9.3版本资讯:新跳弹机制的详细说明

2014-09-17 10:24:44 神评论

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9.3版本资讯:新跳弹机制的详细说明

9.3 Ricochet Mechanics Explained

Posted onSeptember 15, 2014bySilentstalker—46 Comments ↓

Source:http://worldoftanks.ru/ru/news/p ... e_mechanics_in_9_3/

Hello everyone,

大家好。

Wargaming (on RU portal) made a post, explaining what’s going on in the new 9.3 ricochet mechanics.

WG在其俄服门户网站发表了一篇公告,解释了在9.3版本中新的跳弹机制。

How it works now

现在的作用原理

A ricochet is a deflected shot, that hits the armor under a very steep angle. In World of Tanks case, if the AP or APCR (subcaliber) shell hits the armor under the angle of 70 degrees or greater, the shell will automatically ricochet – it will be deflected by the armor without doing any damage. For HEAT shells, the angle is 80 degrees. HE and HESH shells on the other hand do not ricochet at all. Ricochet check is performed when the shell hits the armor (normalization is performed after ricochet check).

跳弹是指以较大入射角度击中装甲而导致炮弹被弹开。在坦克世界游戏中,如果AP弹或者APCR弹(次口径穿甲弹)以大于等于70度的入射角度击中装甲,则强制跳弹,即炮弹被装甲弹开而不造成任何伤害。而HEAT弹,强制跳弹的角度是80度。但是HE弹和HESH弹是不会跳弹的。跳弹判定在炮弹击中装甲时即生效(炮弹转正效应在跳弹判定之后)。

9.3版本资讯:新跳弹机制的详细说明

Ricochet however does never happen when the “three calibers rule” is applied. This rule says that when the gun caliber (gun, not shell) is three times higher than the armor thickness, ricochets do not happen (HEAT shells do not use this rule however). Furthermore, ricochets do not happen whenexternal modulesof the tank are hit (tracks, optics and gun).

“三倍口径压制”生效时是不会发生跳弹的。这一机制即当主炮口径(注意是主炮口径,不是炮弹口径)三倍于装甲厚度时,不发生跳弹(但HEAT弹并不适用这一机制)。此外,坦克外部模块(履带、观察口、炮管)被击中时也不发生跳弹。

What is changed

有哪些改动

Currently, two types of ricochets can happen. A shell can ricochet into a the tank (for example in a shot trap) – if, after it ricochets, the shell trajectory aims again at the tank, the shell tries to achieve penetration yet again. If it fails, it disappears. If the shell ricochets off the tank altogether in first place, it disappears.

在当前有两种跳弹。被弹开的炮弹又弹回了这辆坦克——如果跳弹后炮弹被弹开的飞行轨迹还是冲向这辆坦克,炮弹可能会再击穿装甲;如果击穿失败了,那么它就消失了。炮弹在第一次击中时就被弹离这辆坦克,那么它也消失了。

In 9.3, after the first ricochet happens, the shell will continue on new trajectory in any case (it does not disappear regardless of where it flies). When that happens, APCR and AP shells lose 25 percent from their base penetration value, HEAT shells keep the same penetration value. If the ricocheted shells (with reduced penetration) hits another vehicle, the hit will be calculated based on normal game mechanics. Second such ricochet is not possible (if the shell ricochets again, it disappears).

而9.3版本中,不论情况如何,在第一次跳弹发生后,炮弹都会沿新轨迹飞行一段距离(不管飞行方向如何,它都不会消失)。当这种情况出现,APCR弹和AP弹会损失25%的基础穿深,HEAT无穿深耗损。如果这枚(穿深耗损过的)跳弹击中了另一辆坦克,这次击中也会按正常游戏机制进行判定。但并不会出现二次跳弹击穿(如果炮弹被再次弹开,那么它就消失了)。

Ricochets of your shells, hitting an enemy and ricocheting off, damaging your teammate, will not be punished.

你的炮弹击中了敌人又被弹开了,恰好打伤了你的队友,这并不会被系统惩罚。

【编辑:网络】