23号Q&A 穿深平衡后会有其他各项补偿

2015-05-26 23:39:46 神评论

17173 新闻导语

22.05.2015QA-Q:Whydoesn'tWGsolvetheissueoftanksgettingstuckandnotbeingabletomove?A(Storm):Whatothertankgamesthatarenot100percentarcadedo

22.05.2015 Q&A

- Q: "Why doesn't WG solve the issue of tanks getting stuck and not being able to move?" A (Storm): "What other tank games that are not 100 percent arcade don't have issues with tanks getting stuck? No need to answer, I will answer myself: all such games have this issue. We are waiting for new motion physics - it is not delayed, it's being actively developed. But not even that solves this issue 100 percent - there will still be some places where you can get stuck."

Q:“为啥WG还没解决坦克卡住动不了的问题?”A(Storm):“哪个其他的坦克游戏能保证坦克能100%不被卡住?这还用说,我会回答自己:所有游戏都有这问题。我们在等新动作物理效果——这事并没拖延,实际正在积极开发中。但就算这样也不能保证100%解决问题——仍有些位置会让你卡住。”

- Storm, when asked why there are no realistic gun sounds in WoT: "Realistic gun sounds are not exactly awe-inspiring and the majority of playerbase does not like them too much."

Storm被问到WOT中为何没史实炮声时说:“史实炮声可没那么鼓舞人心,而且大多数玩家并不是很喜欢它。”

- developers are currently working on changing the gun and engine sounds "to be as realistic as possible but impressive at the same time". Storm adds: "It's difficult work, you have to wait."

开发者们正在搞炮声和引擎声的改变,使之“尽可能真实的同时令人印象深刻”。Storm补充说:“这可是个困难的工作,且得等呢。”

- WoT will not be overhauled exclusively for Dx12: "there is no certainty that Dx12 will work normally on weak PC's"

WOT不会为Dx12专门重制:“谁保证Dx12能在老爷机上正常工作呢。”

- developers are not working on Dx12 support for now but it's possible it will come in the future

开发者们暂时没在做Dx12的支持,但也许会在未来

- it's possible that the planned penetration nerf will bring compensations in other gun characteristics (such as accuracy)

有可能穿深削弱的同时会补偿主炮其他参数(比如精度)

- exact penetration changes for specific tank guns were not decided yet, only the general concept was

特定坦克的实际穿深变动数值并没定下来,现在只定下来改动的基本思路

- it's too early to tell whether it will be possible that the same gun on different vehicles (for example TD and HT version of the German 88mm L/56) will have different penetration in each version

对于同一门炮在不同车上(比如短88在重型和TD上)穿深是否可能不同的问题,现在说为时尚早

- it is possible that the penetration nerf will come with a vehicle XP- and credit-earning buff to compensate for the less overall damage dealt by nerfed shells

有可能穿深削弱也伴随着经验和银币的收入提升补偿,去弥补穿深削弱造成总伤害降低的那部分收益

- damage is not a "historical" parameter

均伤不是“史实”参数

- developers don't want to say which branches of regular vehicles will come in the future

开发者们不愿透露今后哪条常规科技树会到来

- developers will not disclose which supertest-leaked tanks will be rewarded for what (premiums, CW, event etc.)

开发者们不会公布超测泄露的哪些车会作为什么的奖励(金币车,领土奖励车还是活动车)

- "movie" tanks (like the Rudy) have the issue of their elements (crews, names etc.) being copyrighted

“电影”坦克(像Rudy)的问题是,其身上的元素(车组、名字等)受版权保护

- shells in the game are not material objects, they can't shoot each other down, they exist only as points

游戏中炮弹无实体,炮弹不能互相打下来,它们只以点的形式存在


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