21号Q&A:KV5咪咪和分房保护你要哪个

2015-01-21 22:57:49 神评论

17173 新闻导语

20.1.2015–BigStorm’sQABeforewestart–onething.IhavetooptimizeFTRoperationabit,butIdon’twanttosacrificethingsI(andyou)like,soI’llsacrificesome

20.1.2015 – Big Storm’s Q&A

Before we start – one thing. I have to optimize FTR operation a bit, but I don’t want to sacrifice things I (and you) like, so I’ll sacrifice something I don’t like. From this point onwards, no news on World of Warships will appear on FTR. Based on the things from the alpha test and the last public test, I do not have faith in the game, I do not like ships and I do believe it’s a niche product, that will end up better than WoWp, but not by a lot. Sorry. But there’s some public test again, good luck with it.

在开始之前—我得说个事。我必须得对FTR进行优化,但我并不想要牺牲我(而且各位也)喜欢的东西,所以我就要牺牲我不喜欢的东西。由上述理由,FTR上不会再出现任何战舰世界有关的新闻。基于A测和上一次公开测试的反馈,我对它没啥信心,我并不喜欢船,也认为这个游戏是小众的,最终应该会比战机世界好一点,但是也好不了多少。对此我很抱歉。但是马上又有新一轮公测了,祝它好运。

And now, back to tanks.

现在说回坦克。

- it’s possible that there will be new perks, modules and consumables, but it’s not guaranteed they will come this year

有可能会有新技能,模块以及消耗品,但不保证今年出

- no free FV4202 premium? “No comment”

不给免费的金币FV4202?“不予置评”

- currently, WG is reworking WoT audio under to the “wwise” system, unclear as to what will it mean for WoT players

现在WG正在把WOT的声效用“wwise”系统进行重制,这对于WOT玩家来说不知道意味着什么

- the spawn point distribution (as in, how vehicles are placed within the spawn area) are chosen so that they are evenly distributed and balanced

出生点的分布(车辆是如何分布在出生区中)是定好的,这样它们就是均匀散布的和平衡的

- the issue with small objects of houses (like porches, stairs) being undestructible – this will be reworked, but not soon (during “complete content overhaul”)

部分房子的小物件(门廊,楼梯啥的)拆不了的问题——这个会被重制,但不是近期(在“内容完全重制”期间)

- AMX CDC is still being balanced, it’s too early to judge it

AMX CDC还在平衡,现在下结论太早了

- WoT will not have a separate subscription-based server

WOT不会有独立的特制服务器

- Storm states that the nostalgia after old patches is just the effect of human memory of remembering only good things. The reality, when comparing them to the current state of the game, they suck. Not so long ago, WG was “testing” an old version of the game (6.0 or something), it was terrible.

Storm表示现在人怀念旧版本是因为人类的大脑只会记住美好的过往。事实是,把当时的情况和现在一比,当时的东西糟透了。不久之前,WG曾经“测试”过一个老版本的游戏(6.0一类的),那很terrible...

- the issue that the medal for the winter mode (on RU server) is not found in correct medal section will be fixed

雪球模式的勋章(毛服的问题)没出现在正确的勋章分类内的问题会被修复

- it’s unclear whether there will be any second American medium line with T95/T96 (SS: Storm evaded the question)

还不明确是否有带T95/T96的美国二线MT(SS:Storm回避了问题)

- HD IS-3 will come “when it’s done”

高清的IS-3?“when it’s done”

- regarding the HD rework of Type 59 and Jagdtiger 88 (and their unhistorical armor), it’s not sure yet what will happen (“we will think how to do it correctly”), the decision was not taken yet

关于把59式和88虎重制成高清的工作(还有他们非史实的装甲),现在还不知道会发生什么(“我们会想想怎么把这事做对”),还没有下决定

- the amount of arty in battles is satisfactory

现在火炮的数量令人满意

- it’s possible technologies from other WG projects will be implemented into WoT

WG别的工程中的技术有可能会被引入WOT

- earlier, multicore support was impossible due to Umbra middleware. This situation has changed.

以前没能支持多核处理器是Umbra中间件导致的。这个情况已经得到了改变。(也就是可能今后多核?)

- Storm states he doesn’t play arty, but other WG devs that do a lot (experts) like the Battle Assistant mode

Storm说他不玩火炮,但是那些打了很多火炮的其它的WG开发团队成员很喜欢火炮曲射视角插件的

- developers have thought about implementing Battle Assistant mode into World of Tanks, but Storm states it would have to come along with an arty nerf, so for now no proper solution was found

开发团队曾经考虑过要把火炮曲射视角加入到WOT中,但是Storm说这样就会伴随火炮再砍,所以现在找不到什么合适的解决办法

- Storm openly says that the Battle Assistant mod does give players an advantage in game

Storm公开说火炮曲射视角的确给玩家在战斗中提供优势

- some of the solutions for arty (should the Battle Assistant mode be implemented) include showing arty reload timers to players or to designate the sector where the arty is firing from (SS: now that’s just copying Armored Warfare)

部分解决火炮的办法(火炮曲射视角要不要实施)包括对玩家们显示火炮的装填时间,或者是向玩家们指出火炮从哪开火(SS:这就是抄袭Armored Warfare了)

- three equipment slots are “an axiom” in WG (SS: as in, won’t change)

三个装备槽是WG的“真理”(SS:也就是不会有改动)

- Storm doesn’t consider the manual enabling of Personal Missions a fail, both manual and automatic enabling have their advantages and disadvantages. The advantages include “informed choice of mission”. There’s not “too much clicking” involved in Storm’s opinion.

Storm不觉得玩家需要手动领任务是个败笔,手动和自动启用各有春秋。手动领的优势包括“你好好看看看哪些任务可选”。Storm认为手动领任务也不用多点几下。

- IM filters will be reworked

个人任务筛选器会被重制

- Storm states that the situation where strong clans dominate the stronghold mode is fine – it’s “strongest survives”, otherwise there would be no motivation

Storm表示现在那些很强的军团统治了整个要塞模式挺好—“强者生存”,不然这模式就没啥动力了

- there was no promise made that there would be a special mode suitable for weaker clans

现在不保证给较弱的军团做特殊模式

- artillery accuracy was not “secretly nerfed”, “all the changes are in patchnotes”

火炮的精准度并没有被“偷偷削弱”,“所有的改动都在补丁信息中”(这条你就看看,补丁信息什么时候全过呵呵。。)

- it’s not technically possible to set a different accuracy spread for individual tanks

从技术上说没法给单车设置单独的散布系数(Y系魔法飞弹一定是bug)

- for now, no premium account buffs are planned

现在不想Buff高级账号

- there is no info in internal WG plans for better clan management functions

现在没有WG内部如何更好管理军团的消息

- an “extension” of team battles is currently being developed

正在开发一个团队战(7/54)的“拓展版”

- the next branch to involve “monster tanks” á la Maus will be the Japanese heavies

下一个包含像鼠式这样的“怪物坦克”的分支是日系重坦

- the render range will be changed to circle soon, WG expects exploiters (who use this for trick shots) to whine

渲染距离很快会被改成圆形,WG预测那些运用这个机制的人会开始抱怨

- the removal of platoon element in IM’s is not planned for now

现在没有计划要移除个人任务中的组队条件

- it’s possible that tanks with limited MM (FCM 50t) will be removed from the shop

有分房保护的车(FCM 50t)有可能会从商店中移除

- Panzer V /IV rebalance will not come anytime soon

短期不会有对于 V/ IV坦克的重平衡

- no ETA on HD M6A2E1 premium tank, as “it’s not all up to Wargaming”

M6A2E1的高清化也没个准头,“这不是WG能说做就做的”

- very long battles (possibly with PvE element) that the players will be able to join in progress are planned

有计划做中途可加入的非常长的战斗(也许伴随着PVE元素)

- reconnect mechanism (of a client after a connection loss) will be reworked

重连机制(在客户端掉线之后)会被重制

- Storm cannot publish Stronkhold statistics regarding amounts of clans and the tier of their bases

Storm不能公布关于要塞模式中军团数量以及它们基地的等级的数据

- roaming was cancelled. The reason is the inadequacy of Russian server players, who would abuse it to screw with battles on other servers. There are however also problems not related with RU behavior – mass migrations might harm server stability.

漫游机制取消了。原因是怕有毛服的玩家会利用它,漫游到其他服务器上然后开始扰乱正常的游戏。然而除此之外还有与毛服行为无关的问题—大量的漫游玩家可能影响服务器的稳定性。

- it’s possible that more settings will be introduced to minimap (fonts and such), but no guarantees

小地图选项有可能会加入更多的设置(调字体一类的),但是不保证

- there will NOT be skill MM

不会有水平分房的

- Storm states that server for 50+ winrate players would not be successful, as players would leave it quickly “due to the increased difficulty of battles”

Storm说为胜率在50%以上的玩家准备的服务器不会成功的,因为玩家们会由于“战斗难度增加”而很快离开

- T95E2 is apparently fine statistically (counting in the fact skilled players have it in their hands), later however Storm states he’ll have a look at it

T95E2的数据表现还不错(考虑到现在那些高玩手里有这辆车的问题),但后来Storm说他会去看一下

- Q: “WG sucks, everything is bad, WoT sucks and you devs suck!” A: “Shit happens. Don’t overeat in the night, do excercises in the morning and everything’s going to be fine.”

问:“WG翔一样,啥都是一坨翔,WOT和你们开发者都是翔!”答:“人都要排便的嘛,晚上别吃太多,早上多做运动,一切都会好起来的~”

- Storm confirms that he is aware of the “too many draws on Swamp map” issue, the map will be reworked. If these changes do not improve the situation, the map will be removed.

Storm说他知道“黑暗沼泽平局过多”的问题,这张图还要被重制。如果这些改动还是不能改变现状的话,那就移除它。

- Storm states that the amount of team battle players is not dropping, it’s slowly rising actually. There are plans to develop the mode further.

Storm表示7/54模式的玩家人数并没有下降,实际上是在缓慢上涨。有进一步开发这个模式的计划。

- the appearance of FV4202 in 9.6 test (for supertesters) does NOT mean that there will be two FV4202′s at the same time (premium and non-premium), it means that the premium FV4202 will simply be tested for longer time

FV4202出现在9.6超测中并不意味着游戏中会同时出现两个FV4202(金币的和非金币的),这只意味着金币FV4202要测试更久。

- Czechoslovak branch in WoT: “I cannot say anything. Well, I can, but I can’t.”

WOT中的捷克分支:“我啥都不能说。呃,其实我能啊,但是还是不能说啊~~~~~~”

- 9.7 will bring AMX-30? “That I also cannot say :( ”

9.7出AMX-30吗?“这我也不能说:(”

- WG is working on increasing the map size. No details for now, it’s not clear yet to which size and which maps will be made bigger.

WG正在把地图做大,现在没有细节可透露,也不清楚做多大尺寸以及哪些地图会被弄大。

- MM 3.0 – “for now it’s just a theory, it will take a long time to implement”. Storm confirms there will be MM fixes, but it will definitely not each team having a vehicle of certain class (“slots”).

分房系统3.0—“现在只是理论而已,实装还得很久”。Storm肯定了对MM的修正,但是肯定不会是让每个队伍都含有特定数量的某种车(“填坑”)。

- regarding the client size, Storm states that one vehicle is now cca 30 MB, so all the vehicles are like 400 * 30 = 12 Gigs. For players with weak computers, there will be a special SD variant (SD client) with reduced texture quality.

关于客户端大小的事情,Storm说一辆车大概30MB,所有的车加在一起大概就是400*30 = 12G。照顾到那些电脑不是很好的玩家,到时候会有一个单独的标清客户端,材质的质量会有所压缩

- Veider talks about the upcoming TD viewrange nerf: it will not harm TD’s, unless you are scouting with them or something. It did not come up in vacuum. Statistics were made and analyzed. The problem with TD viewrange is that TD’s do not “scout” (light targets up) much in the battles, they only do that at the end of the battle, when they are in critical situation. In such cases, they are OP in defense – thanks to their viewrange it’s difficult to attack them. Generally, the change will not influence the class gameplay, nobody will kick TD’s out of the bushes.

Veider谈到了TD视野要砍的事情:这对TD没什么害处,除非你拿TD去点人啥的。这个决定也不是一蹴而就的。这个改动收集了数据,还进行了分析。关于TD的视野的问题是他们并不会去点亮敌人,而是只在每盘末尾陷入了危机时才会用到。在这种情况下,它们在防守上是很OP的——正因为视野,攻击它们就变的很难。总的来说,这么砍了一刀之后并不会影响TD的游戏性,没人会把TD从草丛里踹出去点亮。

- it’s possible that in the future, some TD’s will have their accuracy nerfed

将来部分TD的精准度可能会被砍

- gameplay inertia is taken into account in balance changes

一辆车游戏中的操作习惯在平衡的时候也被考虑

- Aufklärungspanzer Panther will be completely removed, not made premium

侦查豹会被彻底移除,不做金币车

- it’s “completely possible” that Italy and Sweden will get completely independent trees

意大利和瑞典“完全有可能”会有独立的科技树

- it’s possible girl crews will get girl voiceover

女性乘员有可能会有女性语音

- one of the variants of dealing with platoon IM’s (change them) is to allow these missions to be played by solo players too, but with more difficult conditions. For now however, the platoon requirement stays.

一种解决个人任务中需要组队的办法就是允许这些任务可以被单人完成,但是条件会变的更难一些。然而现在,这些条件不变。

- developers will not increase the amount of equipment slots for gold (it’s pay to win too much)

开发团队并不会加入花金币购买装备槽的功能(不能像xx一样啊pay to win)

- Havok will not increase WoT’s minimal requirements, as it will be optional

Havok并不会增加WOT的最低配置需求,因为它是可选项

- tank shell trajectory will not be changed to resemble a curve on horizontal plane

炮弹抛物线不会被改成在平地上的一根曲线那样(没懂)

- progress bar of IM’s in battle is already being developed

在战斗中的个人任务进度指示条已在开发中

- it will not be possible to select IM directly in battle

战斗中不能选个人任务

- Japanese premium MT (STA-2) is almost ready

日系金币中坦(STA-2)就快搞定了(私の服贡献?)

- Storm states that lags and freezes when switching to arty mode stopped being a massive problem after the fixed from last patches

Storm表示火炮切换鹰眼视角时卡顿和卡死的问题在他们在上个补丁中修复之后好多了

- the option to transfer XP from one crewmember to another will not be implemented

不会有把一个乘员的经验转给另一个成员的选项

- Minsk map will not be implemented apparently

不会有明斯克地图

- it’s possible company mode will be completely removed

联队战可能会被彻底移除

- Chat 2.0 is in the implementation process. It has however issues when the amount of players is too high.

聊天系统2.0已经实装工作,但是人太多问题就来了。。

- developers are working on HD maps as well

开发团队同时也在弄高清地图

- it’s possible Sh-37 Soviet gun penetration will be revisited

苏联Sh-37炮的穿深有可能会被重新考虑

- low caliber autocannons with limited range will not have their range increased, it’s not just a game issue, but also a server performance issue

那些飞行距离有限的小口径弹夹炮的飞行距离不会增加,这不仅是游戏问题,而且是服务器性能表现问题

- it’s likely that perk rebalance will not come this year

技能的重平衡估计不在今年

- KV-5 miniturret buff would only come at the expense of that tank losing its limited MM

KV-5的mimi想要被Buff的话就必须以牺牲分房保护为代价

- unique perks for events will not be implemented

没有计划要搞给活动准备的特殊技能

- the result of the recent armor role discussion will be a nerf of several outstanding guns’ penetration, but beyond that, nothing for now, these “quite possibly” include 300mm+ pen guns

对装甲扮演角色的讨论的结论是:有可能砍一些很棒的炮的穿深,除此之外暂时还没啥。那些候选炮“相当可能”包括穿深300+的炮。

- new emblems are not planned for now

没计划做新徽章


- Storm played more than before lately, didn’t like IS-8 so he switched to US M6

Storm最近比以前玩的多了,他不喜欢IS-8就转投了美国的M6。。

- Q: “What’s with garage battles?” A: “Nothing”

-车库战怎么样了? -不怎么样

- 30 x 30 format was scrapped for now

现在暂时废除了30×30的战斗

- low to mid tier vehicles will not recieve limited +1/-1 MM

中低级小车不会有±1的分房的

- multiturret mechanism is not being developed for now

现在没有在开发多炮塔机制

- AMX CDC and T-54 model 1945 will not have limited MM

AMX CDC和T-54 model 1945不会有分房保护

- Tiger L/56 is a tester tank, no decision about it yet

虎式L/56现在只是测试用车,现在还没决定怎么处理他

- Panther 88 will not recieve limited MM

88豹不会有分房保护(上次还说短时间不会有)

- T67 will be investigated for being OP (SS: as in, possibly nerfed)

T67会因为表现OP而被关注调查(SS:就是有可能会砍)(ps早干嘛去。)

- Prokhorovka and Swamp will not be limited to tiers 1-6

普罗霍洛夫卡和黑暗沼泽不会限制成只有1~6级的车才能进

- Storm states that there is no such thing as a “corridor maps trend”, the result of the entire “corridor” discussion/whine were changes on several specific maps

Storm表示说现在并没有所谓的“走廊地图趋势”(地图做的跟走廊一样),之前导致了一大片讨论“走廊”的问题/很多人抱怨是因为对特定地图进行了改动

- Severogorsk was removed because it was boring

别洛伐尔斯克被移除的原因是它太无聊了zzZZ

- Object 260 will not be nerfed for now, too few statistics are available

260工程现在不会砍,因为数据太少了

- TD2 mission will be investigated, there’s possibly a bug.

TD 2的任务会被调查,有可能有Bug

- AMX CDC will possibly be a normal (purchaseable) premium tank, but it’s not totally sure yet

AMX CDC可能会作为常规的(可拿钱买的)金币车,现在还不完全确定= =(二雷笑呵呵)


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