纠正帖:那些年我们弄错了的视野机制
17173 新闻导语
纠正帖:那些年我们弄错了的视野机制
看了这么多视野科普帖子,首先说明一下不少的人想法是对的,但是概念弄混了
第一个概念:面板视野(View Range)这个视野是原来车子的视野+高光+炮队+技能
400M视野的车+高光+炮队,移动视野:440M 静止视野500M
但是如果静止的时候还学了侦查 态势感知 基友连 或者吃了给养就可以把静止视野堆到500M+,具体要看基础视野
第二个概念:(最大)(点亮距离)
(Maxium)(Spotting Range)最大点亮距离为445M以内(包括445M)
假设一个0.2(就是百分之二十)隐蔽的目标车,我们是一个400视野+高光+炮队的眼车
假如我们移动,那么440M*(1-0.2)=352M
假如我们静止,那么500M*(1-0.2)=400M此处公式有误请见下边的纠正
假如用技能堆到了520M视野(瞎写的没去计算)那么520M*(1-0.2)=416M
所以说,堆视野是有效的(当然不要忘记445M最大点亮距离)
(在此感谢 @jasoncxdw 数据纠正)
雪夜白大大的公式纠正
“纠正:
点亮距离 (Spotting Range)的计算公式是
也就是说你假设的移动情况应该是 440-(440-50)*0.2=362”
PS:我们快来膜拜大神的专业程度,多么清晰的说理
第三个概念:最大可视距离(在此称为 描绘距离Draw Distance)由于实在找不到别的词汇我就把这个3D游戏专有词汇拿来了
"最大可视距离就是我们科学量角器的白框,是一个以自身为中心的正方形,自身到正方形的边的中点是500米,也就是说实际的最大可视距离是正方形的对角线,500√2米也就是707米左右"
在此希望大家以后讨论这些问题的时候能够先说明一下概念 以免引起混淆造成口水战!
补充:(感谢 @zxcbnmv 的补充)
官方wilki原文:We need to distinguish three main terms that often get confused by players:
Draw Distance - a technical limitation to being able to see tanks and other objects in the 3D world. Maximum is 707m.
Spotting Range - the game mechanics limitation to spotting, i.e. "lighting up" a target yourself. Maximum is 445m.
View Range - a tank specific value only used for calculating spotting range, without any relevance of its own. No theoretical maximum.
View Range is the theoretical maximum distance that your vehicle's Commander (not you!) can see, and depends on the vehicle's turret, the Commander's effective primary skill level, whether the Commander has the Recon skill and the Radio Operator has the Situational Awareness skill, as well as the usage of view range stat enhancing equipment like Coated Optics or Binoculars. View Range has no relevance of its own, its only purpose is to serve as a factor for calculating the spotting range. It is not to be confused with draw distance, nor does it have any influence thereon.
Note that unlike what the in game description of the view range enhancing equipment indicates, there is no 500m limitation. View range is unlimited. The better your view range, the better your spotting range, at any range.
The maximum possible view range you can currently (v0.9.1) achieve in game is nearly 606.79m with an M48A1 Patton, M60 or Waffenträger auf E 100 with a 100% Commander and crew having the Brothers in Arms perk, the Commander having 100% Recon skill, the Radio Operator having 100% Situational Awareness skill, the tank having Improved Ventilation and Binoculars equipment installed and using Case of Cola or Chocolate premium consumables, respectively.
http://wiki.wargaming.net/en/View_Range_%26_Camouflage_%28WoT%29
上边的是源地址,由@zxcbnmv提供
我很有节操的简单翻译一下好了
Draw Distance:在3D世界中你能够看到敌人战车(也就是车体轮廓)和其他物体的距离 707M左右(就是那个白框)
Spotting Range:你自己点亮别人的距离 最大445M(我的英文翻译居然和官方给出的一样啊好骄傲啊)
View Range:用于计算Spotting Range 的一个值,没有理论极限
balabalabalabala(废话不翻译)
目前版本0.9.1达到的最佳视力记录是M48A1大巴豆、壕60和胃疼E100的606.79奥运会记录。学习了基友连 、狗眼(侦查)、菊花一紧(态势感知)并且吹着空调(通风)磕了药(给养)
PS:有同学表示白云上不了通风。但是原文大概就是这个意思,明白就好,不要纠结那么多细节。要说的话谁有勇气去用WT点亮
如果你们还不服可以输进去自己机翻或者把帖子好好读几遍分清楚,或者去拆了WIKI我没意见的。如果有更加强有力的证据请拿出来!
说完了 最后贴上之前的古老视频有疑问自行观看
帖子遇到好东西会不断修改的。。可以多翻阅
根据老张的评分,作为数据党和强迫症的楼主按耐不住激动,所以以后你们可能会看到更多这种精(guan)华(shui)贴
雪夜白译制:坦克大讲堂—视野和隐蔽
修正:目前倒下的树木提供隐蔽
雪夜白译制:坦克大讲堂—装甲穿透机制
修正:目前APCR2度转正,HEAT无法三倍口径碾压并且>80°跳弹,受间隙装甲影响严重(比如履带).
全文完,仔细理解几个东西的分别吧!
关于的新闻
- (2025-11-27) 谁没收了它的175毫米主炮?
- (2025-11-27) 咸鱼翻身还是强者恒强?曾经的弱势坦克如今强度如何?
- (2025-11-24) 3连发重炮+大俯角铁头的它,新版本已经低调回归强者之位!
- (2025-11-24) 三环均伤排名第一的含金量!6个轮子的高机动狙击手无需多言
- (2025-11-24) 【超测前瞻】双发配火箭,强度要上天