情报组沙盒服改动 火炮控住!不要OT!
17173 新闻导语
啊...火炮玩家你们是该哭还是该笑呢?
Stun
眩晕
In Sandbox, tanks in the arty splash radiushave their Crew stunned and characteristics temporarily weakened, giving theother team a few precious seconds to break the defense lines and catch theenemy by surprise. Arty shells receive an all-new parameter: maximum stun time.All vehicles in the splash radius are stunned 30% of this time, plus a certainamount of the remaining 70%, depending on the damage they receive. The stunduration also depends on the area within the splash radius.
沙盒服中,在火炮溅射范围内的坦克,它们的乘员会眩晕而且特性(技能)会暂时性减弱,这样就能给另一边几秒钟宝贵的时间来突破防线奇袭敌人。火炮炮弹现在有了个全新的参数——最大眩晕时间。所有坦克在溅射范围内的都会眩晕最大眩晕时间的30%,再取决于所受的伤害,加上一定量的那70%。眩晕时间也取决于溅射范围。
Unlike the current mechanic where arty ridsyou of HP for good and might kick you out from the game in a single shot, thestun duration passes, and you can fight on. At the same time, with theincreased splash radius, SPGs can help their team turn the tide of the battle.Of course, it’ll take patience, practice, and good knowledge of the “hot zones”on maps.
新的机制不像现在这样——火炮为了收益往死里炸你,还有可能一发炮弹就给你怼回车库。眩晕时间过了后,你就能继续战斗了。与此同时,随着溅射半径的增加,火炮们能帮助它们的队伍扭转战局,当然,这需要耐心和练习,还有要对地图上的“战斗多发区”有很好的了解。
To stress arty’s role as long-range supportfire, we decreased their dispersion on the move and reload time, while alsoimproving aiming time and accuracy. Now they can efficiently redirect fire andcome to rescue team mates on several flanks quickly.
为了突出火炮作为一个远距离火力支援的角色,我们削减了它们移动散布还有装填时间,同时增强了瞄准时间和精度。现在火炮们能快速有效地从几个侧翼直接开火,拯救队友
Multi-use Consumables
多次使用的消耗品
Now there are a number of ways in which thestun effect can be reduced. Along with a vehicle’s armor that helps partiallyabsorb it, the negative impact of arty can be minimized further with SpallLiners: Heavy Spall Liner reduce its effect by 10%, Superheavy—by 30%. So, theheavier and better armored the vehicle is, the less it suffers from beingstunned. Finally, First Aid Kits reduce the stun effect by 20% (by default) andlift it completely after you use them, even if your Crew weren’t hurt.
现在有好多种方式来减少眩晕控制。坦克的装甲就能吸收一部分,火炮的debuff还会被内衬进一步吸收:重型内衬减少10%的效果,超重型内衬则是30%。所以重量越重,装甲越厚的坦克被晕住之后能少遭罪。最后,急救包能减少20%的眩晕时间(默认),用完之后还会全须全尾的留着,即使你的乘员没受伤
Those who joined us in the 1st Sandboxiteration know how getting stunned a few times per battle could kill the funcompletely. We heard you, and fixed this issue with multi-use consumables:Repair and First Aid Kits, Fire Extinguishers. Consumables of the same typerecharge independently, so you can use a small First Aid Kit one, while thelarge is recharging, or vice versa. Regular consumables take 90 s to recharge,Premium—60 s.
那些加入了第一次沙盒服的玩家一直在说一场战斗被晕几回就没完全没意思了。WG聆听你的声音,并且用能多次使用的消耗品来解决这个问题:修理箱,急救包,灭火器。同样类型的消耗品冷却时间是独立的,所以你能在大急救冷却的时候用小急救,反之如此。银币消耗品冷却时间90秒,金币消耗60秒
Ammo Load
弹药
Large-caliber guns coupled with highpenetration values of AP and HEAT shells allow SPGs to pierce thick armor,usually dealing fatal damage. If this happens to you, it makes you question thepoint of all the effort you put into playing. No one wants to play a game wherethey don’t actually get to play. So, regardless of how well-armored a playeris, many choose to sit in an arty safe spot and never move, forcing draws andbase camping.
大口径火炮加上高穿深的AP和HEAT能让火炮们轰穿厚装甲,经常会造成致命一击。这事发生在谁身上谁都得怀疑人生。没人想玩一局还没开始就结束了的游戏。所以,不论玩家们的装甲多么厚,大家都会选一个火炮炸不着的地,然后就扎根了,一局下来就是蹲家加拖平。
We eliminated AP and HEAT shells for arty,as well as reduced penetration values and alpha damage of HE shells, whichshould lower the chances of being severely crippled, if not outright destroyed,by them.
我们移除了火炮的AP和HEAT,同时也削减了HE的穿深和单发伤害,这应该能减少被一发打成残废的几率,前提是没被一发入魂,这就得看他们的脸黑不黑了。
Blast Damage Falloff
爆炸伤害衰减
Playing artillery effectively requiresskill. You need good aim to follow a moving target, anticipate where it’s goingto be and how much time it will take for a shell to reach its destination. Toreward skill and compensate for the reduction of alpha damage and penetrationvalues, we revised shell fragment dispersion within the splash radius.
想要玩好火炮需要技巧,你得会瞄移动目标,预判好对面走位,还得知道炮弹落地速度。为了奖励这种技巧,同时也是为了削减穿深和单发伤害的补偿,我们修改了爆炸半径中的弹片散布。
On live servers, arty deal no damage on theperimeter of their splash radius. In Sandbox, the damage value falloff from thecenter to the perimeter will be less abrupt: HE shells deal 30% of theirmaximum damage there. This way, they deal less damage, but to a larger area,even without direct hits.
在现行的服务器上,火炮炮弹溅射半径的边缘是没有伤害的。在沙盒服中,由中心到边缘的伤害衰减是不连贯的:在边缘,HE能造成它最大伤害的30%。这样的话,火炮们打出来的伤害就少了,但是对一大片区域来说,火炮都不用直接命中目标就能打出伤害
With a smaller gap between a direct hit anda near miss (in terms of damage dealt), shooting at multiple targets becomesmore efficient than picking just one. This change, together with theintroduction of the stun mechanic, should force SPGs to change their play styleand aim at hitting multiple targets, letting their teammates finish the job.
当直接命中和几近打偏只有一个小小的差距时(就伤害而言),打多个目标比专挑一个揍更有效率。这个变动,与眩晕机制一起,应该能迫使火炮玩家们改变他们的打法,去打有多个目标的区域,让他们的队友上去把人头收了。
Situational Awareness
势态感知
Stun Indicators. To help both camps betterassess the stun effect and adjust their battle plan accordingly, we also addedseveral new battle indicators. Arty can see the damage their teammates deal tostunned vehicles (also included in their after-battle stats as damage dealtwith their assistance), while all players see the countdown of the remainingstun time right above the vehicle affected by it. Finally, if you get stunned,along with the stun time, you get a lowdown on HP lost and how your combatparameters decreased, in the lower left of the HUD (similar to when yourvehicle drowns or catches fire).
眩晕指示器,它能帮助两边更好地评估眩晕效果同时相应地调整作战计划,我们同时加入了几个新的战斗指示器。火炮能看见他们的队友对晕住的坦克造成了多少伤害(这同时在战斗结算时算进协助伤害),此外,所有的玩家都能看到在坦克上方的眩晕倒计时。最后,如果你被晕了,你能在HUD的左下角看到所受的伤害,还有你的战斗参数是如何降低的(跟坦克进水或者着火时类似)
Target area marking for friendly vehicles.As long-range support vehicles, it’s critical that SPGs coordinate theiractions with fellow players. They should be able to alert the team to wherethey will shoot, so that teammates can ready themselves for an attack.
友军区域标记。作为远程支援坦克,火炮们和队友之间的协调很关键,他们应该提醒自己的队伍他们要往哪个地方打,这样队友就能做好进攻准备。