Storm的Q&A:5~10级车穿深将被调整

2015-04-07 23:09:53 神评论

17173 新闻导语

Stormconfirmingnewrender(andQA)Hellowarriors,大家嚎~aboutthescreenshotsleakedyesterday,withtheawesomelookinggrassandtree-Stormconfirmsthatyes,t

Storm confirming new render (and QA)

Hello warriors,

大家嚎~

about the screenshots leaked yesterday, with the awesome looking grass and tree - Storm confirms that yes, they are legit. It's the new vegetation render called "Speedtree" and developers are working on it, currently there is no ETA. The map on the screens is reworked HD version of Abbey.

Storm确认:远地轨道卫星——之前那两张植物渲染效果的图是真的。这是名叫“Speedtree”的新植物渲染,有开发者在做,但没有具体时间。截图的地图是高清化的小镇争夺战

- On the module research screen, the arrow does indicate the order of unlocking, not the order of use. It is completely possible for a gun to be unlocked earlier (from other tanks) for example but in order to use it, you have to unlock the second turret;

科技树模块研发页面的箭头指向是研发顺序而非使用顺序。主炮完全有可能在其他坦克上研究出来,但一般需要换炮塔才能使用

- The option to allow players to choose which medals they want displayed on the first tab of the achievements window is not planned;

并没有让玩家自己选择在战绩页面展示什么勋章的选项

- Pre-9.6 (pre-nerf) accuracy will not return;

9.6之前的精度不会回归了

- A player made a proposal, where he suggests the crews not to "forget" their previous tank skill upon retraining if the crew played at least X battles in that tank. Storm states that it might be discussed but no promises;

有玩家提出了个假设,建议车组在某车上打够一定场次后就不会忘记这辆车了(训练到其他坦克上再换回来不掉熟练度),Storm说会讨论的不过不作任何保证

- Storm states that the decision to make alternative hulls only for mass-produced ("non-paper") tanks is influenced by client size: "We have a lot of tanks as it is. If we do it for all vehicles, the client size will become outrageous."

Storm说之所以只有真正量产过的车才会有可选车体是因为客户端大小限制:“我们车够多的了,再做的话我们可不保证客户端大小哦~”

- Storm confirms that client size issues are clear and present (not something WG made up);

Storm还说客户端大小问题是明确且现实的(不是WG找的借口)(译者:这为何不适用于做金币车?)

- Penetration RNG result is not tied to damage result (two different "dice rolls", it is not true that high pen roll shots damage more);

穿深浮动与伤害浮动并无关联(两次独立的随机roll,穿深浮动高导致伤害浮动高的说法是不正确的)

- Improved graphic render? New anti-aliasing? More motion physics tests? "Everything of that. When it's done it's done."

改进图像渲染?新反锯齿?更多动态物理效果的测试?“When it's done it's done.”

- Animated garage UI is not planned;

带动画的车库UI谁愿意做谁做吧,反正毛子不做

- Serverside replays were scrapped for now (they were first announced two or three years ago);

服务器端录像功能暂时搁置了(两三年前第一次提到这事)

- Storm confirms that Swamp fill be fixed somewhat;

Storm确认黑暗沼泽的水会以某种形式修复(译者:没记错的话是要减小阻力)

- The closest rebalance (buffs/nerfs) will concern tier 5-10 gun penetration, both regular and gold shells. Some will have their penetration nerfed, some will be rebalanced "in favor of systematization and to become more logical". The goal of this rebalance is "to increase the role of armor in the game". Which shells will be nerfed will not be disclosed for now until the list is finalized;

最近一次重平衡会关注5-10级车的穿深,所有弹种都不能幸免。太高的要挨刀,有些则会因“为了更加系统化并更合逻辑”重平衡(说白了就是差不多的炮数据将调整一致)。重平衡的目标是让装甲在游戏中的存在感更强。具体哪些炮弹要砍在最终定下来之前是不会公布的

- Ferdinand will not be moved to tier 7 with its historical gun ("it's not worth doing it").

斐迪南不会还原史实炮并降至7级的(“这么做并不值得”)


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