7~8号Q&A 毛子三句话都不离物理测试

2015-03-08 22:35:47 神评论

17173 新闻导语

07.03.2015QA.Hereitis:大家嚎\(^o^)/~今天(外服的3月6日)没有QA。。提前发了8日(外服的7日)的QA。-Inphysicstest,theT1wassignificantlyimprovedtotestphysicsenginebehavior.Q

07.03.2015 QA.

Here it is:

大家嚎\(^o^)/~今天(外服的3月6日)没有Q&A。。提前发了8日(外服的7日)的Q&A。

- In physics test, the T1 was significantly improved to test physics engine behavior. Q: "I want my T1 to be like that on live server" A (Storm): "Pervert!";

在物理测试中,T1被用来测试各种物理引擎表现。Q:“我要在现在的服务器上也让我的T1能做出各种动作”A(Storm):“夭(se)寿(lang)!你们要对T1做什么?”

-A player posted an idea that in World of Tanks, the tanks look smaller than they are due to incorrect camera positioning and angle. Storm states that this was an issue as early as the alpha test and the camera angle and position was decided to be as convenient as possible after a lot of testing;

有玩家提出意见,在WOT中,由于不正确的视角位置及角度,坦克们看起来偏小。Storm说这问题可追溯到A测,但实际上视角的角度和位置是在很多次实验后为了更方便而决定的

-The physics test has a bug that when you try to move (turn the tracks) when the tank is tipped over, it still throws out dirt, it will be fixed;

物理测试有个bug,当你翻车时试图移动(旋转履带)时,履带还会不停地甩泥土。这会修复的

-Turrets on vehicles will not be made material objects (for the purpose of tanks not running over smaller tanks and clipping through turrets);

坦克的炮塔不会做成实物化的(防止坦克在其他坦克之上行驶时和炮塔相互卡住)

-Friendly fire was disabled only for the physics test, it will not be disabled on live server;

向友军开火只在物理测试时禁用掉了,不过不会在正式服禁用的

-Developers are still thinking about how much re-balance of tanks will the improved physics require, it's possible this re-balance will take a lot of time;

开发者们仍在考虑改进物理特效需要多大程度地重平衡坦克,也许这所带来的重平衡要花很长时间

-Tanks behave sort of unrealistically in the test when it comes to collision (they "bounce" from each other) because energy loss from the collision is not part of the model yet.

坦克在测试中的行为在碰撞时有点不真实(会相互弹开)因为碰撞中的能量损失还没被计算在内。。


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