【情报组】火炮具体改动和10级轻坦QA
17173 新闻导语
大家好啊!你们是不是觉得毛子变勤快了?不存在的,不存在的。这是他们攒了两个月的QA。
Sandbox/SPG:
– SPG rebalance is coming to an end. We can say that the implemented changes did have the effect we’ve hoped for;
火炮平衡进度已接近尾声。我们可以说,基本还是达到了我们想要的目标了。
– The stun mechanic is there to compensate the artillery rebalance, we changed it from a damage-dealing class into a support class. It should not one shot anymore, but without stun it would be unable to halt an enemy advance. We’ve remade it into a so-called “territorial control unit”;
眩晕机制是为了平衡削弱之后的火炮,平衡后的火炮不再是打伤害的角色,而是变成了支援型的角色。他再也不会一发入魂了,但是没有眩晕机制的话火炮们也差不多就是一堆废铁了。我们称之为“控场型单位”。(nice 放狗!)

(这不就是感染虫么。。。)
– Toxicity of artillery should lessen with the rebalance, since one-shots will be way less common now. The toxicity came to be because the event “I was removed from the game”, which was the way artillery was preventing enemy tanks from advancing, greatly hurt the single player;
至于“火炮有毒”之类的的问题,我们会通过重新平衡来解决,因为一发入魂什么的已经不会那么常见了。火炮曾经的问题在于“一发送回车库”,即火炮可以一发带走进攻的坦克,这对于单个玩家来说非常的伤。
– When talking about stun, everyone seems to forget about consumables cooldown, which mitigate the effect of it;
说起眩晕这个东西,很多人都忘掉了还有补给冷却的问题,而这是关系到眩晕的效果的。
– We also had internal tests regarding arty and tested various approaches, some thing were just so painfully obvious that there was no purpose in testing them publically;
我们同样还有关于火炮以及其他问题的内部测试,某些东西实在是非常哔——以至于完全没有公布于众的必要
– There are some other things for artillery which can be implemented, this is a question of fine-tuning. Marking of targets and Battle Assistant will come as well;
关于火炮,还有很多东西是可以实装的,只是看是否需要而已。标记目标,以及抛物线视角都会有的。
– We also had the idea of marking artillery after shooting with concentric cirles on minimap, but decided not to. Why? Because counter-battery is good, but this gives a great advantage for those playing against artillery; [TN: or maybe they didn’t want to blatantly copy a certain other game]
我们想过,要不要在小地图上标记火炮射击之后的位置,但是我们决定不这么做。为什么呢?因为反火炮是好事,但是好过头了,反火炮的人将会非常有优势(某评:也许他们不想照搬某隔壁的设定吧)
– Arty will now have to think who to support right now, and not just rack up damage;
火炮将来需要考虑的并非怎么打高伤害,而是考虑哪边更需要他的支援
– Arty will receive XP based on stun, it’s now an assist counter similar to spotting and tracking;
火炮的经验取决于打了多少的眩晕辅助伤害,这点类似点亮以及断带等辅助伤害
– Personal missions for artillery will be reviewed;
火炮个人任务将会重做
– We’ll be watching that arty and LT XP don’t drop;
我们会看看火炮和轻坦的经验会不会掉的
– Stun will be implemented after PT, will be tuned, we’ll change it based on feedback and statistics. Stun can be tweaked by many criteria: its’ effect, duration are not constant numbers;
眩晕伤害正式上线之前肯定要经过公测,我们会通过反馈和数据对其作出改动。眩晕功能会由很多数值所影响:当其生效时,持续时间并非永远是同一个数字
– If stun mechanics are received negatively or do not have the desired effect, artillery might be removed from the game;
如果眩晕机制反馈不佳或者没有达到预期效果,那么火炮可能会从游戏中去除
– We do not make up tanks and everyone knows that; [TN: lol]
我们不胡编乱造坦克的,你们都知道啊(扑哧 (E50M:不存在的,不存在的
– Arty one-shots happen more often that ammo rack axplosions;
一发入魂的情况多于弹药殉爆的情况
Tier 10 LT:
– New LT are required for correct operation of the new MM. There is a true opinion that LT are not relevant anymore and are played for the personal missions. First spot in the match is not relevant;
新的LT需要配合着新的分房系统一同推出。某些人说LT再也不重要了,玩LT都是为了个人任务。首亮对于游戏也再也不重要了
– The psychology of LT will change now: it is a fully-fledged tank now with good capabilities. People will have to get used to it, it’s different to former tier 8 LT;
LT的玩法已经不同于之前了:他们现在是富有潜力的成熟坦克。玩家的确需要适应其玩法,因为8级LT的玩法和之前不同了
– We tried to rebalance view range of all classes on Sandbox, the reaction was quite negative. Players said that they didn’t want to depend on LT’s this much that could die within 30s in battle;
我们试过重新平衡所有坦克的视野,但是效果不咋地。玩家表示实在是不想依赖LT这种肉侦飞头一气呵成的车打完整个游戏。
– We now took up the practice to deploy earlier versions, prototypes on Sandbox;
我们正在尝试把早期的沙盒原型系统装回去
(不是很明白他在指什么
– There are some ideas for premium LT, but only after the changes. There are tier 8 ones: 2 good variants for the Americans, but none for the Germans – no options. Also difficult for USSR, even more so for China. We’ll dig in the archives;
关于新的金币LT我们有点想法,但是只有改了之后才会上线。8级的候选有两个,包括2个美帝的,但是德国车实在是找不出来。对于苏联车来说也不好找,中国车就更别提了。我们会继续去翻档案馆的。
– No plans for tier 9 premiums;
9级金币车?不存在的
– T-50-2 will not come as premium;
T-50-2回归当金币车?不存在的
New matchmaker:
新分房系统
– Rejection of the old and creating something new – that’s how the new matchmaker came into being. We had very long discussions regarding the requirements, some were accepted, some were scrapped. Research shows that all platoons with lower tier vehicles have bad statistics. We have talked for a while about limiting tiers. All in all everything started from the 3-5-7 idea;
舍弃旧的,做个新的-这就是我们队新的分房系统的展望、我们对于所有的要求讨论了非常就,某些要求可以接受,某些要求是完全不可能的。研究显示,所有的高低级车混组组队的数据都惨烈无比。我们讨论了一下,表示还是应该限制组队的等级。这就是新的3-5-7概念的开端
– The new matchmaker is very versatile, the problems of the old one were known quite well. At the same time, we’ve encountered the situation that there is a quite specific distribution of tanks by tier – growing until tier 8, then a drop on tier 9 and again growth on tier 10;
新的分房系统非常灵活,旧版分房系统的问题其实你们都知道了。同时,我们正在处理某些不平衡的坦克级别分布-比如,8级车的玩家增多,9级的减少,而10级的又开始增加
– The biggest novelty will be battles of one tier – if there are many tanks of the same tier, that do not fit in any battles, they are put in the same battle;
最大的创新应该就是单级战斗-如果某同级别的坦克有太多在排队而且不能加入其他的战斗中,那么就把他们分在一起好了;
– The less people are online, the worse will be the quality of the battles. Thus we ask of the players to play more so there are more online;
在线人数越少,分房的质量越差。因此我们希望玩家能多玩玩,这样分房也会变得更好
– One thing which we have to think about are the setups which will cause “super defeats” for either side. Which conditions cause a battle to progress in a strange way from a statistical point of view, and thus adjust the MM in these cases;
另一件我们想要解决的问题是解决任何可能导致大比分战胜/失败的因素。如果某种因素会导致这种情况的发证,那么我们就会用分房系统来解决
– We already delayed the new MM for long enough. We really want to bring this novelty to the players;
新分房系统已经跳票太久了。我们的确很想想把新的分房系统介绍给大家。
(我tm摸爆!)
– There are possibilities regarding map preference, it may be possible. For example 3-5 maps if you have premium, 3 maps on standard account, but if you overlay this with the new MM, there will be huge problems, but it might come eventually;
关于地图的喜好我们也有某些想法。比如说如果你有高账,你可以选择3-5张喜欢的地图,普通的可以选择三张。但是这样可能导致分房系统死机,但是谁知道以后会不会有呢。
好了!今天的第一部分的QA就到这里了

