来自明斯克的爱意:野队战场迷雾系统

2015-01-24 23:11:10 神评论

17173 新闻导语

astrangefeatureseemstoappearrandomlyin9.6testserverrandombattles:thefogofwar,thewayweknowitfromclanwars(forthosewhodonotknow:FOWisafeaturewh

a strange feature seems to appear randomly in 9.6 test server random battles: the fog of war, the way we know it from clanwars (for those who do not know: FOW is a feature where you don’t see the enemy team until you discover them – by spotting).

在9.6测试服出现了一个奇怪的现象,战场迷雾,就和领土战一样的设定(简单解释一下:就是说,在进入游戏的时候,你不知道对面有什么配置,只有一个个点亮,你才知道对面有什么配置)

如图:

Earlier, it was considered a bug, but Storm confirmed that it’s intentional. Likely a test of what would happen, if such a feature was implemented in random battles and to compare it with the results of other battles without FOW under the same conditions of the test server.

一开始,大家都认为这是Bug,不过Storm马上承认这是他们有意为之的。看起来是想测试有迷雾和无迷雾在同一条件下的效果。

The implications of random battles FOW would be tremendous. On the plus side, it would screw with XVM noobmeter and winrate “predictions” (often very inaccurate) would no longer work (so no more “OMG 30 chance to win kkthxbie #drownftw”). On the other hand, it would – in my opinion – lead to MASSIVE camping – random pubbies would not dare to advance without knowing who to expect. Some individual missions would become harder.

野队战场迷雾对游戏的影响特别大,一方面,XVM的评价和预测再也没用了。另一方面,蹲坑会越来越厉害,小学生们看不敢冒险去探索未知的事物。有些个人任务会变得非常难完成


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