开发者时刻Q&A:关于举报系统的解答

2015-02-23 22:31:30 神评论

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“DeveloperHour”QA【开发者时刻QA】PostedonFebruary21,2015bySilentstalker—36Comments↓Helloeveryone,大家好~本篇会很有意思,有很多热点内容值得关注,请大家务必好好看看——当然私の服怎么样咱们都懂的。。

“Developer Hour” Q&A【开发者时刻Q&A】

Posted on February 21, 2015 by Silentstalker — 36 Comments ↓

Hello everyone,

大家好~

本篇会很有意思,有很多热点内容值得关注,请大家务必好好看看——当然私の服怎么样咱们都懂的。。

every week, Wargaming FM radio runs a one-hour show, an interview with various developers on various topics. Earlier I translated the show name as “developer time”, which is not correct, sorry for that (was caused by the fact that the same word means “time” in Czech and “hour” in Russian). This time, it’s about game-mastering (punishments for breaking the rules) and the developer is a person from the GM derpartment, introduced only as “Kirill”. Here’s what he said. Please note that this deals with ingame report system, so when I write “report”, I mean “complaint in the game”, unless specifically stated otherwise.

每周WG的FM调频都会播放一个小时的节目,许多开发者谈许多各色的话题。早先SS将这个节目称作“开发者时间”(developer time),但这并不准确(囧),SS对此表示歉意(这是由于相同的词汇在捷克意为“time”而在俄罗斯意为“hour”)。本期的节目有关“操纵游戏”(对于那些破坏规则的家伙的惩罚),这次来的开发者是GM部门的,称作“Kirill”。下面就是他所谈的内容。请注意这里面有有关游戏内举报系统的问题,所以如果SS写的是“report”那么意思是“游戏内抱怨”(举报),除非特别说明(我会尽量按原意翻的)

- developers are collecting statistics on ingame complaints and it’s possible that the number of complaints will be increased, but the issue with this is that people use 2-4 complaints on one rule breaker

开发者们一直在收集游戏内的举报数据,似乎举报的数量有所增长,但问题是好多人会在同一个捣蛋的家伙身上倾斜2-4次举报次数。。

- the system deals with several million complaints every month

举报系统每月都要处理几百万次举报

- when a complaint is made, it is saved on the server along with chat log, general battle log, damage log etc., everything is written down and WG employees have a look at the sum of information and make a conclusion out of it

当一个举报诞生时,它会和聊天记录、常规战斗记录、伤害记录等一起被保存在服务器上,一切都被保留下来了,WG的雇员们看一看全部这些,然后作出总结

- to report one player multiple times is completely pointless, the report will be investigated either way even it you report only once

在一个人身上浪费多少举报次数都是完全无意义的,哪怕只举报一次也有人会去看的

- earlier, the amount of reports per day was limited to 5

早一些的时候,一天只能举报5次

- if multiple players report one player, that one player will be investigated earlier

如果多人举报同一玩家,那么这事会被提前调查

- the amount of reports does influence the speed with which the reports against that player are handled

举报的数量确实影响处理被举报玩家的速度

- it is true that the players with most reports against them are investigated first

谁被举报得最多谁就会先被调查,这是真的

- developers would like to implement a “positive report” (saying “thank you” to someone) – it’s possible it will be implemented, but there is no final decision yet

开发者们想加入个“积极反馈”(对某人表示感谢)的系统——也许会加入,但还没最终决定

- voting on ban/kick will not be implemented

投票T人不会加入(勾起了我某些不好的回忆——什么vip防T之类的我在说什么你们都懂的)

- investigation of reports by normal players (like it is in CS) will not be implemented, it’s too much responsibility and it would only end by people banning each other

不会像CS那样加入让普通玩家判断举报的机制的,这事事关重大,如果实施最后也许就会演化为玩家们互相封

- as a general rule, troll platoons are not punished, as they are not forbidden by rules, but situations where tier 10 tank brings tier 1′s into high tiers are investigated on individual basis

一般来讲,逗比组队不会被惩罚,因为这并不破坏规则,但是10级车带1级车捣乱的事会被~单~独~调~查~

- bots are a major issue at the moment (they are being developed very fast), WG is strongly opposing them. When investigating a bot complaint, more WG resources are spent than when any other type of complaint is investigated

现在,挂机乃WOT之大敌!问题是挂机发展得还很快!WG一直在坚决对抗它们。调查举报挂机所动用的资源比调查其他举报所用资源都要多

- general punishments for rule breaking are the following: 1 hour ban, 1 day, 3 days, 7 days, 14 days and permaban

现在的基本处罚规则:第一次1小时,第二次1天,第三次3天,第四次7天,第五次14天,如果还有第六次你就别想再见到第七次了(永久封)

- investigating forbidden mods is the most difficult issue for game masters, as the files are running on player’s PC, but WG has some methods of fighting them and can determine, whether the player used illegal mods or not

调查那些禁用的插件对游戏管理者来说也是个头疼的问题,因为插件是在人家自己的PC上运行的,但是WG还是有办法对抗这些,也能判别玩家是不是使用了违规插件

- more complaint reasons will not be added, all the main points are already there

不加入更多举报理由了,所有主要举报内容都在里面了(老张的翻译:“所有关键点都已经在那儿了”。表鄙视T^T)(谁知道怎么翻译的呢呵~)

- developers are keeping tabs on recidivists, there is even a top ladder of rule breakers

开发者们会在惯犯们身上mark一记的,而且还有个惯犯排行榜。。

- the compensation for damage caused to you by allies will not be implemented

被友军击伤后不会有更多补偿了

- false reports do not lead to punishment

瞎举报也不会有惩罚(但是,你现在瞎举报增加人的工作量,将来人就不会好好处理你的举报。狼来了)

- do not respond to provocation, you will also be punished

有渣渣挑衅不要回应,否则被殃及后果自负

(老张多次提醒:游戏里你只有举报的权力,没有正当防卫和反击的权力!游戏中如此,论坛中亦如此!)

- complaint system abuse by platoon, clan or company (as in, entire clan reports someone) will be noticed by game masters

游戏管理者们能识别出那些组队、组团甚至大集团一起滥用举报的动作

- the automatic ban system (punishment for teamdamage) does take various factors in account, such as where the tank is located, where is it looking, how much damage did the player do etc

自动禁用系统(TK识别惩罚系统)会考虑到很多因素、例如坦克在哪,在看哪,玩家造成了多少伤害一类的

- the system keeps track of “teamkill points” and it’s possible that if you damage someone in the battle, you will be banned before the next battle after your last battle ends

系统会追踪“TK点数”,如果你在点数较高时又对队友造成伤害,这场战斗后你就可能要封号了

- complaints in battle and after battle are reviewed exactly the same way

在战斗中举报和战后举报效果是一致的


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