3号Q&A:开发人员曾经考虑猎鼠战车
17173 新闻导语
-DeveloperscouldtechnicallyaddprettysmallobjectdestructionbasedonHavok(likefences,smallerobjectsassuch,notbuildings),buttheproblemisthatafte
- Developers could technically add pretty small object destruction based on Havok (like fences, smaller objects as such, not buildings), but the problem is that after the introduction of this feature, people would immediately whine that buildings are not destructible. That is why the developers want to introduce the realistic destruction all at once;
技术上讲,开发者可以基于Havok增加一些小物体(比如栅栏篱笆之类的小物体,不是建筑物)的破坏特效,但问题是一旦引入这种特效,玩家马上就会开始抱怨说为啥建筑物不能被破坏。这就是为啥开发者想一次性把所有的破坏特效都弄好。
- Its possible that we won't have to wait too long for multicore support but there is no clear ETA yet;
或许多核心CPU支持不是很遥远的卫星了,但具体时间还不明朗。
- The modding system in WoT is too clunky - is that a problem? Storm: "We are not dealing with that. We are currently overloaded a lot by the development of new features, we don't have time for that :(";
问:WoT的建模体系太笨拙了,这是个问题吗?
Storm答:我们还没开始着手处理这个问题。我们目前都在忙于开发新的功能,各种加班加点,没有时间搞那个。
- It was not yet decided whether the players will be able to hide their statistics;
还没决定是否允许玩家隐藏他们的战绩。
- The dynamic UI resize is apparently not working on the 9.7 test, it will be fixed;
显然,在9.7测试服上,动态界面调整的功能没有起效,会修复。
- Roaming was basically shelved indefinitely;
漫游功能基本上是无限期搁置了。
- Regarding the second heavy tank French heavy tank, it doesn't look very well, the developers have not yet decided whether it's something the game needs as the candidates for it all have paper armor;
关于法系重坦二线,情况不咋的。开发者还没想好这些纸糊的候选车是否是游戏所需要的。
- Same goes for potential Soviet "Waffentrager" line (SU-152P and such, ending with SU-152 "Taran") - powerful guns and no armor are perhaps not what the game needs;
接上一条,潜在的苏系“武器运载车”线(SU-152P之类的,顶级车是SU-152 Taran)也有同样问题。强力的主炮和裸奔的装甲或许并不是游戏所需要的。
- Regarding the implementation of modern tanks in WoT, Storm states that better solution would be to make an entirely separate project with different mechanics (ATGM and such);
关于引入现代坦克问题,Storm说更好的方式是另外开个全新的项目,使用不同的游戏机制(反坦克导弹之类的)。
- Tetrarch's gun was not nerfed;
没有砍过小领主的主炮。
- Artillery fire support before the battle starts on some maps will remain (RG: Pitty);
将在某些地图上保留战斗开始后的火炮支援动画(RG:真遗憾)。
- The blocking of the "Windows" key (that minimizes the game) will be implemented the same way it is in WoWp now;
会采用目前战机世界同样的方式来屏蔽“Windows”键(这个键回将游戏窗口极小化)。
- Font size in hangar will be made bigger;
会放大车库界面的字体。
- Spall liner does not work like additional armor layer;
内衬和附加装甲的作用是不一样的。
- Fury and Hellcat transmission will be reworked in order not to burn (when it's done it's done);
会重制狂怒和地狱猫的传动,这样就不会燃烧(做好了就告诉你)。
- Erlenberg assault mode is okay statistically - there is a difference, but it's less than 5 percent, so for now it will not be reworked;
从统计数据来看,埃勒斯堡的攻防模式还行,虽然胜率有差别,但不到5%,所以目前不会重制。
- No individual mission related plans to matchmaker are planned;
并没有和分房系统工作计划相关的个人任务。
- The Jagdmaus was considered but the developers forgot about it;
曾经考虑过猎鼠,但开发者后来忘记这茬了。
- Storm confirms that there are plans for some new random modes;
Storm确认有计划搞一些新的野队模式。
- Battles with a single tier 10 on each side and the rest of the team consisting of tier 8's only are not a bug according to Storm, they can happen.
据Storm讲,两边各有一辆10级车,其他都是8级,这种情况不是bug,有可能发生。
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