9.15二测改动 一大批地图被加上空气墙
17173 新闻导语
不知道对爬山党会有多少影响。
9.15 Common Test #2 – New Patchnotes
2016-05-14 ~ SEBASTIANUL
Changes in 9.15 Common Test #2 vs 9.15 Common Test #1
9.15二测改动列表
Game Improvements:
游戏性提升:
Fixed the issue where the dynamic view range in Technical Characteristics exceeded the maximum value of 445 m in the tooltips of Equipment such as Coated Optics.
修复了车库预览中带视野配件能使动态视野显示超过445m的问题(这算毛问题,纯误导)
Adjusted the calibration coefficients of the guns that had incorrect display of the Firepower characteristic.
调整了在火力界面显示不正确的主炮口径参数
Fixed the formula for the calculation of the Survivability characteristic. Factors such as armour slope angles and the part of individual element’s area on the armor projection are now taken into account.
修正了计算生存性的公式。现在类似装甲倾斜角度和投影中各车体部分所占大小(比如小7从正面看裤裆很大)也会算在公式里
Technical Improvements
技术性改进:
Fixed an issue where the invitation to Platoon was still received even with the “Accept invitations to Platoon in battle” disabled.
修复了就算禁用动态组队仍能收到组队邀请的问题
Fixed the issue where the Battle Results screen only displayed the amount of credits earned without Premium Account.
修复了战斗结果界面只按没高账的计算收益的问题
Fixed the issue where the game remained in the windowed mode after minimization.
修复了窗口化游戏最小化无效的问题
Fixed the issue where two mouse cursors were displayed after the player pressed ALT+TAB.
修复了按Alt+Tab后显示两个鼠标光标的问题
Fixed the issue with pressing ALT+ENTER twice in the Garage where the clan icon on the vehicle turned into a striped yellow-red square that read “Problem?”.
修复了车库中按两次Alt+Enter后军团图标谜之改动的问题
Fixed the issue where Camouflage tiles were displayed in the Exterior menu (colored squares with gradient were displayed instead of actual Camouflage).
修复了涂装在外观菜单的显示问题(涂装不正常显示而显示色块)
Fixed the issue where dirt and dust still flew out from under the vehicle even when the appropriate setting was disabled.
修复了相关设定禁用后沙尘仍会从车上飞出的问题
Fixed the issue where technical text was displayed in vehicle characteristics.
修复了技术文本在战车数据界面显示的问题
Tanks
Changes in Japanese vehicles:
日系战车改动:
Type 4 Heavy:
四式重战
Crossing capacity on solid terrain for the Type 4 Heavy Kai suspension increased by 15%.
Crossing capacity on medium terrain for the Type 4 Heavy Kai suspension increased by 14%.
Crossing capacity on soft terrain for the Type 4 Heavy Kai suspension increased by 10%.
地面阻力:1.1/1.2/1.8 (原1.3/1.4/2.0)
Maximum forward speed changed from 20 km/h to 25 km/h.
前进极速:25(原20)
Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8 s to 19.8 s.
14cm炮装填时间19.8s(原20.8s)
Type 5 Heavy:
五式重战
Dispersion on the move with the Type 5 Heavy suspension decreased by 25%.
Dispersion on hull traverse with the Type 5 Heavy suspension decreased by 17%.
悬挂移动扩圈系数:0.18(0.24)
悬挂转向扩圈系数:0.2 (0.24)
Maximum reverse speed changed from 10 km/h to 11 km/h.
倒车极速:11(10)
Reload time of the 14 cm/50 3rd Year Type gun for the Type 5 Heavy turret changed from 17.7 s to 17.1 s.
装填时间:17.1(17.7)
Dispersion on turret traverse of the 14 cm/50 3rd Year Type gun decreased by 14%.
Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s.
炮塔转动扩圈系数:0.12 (0.14)
炮塔转速:20(18)
Durability increased from 2,800 HP to 2,900 HP.
HP:2900(2800)
The Chieftain/T95, a Tier VIII U.K. medium tank, is now a Premium vehicle.
英国8级中型 酋长/T95 现在是金币车了
Maps
地图
Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable:
调整了以下地图中的一些本不应该能去的位置
胜利之门Mountain Pass
卡累利阿Karelia
神圣之谷Sacred Valley
喀秋莎Tundra
科马林Swamp
湖边的角逐Mines
齐格飞防线Siegfried Line
安斯克Ensk
**格勒Stalingrad
锡城Himmelsdorf
极地冰原Arctic Region
哈尔科夫Kharkov
布拉格Pilsen
密特朗Mittengard
阿拉曼机场Airfield
拉斯威利Lakeville
荒蛮之地Steppes
小镇争夺战Abbey
海岸争霸Cliff
寂静海岸Serene Coast
失落小镇Ghost Town
费舍尔湾Fisherman’s Bay
Recommendations
建议
To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, it is recommended to install driver version 365.10.
建议将N卡驱动升级至365.10以防止Dx11在SLI模式下表现不稳定的问题
The improved DX11 renderer will automatically turn on for the video cards that support it. If your video card does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.
Dx11渲染会在支持Dx11的显卡上自动启动,如果不支持则会用Dx9。这两种渲染器的区别不会影响游戏设置
以上信息译自tAP 源地址
https://thearmoredpatrol.com/2016/05/14/9-15-common-test-2-new-patchnotes/