18号Q&A:坦克被击毁的残骸不能跳弹
17173 新闻导语
18号Q&A:坦克被击毁的残骸不能跳弹
17.9.2014
Posted on September 17, 2014 by Silentstalker — 72 Comments ↓
Storm on new physics: “In the new physics, the interaction between the vehicle and small obstacles and irregularities on the ground is completely different. When going over such spots, the tanks lose much less speed, shrugging these obstacles off by the work of its suspension. It’s much easier to keep the target in your sights without losing your speed. I consider one of the positive aspects of new physics.”
Storm关于新的物理特效:在新的物理效果下,车辆和小的障碍物以及地面上的不平整物体之间的相互作用完全不一样,当通过这样的地方时,坦克的失速会很低,通过它的悬挂能力来摆脱这些障碍物。这可以让你在不失速的情况下轻松的保持目标在你的视线之内。我觉得这是新物理特效积极的方面之一。
- Storm confirms that the Chieftain in the game will be Mk.2 (SS: he was mistaken before with Mk.3, not a hard mistake to do, since Vickers MBT Mk.3 was considered for WoT)
Storm确认游戏里酋长的型号是MK.2 (SS:之前错误的说成是MK.3,其实也不算错,因为MK.3之前确实有考虑过)
- developers are not making the Chieftain model yet, it will be scanned in Bovington first
开发人员尚未去做酋长的模型,首先要去巴温顿博物馆扫描数据。
- Chieftain and the FV4202 switch ill not come this year apparently
酋长和FV4202的置换不会在今年出现。
- it’s possible that 0.9.5 will come this year (specifically December 14 was mentioned by Storm)
有可能9.5版本会在今年和大家见面 (Storm特别提到12月14日)
- IS-7 “rectangular” gun barrel will be fixed later
IS-7矩形炮管会晚些修复
- reworked historical battles will definitely not come in 2014
重做后的历史战肯定不会在2014年出现了
- vehicles in new historical battles will be “historical”, but which ones exactly will be used is not decided yet
新历史战模式下车辆会符合历史的,不过到底用哪一种尚未决定。
- Chaffee 43k XP compensation will NOT be free XP
霞飞补偿的经验不会是公共经验
- tank corpses (destroyed tank hulls) do not ricochet in 9.3, only tanks that are alive do
坦克的尸体不能够跳弹,只有活着的才能
- Chinese tank crew setup (where the radioman position switches from one crewmember to another) will be fixed
中系坦克成员的配置会修复(通讯兵的位置会调换一下)
- T-54 HD model does not correspond the T-54 Light HD model. T-54 model has to be fixed according to Storm
T-54中坦的高清模型不会和T-54轻坦的保持一致。据Storm说中坦模型会进行修复。
- the “sunk turret” bug on RU251 was fixed
RU251炮塔下沉的问题会修复
- Veider regarding the situation where the new LT’s have very good terrain passability and therefore, they can “hide” from other classes hunting them on places, that cannot be reached normally: “That’s what the base capture mechanism is in the game for.”
Veider关于新轻坦机动超好的情况,这样的话,轻坦能够在其它车型无法到达的地方隐藏起来守候它们:这么做完全是为了游戏内基地占领机制。
- the idea to rework Murovanka was born during the meetings of balancers, map-makers and community managers.
重做穆勒万卡的想法是在与平衡人员,地图制作人员以及社区管理人员的会议上产生的。
- M41 Walker Bulldog has a small mistake with the gun clipping apparently (SS: or rather, with the lack of, I am not exactly sure what Veider means here), it will be fixed in 9.4. This bug was fixed by the fact that it was balanced around SD model, which was changed a bit when it was reworked to HD
M41沃克犬在弹夹方面有个小bug,会在9.4,通过平衡SD周围模型的方式进行修复,这个模型在高清化时有些地方被改动了一点。
- E-50M is fine, when it comes to gun depression, model won’t be changed
E50M可以,它的俯角以及模型都不会改动
- it’s unfortunately not possible for technical reasons to make more detailed depression setup – for example, if a gun can depress in frontal sector only to -7 degrees due to – say – periscopes on the hull (Panther case), it’s not possible to make the gun depress more, when it’s aiming forward between those periscopes. It’s possible in theory, but it would be resource-consuming to develop and would bring only small gain
遗憾的是,由于技术上的原因,不可能对俯角进行更精细的设置——比如,假设一门炮的俯角在正面区域只能达到-7°,由于-这么说吧-以黑豹的情况为例,是车体潜望镜的问题,不可能让炮的俯角在增加,当在这些潜望镜间炮口瞄向前方时,理论上它是可能办到的,但开发起来会耗费资源,而得到收获却小。
- no plans to buff “121″ tank in forseeable future
在可预见的未来,不打算加强121
- Storm states that the theory that Maus stats are higher than they should be because more experienced players play it than for example IS-7 was checked by WG and proven false
Storm 指出,理论上说老鼠的统计数据较高,是因为更有经验的玩家在玩它,举个例子,比如玩鼠式的高玩比IS-7多——这种说法经过WG的调查,证明是错误的。
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