8.6坦克世界火炮HEAT 伪装机制的改变
17173 新闻导语
Inouropinionthisisoneofthemostsignificantchangesthatwearebringingtothegamesince0.8.0!我觉得这应该算是自打8.0以来意义最深远的改动了Forthosewhomightbeinterested,he
Currently the way the mechanics work means that the effect of HEAT shells is barely different to normal Armour-Piercing shells. To increase the difference between them, and also to decrease the influence of HEAT shells on gameplay, we have decided to change their mechanics in Version 0.8.6 to make them more realistic:
现有的Heat运作机制和普通Ap相差不大。为了提高二者之间的区别,降低Heat对游戏性的影响。我们决定修改Heat的运作机制,让他变得更真实一些。
• HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. . The armour penetration after ricochet will remain the same.
如果入射角大于80度的话,Heat将会跳弹,不过跳弹并不影响Heat的穿深(这点和Ap不同)
• After penetration, a HEAT shell cannot ricochet inside the tank
Heat在穿透装甲之后,金属溅射流并不会在车体内跳弹
• After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
Heat穿透装甲之后,金属溅射流每前进10CM,降低5%穿深0
• After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot
Heat穿透装甲之后,系统计算金属溅射流的穿透力时,会将装甲和穿透点之间的夹角带来的影响计算在内)
Overall, these changes mean that HEAT shells will now have ricochets instead of penetrations with 0 damage and less armour penetration values when it meets spaced armor (Maus drivers will love this change)
总而言之,这意味着Heat也会跳弹,而不是什么击穿不掉血,而且碰上间隙装甲时,Heat的效果将会大大折扣(老鼠驾驶员一定爱死这个变化了).
Note: The tracks of a vehicle will also count as spaced armour for HEAT shells.
还有,用Heat打履带就相当于用Heat打间隙装甲
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