21号Q&A:官方统计80%的玩家使用插件

2014-07-21 11:16:55 神评论

17173 新闻导语

21号Q&A:官方统计80%的玩家使用插件

20.7.2014

Posted on July 20, 2014 by Silentstalker — 37 Comments ↓

- the unhistoricity of tanks in the game is relative according to developers: some players claim that 70 percent of all tanks are “unhistorical” – developers argue that this number could be brought to up to 100 percent, since there is practically always an unhistorical element in some tanks (such as maximum speed)

根据开发人员的所说游戏中非史实的坦克是相对的:部分玩家声称70%不符合历史——开发人员认为这个数字可以达到100%,因为在一些车上,几乎总是存在一个非史实的元素(比如极速)

- why was WT E-100 nerfed in second test? “Because reducing the number of shells by 1 and buffing the magazine reload time made it even strunger. No way we want that.”

二测为啥WT E-100 被削 ?因为减少1发炮弹数量并且增强弹夹的装填时间甚至使得这车更强。这不是我们想要的方式。

- the fact that tanks need rebalance every now and than is normal: “If it ever stops, it means we closed the project. Every online project has constant rebalancing. Sometimes only a small one, but every project. There is no ideal balance in the world.”

坦克经常性的平衡是正常的:如果哪天停止了平衡,也就意味着我们关闭了这个项目(游戏),每一个在线网游都需要持续性的进行再平衡。有时只是一个小的方面,但每个游戏都需要。在这个世界并没有完美的平衡。

Q&A Stream with Inaki

Inaki的Q&A 直播

Posted on July 18, 2014 by Silentstalker — 52 Comments ↓

Hello everyone,

recently, there was yet another stream with Aleksei “Inaki” Ilyin, the chief Russian community manager (his answers are not as reliable as Storm’s of course, but reliable enough). As usual, Maiorboltach from the world-of-ru community was kind enough to provide a transcription. Here’s what Inaki said.

各位好,最近有另外一个与Aleksei “Inaki” Ilyin的直播互动,他是俄社区的一个主管(当然他回答的可靠性与Storm相比还是差点,但也可以)。像往常一样,Maiorboltach又给我们提供了一份翻译,下面是Inaki所说的:

- according to Inaki, the fact that developers are not playing their game is a lie, the map makers and other developers are constantly playing

Inaki :开发人员不玩他们游戏的事实其实是一个谎言,地图制作者和其他的开发人员一直在玩。

- according to Inaki, Twitch is slowly dying. This is caused by a range of issues (he explains at length how the quality of some stream channels dropped to the point of being unwatchable, causing the streamers to move to other platforms, such as cybergame, causing the total amount of Twitch viewers to drop). Inaki also adds that there are games now that allow the “streaming” to happen within the game (for example Dota), mainstream games are starting to organize streaming themselves (Dota TI2014)

Inaki: Twitch (视频直播网)正渐渐衰亡。这是由一系列问题造成的(他解释游戏频道直播质量下降到无法直视的地步,造成直播者去其它的平台,比如Cybergame,导致Twich的观众总数下降)。Inaki接着说一些游戏现在都允许在游戏内进行直播,比如Dota,主流游戏正开始组织他们自己的直播(Dota TI2014)

- the way World of Tanks handles streams will be changed, (on RU server) the streams will appear in the launcher as “stream of the day”, there will also be a special ASAP magazine about streaming

WoT除处理直播的方式也会改变,在俄服,直播会在登陆器上以“直播日”的形式出现,还有一期与直播相关的ASAP栏目。

- developers already tested the ingame stream function, it works according to all expectations, it is very simple to use (“press one button to stream”). Near Autumn, there will be a WoT patch, that will allow the players to set their scenes etc., the ingame streaming will be very simple to understand for anyone who wants to stream

开发人员已经测试过游戏内直播功能,如预期的一样,使用起来很简单(一键直播),8月前后,会有一个游戏补丁,允许玩家设定他们的场景等等,游戏内直播对于那些想要直播的玩家来说简单易懂。

- the chance of roaming ever being implemented is low

跨服实施的几率不高。

- in 9.3, new premium tanks will come

9.3会有新的金币车

- developers are working on complete overhaul of how premium tanks work

开发人员正在研究怎样 彻底的改变金币车的工作方式。

- it’s very likely that the requirements for the gun barrel “rings” (for damage done) will be lowered in 9.3 in relation to the amount of battles required, so you get more or less stable results. 9.2 will bring “dynamic changes of percentage in the kill mark statistics” (SS: whatever that is)

在9.3,获得炮管标记条件中所需的战斗场次会降低,因此你可以得到大致的结果。9.2 在击杀标记的统计数据中会出现动态百分比(就是击毁数与所需总数的一个比值)

- Mountain Pass will be reworked in 9.3 (the statistical difference between bases winrate is 2 percent), the center of the map will be changed and (SS: if I understand it correctly) the bush from which you can spot everything will be removed, this is done upon the request of company mode players and the community

胜利之门在9.3会移除(基地间胜率的统计数据差异在2%),地图中间位置会改动(SS:如果我理解正确的话),还有中间那个可以点亮对面所有过路人的草丛会移除,这是联队玩家和社区要求的结果

- RU251 will either come in 9.4 or 9.5 (SS: other WG employees were not aware of this info, so it’s possible this is wrong, other – reliable – WG source states it is still planned for 0.9.3)

RU251 会在9.4 或9.5 加入游戏 (SS:其它的WG员工不知道这个信息,因此可能是错的,另外- 可靠的-WG来源是说该车仍在9.3的计划中)

- 80 percent of players uses some mod

80%的玩家在使用插件

- Clanwars 2.0 will come soon

领土战2.0版会很快来到

- the playerbase of WoT is still growing, but it’s less than it was last year

坦克玩家基数仍在增长,不过相比去年还是少了。

- soon, there will be another “fun mode” á la “soccer mode” (Inaki hints at “Tank Biathlon”)

很快,会有另一个类似足球模式的娱乐模式(Inaki暗示坦克冬季两项)

【编辑:网络】
日期
游戏
状态
下载
礼包

页游测试表

日期
游戏
状态
评分
礼包