沙盒服Q&A:服务器内禁止使用金币弹

2016-06-24 16:22:28 神评论

17173 新闻导语

沙盒服务器禁用了金币弹,目的是收集反馈,但加入沙盒的任何改动都可能实装。

  Q&A FROM MIKHAIL SHOTIN AND ALEXEY ILYIN (AKA INAKI) ON WARGAMING.FM ABOUT SANDBOX.

June 20, 2016Rita Sobral

Hello,

hope everyone had a good weekend! Q&A for you:

来自MIKHAIL SHOTIN和ALEXEY ILYIN(INAKI)在WG FM的Q&A:

-The Developer teams have received the first impressions: the feedback was collected, reviewed and sent to the Dev’s department.

开发者团队已经对沙盒反馈有了第一印象:反馈已收集、重审并寄给开发部

-”We won’t hurry things when we have an understanding that most players are happy, we will release it.”

“我们不会赶工的,直到我们知道大多数玩家都得到快乐时,我们会放出新版的”

-”There were 2 waves of Sandbox invitations, people, we have chosen ourselves and second, random players who have applied on the Portal. The main criteria are the ownership of tier 10s”

“沙盒测试服发了两批邀请,一批是我们自己人,另一批是在门户网站申请的随机玩家。主要标准是拥有10级车”

-”Yes, there are players in Sandbox who don’t have tier 10s, but only a very few.”

“是的,沙盒测试服中有些玩家是没有10级车的,不过只是极少数”

– Applications will be reviewed continuously.

申请将会不断地通过

– The second invite wave has already started.

第二波邀请已经开始发了

– While there is no limit, but we must abide by a certain number of people on the server.

虽然没有硬性限制,但我们还是要限制服务器玩家数目

– Applications will be reviewed in a queue form.

申请将以队列形式接受审查,先申请先过

– In the future, we will change the criteria set .

未来,我们会改变沙盒玩家标准

– -We don’t have in mind to kill or nerf a particular class, we want a general balance.

我们并不是想整死或砍某一特定类型,我们要的是整体平衡

-Personal Missions are in a very early stage of balancing. there will be required changes.

个人任务还处于平衡的早期阶段,会有改动需求

– In addition, we will send questionnaires to participants Sandbox.

我们还会给沙盒测试者寄问卷

-On this server, we plan to test other features, not just balance.

在这个服务器上,我们计划测试更多特效,不只是平衡

-There is a 3 SPG limit on each team currently.

现在有着双方各自最多有3门炮的限制

-LT-SPG situation won’t be changed for now but LTS will be getting huger spotting range.

轻坦与火炮的关系暂时不会改,但轻坦会有更大的点亮范围

—We are now testing tier 10 but we will gradually move on to lower tiers.

我们现在在测试10级车,但我们会逐渐转去测低级车的

-We want MTs to engage the enemy closer than 400+ meters, we want it to have its old role.

我们希望MT主要干掉400米内的敌人,恢复其原来的角色

-Rebalance will affect the economy but only later.

重平衡也会涉及经济性,但之后才会平衡经济

-About the new “stun” sound/icon, it’s been getting negative feedback but all these new sounds and icons will still be worked on.

有关新的“击晕”声音/图标,反馈比较负面但这些新声音和图标还会继续做

-Premium shells were disabled in Sandbox in order to collect feedback but any changes we introduce to the sandbox are considered as potentials.

 沙盒服务器禁用了金币弹,目的是收集反馈,但加入沙盒的任何改动都可能实装

– Those who have been invited will not be cast out.

已经邀请测试的人不会被踢出去

-We don’t have an age requirement for testers.

我们对测试者的年龄没有要求

-We are thinking about promoting the testers.

我们在考虑给测试者点奖励

-We are currently experimenting with the “stun” icon/sound, it may change. The team is confident about it.

我们现在在测试“击晕”图标/声音,不过这还可能会改。开发团队对此有信心

以上信息译自Status Report 源地址

/2016/06/20/qa-from-mikhail-shotin-and-alexey-ilyin-aka-inaki-on-wargaming-fm-about-sandbox/


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