内部人员信息:鼠原移除原因 黑科技处理
17173 新闻导语
TheInsider:WhywasMäuschenremoved?PlustheissueofmodsHellowarriors,大家嚎~theInsiderfromWargamingwroteaninterestinglettertomeregardingtheremovalo
The Insider: Why was Mäuschen removed? Plus the issue of mods
Hello warriors,
大家嚎~
the Insider from Wargaming wrote an interesting letter to me regarding the removal of the Mäuschen and other things. This comes from internal discussion between developers and should serve to illustrate the issues with that tank. Why was then Mauschen removed?
内部人员给Rita写了封很有趣的信件,内容有关鼠原移除的原因和一些其他内容。这些都来自开发者间的内部讨论,应该可以用这车说明问题。为啥鼠原要移除呢?
- it's extremely powerful when on top of the team. Technically tier 7 tanks have absolutely no hope of reliably stopping the tank, a platoon of 3 of these beasts will simply steamroll anything when on top of the match and even tier 8 tanks have great difficulties fighting them them
这车当班长的时候非常强势。理论上7级车是根本无法阻挡他的,三个鼠原组队将横砍三条街,就算8级车也会感到非常恶心棘手
- only tier 9 tanks are competitive against it, with a few exceptions of tank destroyers of tier 8
只有9级车和少数8级TD才有一搏之力
- however, on tier 10 matches, the Mauschens are hopelessly outmatched by anything
但是到了10级或11级房,这车只能无奈打酱油
- balancing it further is a nightmare (too powerful against low tiers, yet too weak against high tiers) and the tank itself comes at a bad time when artillery mechanic is about to be reworked and shell penetrations are being reworked
进一步平衡这车难于上青天(对低级太强力,对高级太弱鸡),而且鼠原真是生不逢时,正赶上火炮机制重做和穿深重做的时期。
- should it be rebalanced once again, the tank's guns would be "trash" - especially the 15cm where the removal of HEAT rounds did not solve the issue, in fact it only made the tank feel weaker against same tier, and nearly useless against tier 10, yet allowing it to use HEAT shells would make it extremely powerful. (briefly described as "pedobear sydrome", too good against anything lower than itself)
这车再次平衡后主炮就非常“垃圾”了——尤其是15cm炮移除金币弹,不仅不能解决平衡性问题,反而使鼠原面对同级或高级车时束手无策;而给他金币弹又会太过强势(简单来说这车有“恋童综合症”,打低级车简直无情)。
To sum it up, the current public test shows that over 80% of the Mauschen players shoot HE over AP, but used AP against tier 7-8 with devastating results (usually oneshots and other mumbo jumbo). The fact that the current shell penetrations got rolled back doesn't mean they are shelved, they will certainly come back after tweaking, especially gold shells. Once proper changes are implemented, the Mauschen will come back.
总的来说,现在的公测显示,超过80%的鼠原玩家打HE的数量比打AP还多,但用AP对7-8级车的打击还是毁灭性的(经常一炮秒)。穿深重平衡暂时不进行并不代表其被放弃,在调整后肯定还会回来的,尤其是对金币弹的平衡。一旦加入合理的改动,鼠原还会回来的。
Tanking for XP will also come after the shell penetration changes to ascertain that armor works better. Interesting fact is that the Japanese heavies more or less drive like the Mauschen, except that they are designed to be "derps" (shoot HE a lot KV-2 style), while the Mauschen wasnt designed like that.
扛线经验奖励也会在穿深重平衡后到来,以检验装甲是不是更有效。有趣的是日系重型开起来跟鼠原差不多,除了他们的设计初衷就是大喷子坦克(像神教一样,主打HE),而鼠原的设计初衷不是。
Most of the HE shots against the Mauchen did nothing against it, this wasn't further helping with a swarm of russian trolls TKing arty, which was one of the things developers wanted to test to ascertain how much impact would arty have over it and flagged all high tier arty specifically for the test and rebalance, however due the idiots, this has been recalled, so yes, technically we can blame arty TKer idiots for delaying the arty rebalance too.
很多打在鼠原上的HE弹都是挠痒痒,但这情况由于一群蠢毛熊TK火炮而没有好转。开发者们最想测试的之一就是火炮到底能对鼠原造成多少冲击,然后以此为参考对高级火炮进行测试和重平衡。就是因为有那帮蠢熊,这个测试被取消了,所以大可以谴(gan)责(ji)那些TK火炮的傻叼将火炮重平衡的计划拖延了。
Storm briefly described the 15cm gun as trash and he is pressing for a rebalance of the 15cm shell on both the Mauschen/E-100 (test showed nearly 100% of the E-100 players shooting HEAT, and in live servers, it's still over 80%, making the E-100 the biggest gold spam sink of all the game), this will be corrected and it's most likely that the projected shell changes to increase the AP pen of the E-100 will come SOONER than the rest of the shell changes.
Storm也认为鼠原的15cm炮是“垃圾”,他也在迫切要求重新平衡鼠原和E-100的15cm炮(测试中E-100基本都是全程金币弹,正式服中打金币弹的比率也超过80%,这使得E-100成为了整个游戏中金币弹消耗量最大的车),这个情况应该得到修正,很有可能在穿深重平衡中E-100的AP穿深提升会来的比其他车的改动更快。
The overall feedback of 9.9 is mostly positive, weak computers show up to 15% increase in FPS and even some players with really ancient cards have managed to display up to 30 fps and stability has been increased overall.
9.9的整体反馈还是积极的,老爷机显示帧数上涨15%,甚至一些太爷级显卡也成功将帧数拉到30,整体稳定性也有了提升。
Of Mods
有关mods(下文译作插件)
Mods are something the developers are concerned about. To quote one:
插件是开发者们最关心的东西之一。引用一段:
"Most community modders aren't really efficient when it comes of memory management, we have seen sound modifications that consume up to 400mb in memory by loading all the events into the memory instead of using segments, there will be a certain amount of whines for clients suddenly crashing to desktop when loading into battle /in the middle of a battle without a warning, and will try to blame the developer- its most likely these players are using high-mem mods that haven't been really optimized, the same applies for visual mods, the more fancy it is, the more problematic it will become".
“大部分插件作者在内存处理上没有做得很有效率,我们可以看到,单说声音的调整(类似史实炮声啊),将各种项加载入内存而不用段(segments)就将消耗高达400MB内存。现在有很多关于读图或游戏中客户端连个警告都没有就闪退的抱怨,并且还甩锅给开发者——这些玩家很有可能使用了占高内存的插件而没有好好优化。这也适用于视觉提升插件,越魔幻,问题越多。”
Several examples are given too:
也举了一些例子:
- an example of such is shown as Gnomefathers engine sounds/guns, while pretty fancy, they aren't well optimized nor are memory efficient, to work properly, they need to be loaded in segments or require a better compression.
一个例子是Gnomefathers插件的引擎声和炮声,尽管表现非常不错,却没有好好优化内存占用。为了使其工作的更好,应该采用段加载,或者再好好压缩下。
-some really crappy Duke nukem BGM mod is next mentioned (taken from the SEA server) (quote: "This shit takes 500mb of memory once loaded and weighs 400mb which is tremendously large for the pagefile the quality is almost MIDI and has no transitions, crash guaranteed after the second/third battle or upon loading on Overlord/Stalingrad -- how is this even allowed!?")
- now a mod from NA server : "This one's music is well made and loads in segments, it barely consumes over 150mb of pagefile, quality is great and has a lot of tracks (30+), while its about a theme away from tanks, the transitions and segments are perfectly placed"
剩下的例子就不翻了,总之就是插件不用段加载就会各种占内存,几百MB不是梦,要不客户端怎么各种崩
So far the most memory consuming addons come usually from XVM, however XVM itself is not to blame as it has a fairly small pagefile and the impact is within range, but rather the poor modders lack of skill at coding for XVM addons.
到现在为止消耗内存很大的插件大多来自XVM,但XVM本身并不该责备,因为它的页面文件很小,影响也可以接受。但就算是技术欠佳的插件作者也可以在XVM编码插件。
Of course not all modders are bad, but it takes certain knowledge to differentiate between "thinking" of how the mod works on a newer game version or actually "optimizing" the mod for the new game version.
当然并非所有的插件作者都不好。但要区分 插件在新版本上“运行”和如何在新版本下“优化”插件这两件事 是需要相当的知识的。
It comes to worst when people don't backup their original audio folder and just drop the faulty mods in the res/audio folder, effectively "destroying" their game unless they redownload the client. The mail finished by requesting to allow an "authorized mods" section in the webpages. (and yes it includes XVM)
更糟的情况是玩家不备份源文件就用那些插件覆盖掉源文件,直接把游戏给“毁”掉,只能重下客户端。这封邮件的结尾表达了对做一个“官方授权插件”的网页板块的诉求(其中包括XVM)。
Extras:
其他:
From now on, all mods are banned form e-sports, you will play vanilla only.
从现在开始,电竞上不允许使用任何插件,纯净版战个痛。
Technically, WG can already know the amount of mods and players who run mods, and for how long too! I am unable to tell what will they do with that info, but I expect many cheater tears sometime in the future:
"It will come without announcement in order to catch the max amount of botters & defoliant users/others in one merciless sweep"
技术上讲,WG已经可以知道大量的插件和运行插件的玩家,甚至知道用了多久!现在还不能说他们到底会做些什么,但相信很多作弊者在将来一定会付出代价的:
“为了抓到最多的挂机和作弊把柄,我们不会宣布任何消息,然后将他们一剪没”
No premium/paying users will be spared, only premium tanks may stay in case the account is deemed to be reset, banned accounts gets no refunds.
别以为你开个高账就能得到宽大处理。如果账号进行重置处理,也就金币车能留下来,被重置账号不会有任何补偿。
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