WG给LT双黑色眼睛 而LT却用它来寻找光明
17173 新闻导语
一些QA,测试服二测的数据变动,那么咱就走起吧。
但就是找不到
Answers by Anton “Evilly” Pankov on livejournal:
安东在livejournal的QA:
– Will the personal mission changes for SPG’s not come in 9.18? – They will, read more closely;
-为啥火炮个人任务不会在9.18就改? - 明明会的,仔细读题
– Great work on community communication, posting a branch which will not be released on the server, 10/10. You did not happen to rethink about releasing the Chinese TD branch exclusively for Asia? – No, we did not;
-你们在社区宣传上干的真TM棒,公布了条绝对不会实装在服务器上的线。你们甚至没有重新想想至少把中国TD线实装到亚服么? - 我不听我不听。
– I don’t think it’s time to worry about HD models, since the game could be dead very soon [talking about 9.18]. – Nah, it won’t be;
-我不认为现在还有闲心担心高清模型,这游戏很快就药丸了【在说9.18】 - 哦?我可不这么认为
– Anton, when will the Strv S1 be sold [on the RU server]? – Not soon;
-安东,Strv S1什么时候开卖?【在E服】 - 不是最近
– There is info about the assignment of gun marks on tanks being a bit off. During sessions with good performance, the gun mark % is not growing or growth is very small. – We’ll check that;
-有些消息说击杀环有点不太对劲。在这段时间尽管打得很好,但是环的百分比涨幅非常小甚至根本就不动。 - 我们会去检查的
– I’m interested in the RBT-5, whose icon was floating around the internet for some time already [available here], are there actually plans regarding rocket armament? – The tank is modeled and lying in the internal archives. There is also a Hotchkiss with rockets;
-我对RBT05非常感兴趣,这车的图标已经在网络上流传一阵子了,【就是这个→
】,你们真的打算弄关于火箭弹的武装么? - 这个坦克已经建模好了并且现在已经在我们的内部档案当中了。我们还有装火箭弹的哈其开斯。
Answers by Alexey “Inaki” Ilyin:
阿雷克谢的QA:
– The mean number of artillery pieces per battle ranges from 0 to 2;
-火炮每场出现的平均数量范围是0 - 2
– The new matchmaker does not take the team’s HP into account. You’d then also have to take into account the potential damage a tank can deal, and also the map;
-新的分房并不会考虑队伍总血量的问题。因为你这样的话你还得考虑每辆车的潜在输出能力还有地图。
– For the matchmaker, Karelia in Assault mode and Karelia in standard mode are two different maps. If you have modes enabled, you’ll have to be prepared for that. But, for example, Prokhorovka and Fiery Salient count as the same map;
-对于分房系统来说,卡累利阿的攻防战和卡累利阿的普通模式是两个不同的图。如果你开了这些模式,你就必须要做好相应的心理准备。但是,比如清蒸普罗和红烧普罗就是同一张图。
– We’re currently actively working on maps to rework then into better quality and are currently not planning to introduce new maps into random. For game modes, in particular for “Front line”, there will be a huge map. You could say it’s 9 new maps, since the map is 3x3km;
-我们最近在积极的重置高清地图但近期并不会在随机模式里实装新的地图。至于游戏模式,尤其是“前线模式”,将会有贼大的地图。大小是3K×3K,你们可以当成9张1K×1K。
– Besides the maps which were already shown, Murovanka and Prokhorovka are also almost ready;
-除了那两张已经给你们看过的高清地图以外(灯塔争霸和湖边),穆勒万卡和普罗也都差不多了。
– No plans to sell the E25;
-没有卖E25的计划。
– The maximum stun time in battle has the Maus with 27s, other tanks have less;
-目前在实战中火炮眩晕老鼠的最高记录是27秒,其他车就更少了。
Based on your feedback and data collected during the 9.18 Common Test, we landed on a set of changes that rolled out in a micro patch earlier today:
基于你们的反馈和我们在9.18测试服收集到的数据,我们在今天(其实是几天前了)前些时候的小补丁做了些改变:
No artillery in Platoons.
组队队伍中不能有火炮。
You were vocal about mismatched scenarios, when a Platoon of three SPGs was placed at the top of the list and the team ended up with three long-range support fire vehicles as their main strength. The other frustrating issue was frequent cases of arty giving its all to support fellow Platoon-members and totally neglecting the rest of the team.
你们曾经说过一种被分错的情景,当三只火炮组队被分到班长房的时候,这边的队伍就是以长距离支援火力车辆为主要力量。还有其他更蛋疼且频繁的问题是组队的火炮会尽全力的帮助其组队的哥们儿而无视其他的人。
To eliminate both problems, we decided to stop SPGs from forming and joining Dynamic and regular Platoons. Removing the option to play in Platoons should facilitate team cooperation and aid the matchmaker in creating balanced teams. Individual Battle Missions were updated accordingly. We removed Platoons from their conditions.
为了消除这俩问题,我们决定不让火炮以任何形式跟其他人和车进行组队。移除这种在组队里的火炮会促进队伍的配合并且帮助分房系统分出更平衡的房间。个人任务也会做出相应的改变。我们会移除要求组队的那部分。
Balance tweaks to light tanks.
对于LT们的平衡
The initial balance settings improved their view range too much, blurring the line between light and medium vehicles. They had a large enough view range to scout efficiently by default.
最初的平衡把他们的视野给太多了,模糊了LT与MT的分界线。他们有足够大的初始视野去点灯。
So, you could install additional equipment, train skills and perks to increase their firepower to the point where they could compete with medium vehicles. Along with being great scouts, they would deal almost as much damage as some medium tanks.
所以你就可以装些其他的配件,训练成员的技能去提升他们的火力以与同级MT匹敌。他们有相当好的侦查能力,与此同时他们也能打出与一些MT差不多的伤害。
We averaged out their firepower to draw a thicker line between these two classes in terms of their combat roles. Light tanks keep their trademark mobility, high camo values, and lower durability, just as they still outperform medium vehicles at scouting.
我们对与LT与MT之间的火力画了条加大加粗的分割线以分出他们的战斗角色。LT保持他们那标志性的机动能力,高隐蔽值,还有贼菜的耐久,就是为了让他们还是比MT有更强的侦查能力。
At the same time, their firepower was reduced and is lower than that of medium tanks. It’s enough to retaliate yet isn’t enough to make dealing damage their first priority in combat. Their view range also decreased, too. Now, you have to mount Coated Optics/Binocular Telescope and train Crew perks to improve it from the default.
与此同时,他们的火力也被锉得比MT要低。而且这还不够。他们的视野也得被锉。现在,你必须要装高光或者炮队还有训练成员技能(才能让他们当个好眼车)。
Changes to vehicles:
车辆的变化:
Changes to the German vehicles
德国车们的变动
Spähpanzer SP I C
Changed the view range of the Spähpanzer SP I C PT II Rh.-Nr. WK-G2 turret from 400 m to 390 m
小辣椒
完全体炮塔的视野从400锉到390
HWK 12
大辣椒
Changed the reloading time of the 90 mm Mecar N gun for the HWK 12 turret from 7.9 s to 8.2 s
白板炮塔时的装填时间从7.9锉到8.2
Changed the reloading time of the 90 mm Mecar N gun for the HWK 12 verbessert turret from 7.15 s to 7.7 s
完全体炮塔时的装填时间从7.15锉到7.7
Spähpanzer Ru 251
乳摇豹
Changed the reloading time of the 90 mm Rheinmetall DM1 gun for the Spähpanzer Ru 251 Drehturm 360° turret from 6 s to 7 s
装填时间从6秒锉到7秒
Changed the view range of the Spähpanzer Ru 251 Drehturm 360° turret from 420 m to 410 m
视野从420锉到410
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