经承认了连续进相同地图的问题是bug)


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