26号Q&A:游戏银币换金币弹机制的由来
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26号Q&A:游戏银币换金币弹机制的由来
25.8.2014
Posted on August 25, 2014 by Silentstalker — 32 Comments ↓
Hello everyone,
各位好,
as you can see, we have a new design. Slightly. I am as surprised as you are, because it’s apparently a byproduct of WordPress updates, which in turn were necessary due to some security weaknesses. Oh well.
正如你们看到的,我们(ss博客)进行了新的设计(译注:如上图,其实就换个图片)。我和你们一样略有些惊讶。因为这显然是博客系统升级带来的产物,必然是出于一些安全方面的考虑,哦~不错呢。
- there are (vague, distant) plans to encourage and reward players for “tanking” (SS: soaking damage)
有个计划去鼓励和奖励那些勇于抗炮的玩家(装甲吸收伤害)
- the changes, that happened in 9.2 to FV215b (183) – specifically a nerf due to the overuse of gold shells – do not automatically imply that the gold shell system is not balanced and needs a fix
发生在9.2版本中FV215b (183)的变化情况——尤其是对于金币弹过度使用进行的削弱--这并不意味着金币弹系统不平衡并且需要一次修复。
- your chance to be on the top of the team depends on the percentage (composition) of the tank tiers, present in the queue at that actual moment (SS: this is the reason why you can’t see tiers on the queue screen anymore, there was a mod that abused this, allowing you to have a significantly higher chance to end up as a top tank of the team)


当班长的几率取决于当前时刻排队列表中你的坦克等级的百分比(车辆配置情况)(SS:这就是为什么在排队界面再看不到等级的原因,曾经有一个插件,可以让你有显著的几率成为一支队伍的班长)
- a new game mode (SS: mode as in HB, team battles, etc.) for solo players (not requiring a team) playing high tiers will come soon (SS: likely a “garage battle” mode)
一个为单人玩家玩高级车的新游戏模式很快会来到 (SS:模式类似于历史战、7/42那样,但并不要团队,很可能是“车库战”模式)
Also, two interesting stories appeared on the Russian forums. I have no idea whether they are true or not, but they certainly are entertaining. One is that the gold ammo for credits came actually to be as a solution from the head of Zlobny (former chief balancer) for the issue, where noobs in light and medium tanks were not able to penetrate heavies from front, complained about it and then the statistics of the meds and lights were distorted. It backfired, but by the time the side effects became noticeable, it was already too late to disable the entire system.
还有,2个有意思的故事出现在了俄服论坛。我不知道真假,但确实让人感兴趣。一个是银币买金币弹的事,实际上是前平衡部门主管Zlobny为了解决菜鸟们玩中坦和轻坦抱怨打不穿重坦正面的一个解决方案,然后中轻坦的统计数据就发了逆转。但事与愿违的是,金币弹带来的副作用被注意到时,想要再去关闭这个系统已经太迟了
Second story was that Komarin came to be as a map, when Slava Makarov, one of the original WoT creators, drove a car and made a smoking stop near the village of Komarino, not realizing he parked on a swampy ground. The car got stuck and his phone was stuck inside the car as well. The map is based apparently on the landscape of the village, where he was waiting for WG staff to come pick him up.
第二个故事是关于科马林作为一张地图出现的事,那时有个叫Slava Makarov的原坦克开发人员,他开着小汽车去兜风,途中停在了一叫Komarino的村子旁边下来抽支烟,不过并没有意识到他停在了沼泽地上,结果车困住了,而手机在车里面。没办法他只好等着WG的工作人员来接他,而这张游戏里的地图,就是基于村庄的景观做的。
No idea whether they are true, but… I wouldn’t be surprised.
谁知道是真是假,但……我不会惊讶!!
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