20号Q&A:E25还没被砍是SERB的功劳

2015-02-21 21:35:19 神评论

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19.2.2015PostedonFebruary19,2015bySilentstalker—92Comments↓哈喽大家好~(为啥我的夏一可用不了zz)-StormagreesthatthewoodenbarricadesonStalingradmapare“sad”Sto

19.2.2015

Posted on February 19, 2015 by Silentstalker — 92 Comments ↓

哈喽大家好~(为啥我的夏一可用不了zz)

- Storm agrees that the wooden barricades on Stalingrad map are “sad”

Storm赞同说***格勒的木头路障“令人伤心”

- in 9.6 there is apparently an issue, where the client disconnects during the synchronization of the account (“personal information”) with server, Storm states that this issue is limited to single report here and there

9.6有个问题,同步个人信息时会断开连接,Storm说这都是一个一个的报告,不是集体性问题

- how exactly will HD IS-3 armor look? “Wait for common test or supertest leaks”

高清ID-3装甲长啥样?“等着公测和超测测的泄露吧~”

- general WG politics (like why they left the E-25 unnerfed when WG openly admits the vehicle is imbalanced) are SerB’s decision

WG一般的政策(比如E-25没砍,尽管都公开承认imba了)可是SerB大人的决定(不砍E-25可是SerB大人坚持的哦)

- apparently, ST-I has incorrect turret side armor angle. It’s possible it will be improved (buffed) when the vehicle gets reworked to HD

ST-I的炮塔侧面装甲角度不正确。当他高清化的时候可能会改进(buff)他

- Type 62 will not be buffed for now

62式暂时不buff

- artillery class will not be completey rebalanced, for now anyway

火炮先不完全重平衡了,起码现在不

- A-32 rework to HD has low priority

A-32高清化优先度很低

- no ETA on Dx11 support for WoT, but developers are actively working on it

没有WOT支持Dx11的具体时间,但开发者们很活跃地在做了!

- introducing Dx11 support requires complete overhaul of everything in the client, it’s much easier to implement it from day 1 than to rework existing game for it

加入对Dx11的支持需要客户端内容完全重制,这可比从第一天就加入复杂多了

- penetration and ricochet decals (SS: the traces that it leaves on the tank) will be changed (the same decal but of higher quality)

击穿和跳弹弹孔贴图会改进(贴图质量增加)

- in the future, “massive rebalances” will come

未来会有“重大的重平衡”

- Type 59 will not come in HD in 9.7

59高清化不在9.7

- developers know about the issue where the same gun (105mm M4) weighs one third on British tanks, when compared to the same gun on American tanks, but won’t change it for now. The reason for that (generally incorrect module weights) is that the module weights influence the total weight of the vehicle and that’s already a balance change. Now only the total weight of the vehicle is historical, noone gives a crap about module weights.

开发者们知道105mm M4炮在英系车上重量仅是在其他车上的1/3的问题,但这不会改。因为模块重量会影响整车重量,这就涉及平衡性问题。反正现在整车重量符合史实,模块质量谁管呢,啥时候想起来啥时候再说吧

- in the game, artillery howitzers, when reaching the limit of their range, change their aim circle area from a circle to more like a strip, like this. Storm doesn’t consider it a problem, it will not be changed.

游戏中,当火炮瞄准到射程极限时,瞄准环就会变成这样。Storm说这可不是啥问题,不会改的

- T-34/85 turret (elite) has its mantlet incorrectly shifted to the left, it will be fixed

3485的精英炮塔的炮盾略微向左歪了点,会修复的

- replacement of the WT E-100, what gun will it have? “No comment”

百运的替代者的炮啥样?“无可奉告”

- Storm considers the situation where content gets delayed because of e-sports normal

Storm认为因为电子体育带来的更新内容推迟再正常不过了

- details about the physics test will be published “later”

新物理特效的更多信息“稍后”放出

- Storm confirms: there is no time limit for individual missions

Storm信誓旦旦:个人任务没有时间限制

- in new physics, a tank will stop by itself just like it is now (when not pressing “W”), but it will happen slower. It will be possible to break faster using a handbrake.

在新物理效果下,坦克会像现在一样停下(只要不按“W”),但会比现在慢些。也许手刹会更快~


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