13号Q&A:一大波关于视野削弱的信息
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13号Q&A:一大波关于视野削弱的信息

12.11.2014
Posted on November 12, 2014 by Silentstalker — 108 Comments ↓
Please note that Veider confirmed that the leaked viewrange nerf is NOT final – they are just experimental numbers (extreme values) to check how the vehicles would fare under such conditions. The only thing that is confirmed is that they are working on viewrange nerf.
要注意的是Veider所确认的视野削弱的泄漏信息不是最终的——它们只是实验性的数字,用来查看在这样的条件下车辆的进展情况。唯一被证实的事情是开发人员正在进行视野削弱的工作
- Historical battles will not come in 9.5
历史战不会出现在9.5版本中
- TD’s currently form less than 30 percent of the vehicles in WoT
TD 目前在WoT中的数量不到30%
- developers are apparently considering returning the Confrontation mode (“national battles”) – the temporary solution is to hardcap vehicles to maximum of 3 vehicles of the same type (SS: as in, three E-100′s max) per team, Storm admits that this will prolong waiting times, but not to 5 minutes or something
开发人员正考虑返回国战模式——临时的解决方案是每一方同类型的车辆限制为3辆,Storm承认这样做会出现等待时间延长,但不会超过5分钟
- Storm admits large amount of bugs in 9.4, currently WG is investigating why that happened
Storm承认9.4版本bug 的数量很大,目前WG正调查发生的原因的
- according to Storm, the number of online players on RU server is the same as it was last year by this time
据Storm所说,俄服玩家在线数量和往年这个时期是一样的
- new serverside physics will not be split, it will come in one patch
新的服务端物理特效不会分开,仍旧会在一个补丁中
- when nerfing viewrange, developers will take into account that some hightier mediums (Batchat, Leopard) act as scouts.
在削弱视野过程中,开发人员会把部分高级中坦作为侦查车考虑在内
- Veider states that the logic behind the viewrange nerf is that the developers want to make tanks fit more in their role on the battlefield in order to return to the “rock-paper-scissors” principle
Veider表示视野削弱背后的逻辑是开发人员想要让坦克更加适合它们在战场的角色,回到“石头剪子布”的原则(类似一物降一物的意思,不过这不太可能,想要做到需要所有车彻底平衡)
- Veider is aware that the viewrange nerf might cause more “vanishing tanks in the middle of a field” issues, that is another matter WG will address
Verder意识到了视野削弱会造成更多的“坦克在野地中央消失的”情况发生,然而这却是WG另外要处理的问题
- the “vanishing tanks in the middle of the field” will be fixed by the following principle: currently, a tank shoots, gets spotted due to camo penalty for shooting, but when that penalty wears off, its camo is improved and the tank disappears. In the future, the penalty will not wear off until the vehicle leaves enemy viewrange zone
坦克在视野中消失的问题会通过以下原则修复:现在,一辆开火的坦克,由于伪装惩罚会被点亮,但当惩罚消退后,它的隐藏会再次提升,然后从屏幕上消失。在以后,直到车辆离开敌人视野范围之前,它的开火惩罚都不会消退。(就是说你开火了,只要在敌方车辆的视野内被点亮,那就会一直亮着,直到战斗结束,除非你跑到视野外)
- developers are “discussing furiously” the option of reducing the viewrange only when the tank is camping in bushes
开发人员对只有当车辆蹲在草丛中才给它减视野的选项进行了”激烈的讨论“
- various viewrange sectors (SS: a tank would see forward further than to the sides) would be hard for players to understand and it would be very expensive server resource-wise
多样化的视野区(SS:一辆车前方看到的比侧面要多一些)会让玩家理解起来有些困难,并且需要昂贵的服务器资源
Oh yea and another look at the reward camo for CW campaign 3
还有个第三次领土战奖励的迷彩

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