3号Q&A:少量内容以及坦克闪电的信息
17173 新闻导语
3号Q&A:少量内容以及坦克闪电的信息
2.8.2014
Posted on August 2, 2014 by Silentstalker — 28 Comments ↓
Not much today. I guess everyone is getting ready for Gamescom. Or was it patch 9.3? Hmm…
今天没多少东西,我猜所有人都在为科隆展做准备,又或是9.3版本?
- developers are tracking how effective each gun is with various types of shells
开发人员正在追踪每一门炮使用各种类型炮弹的有效性
- Sheridan won’t be implemented (SS: beyond the T49 turret that is – the reason is a) it’s amphibious b) Shillelagh missile)
谢丽登不会加入游戏(SS:除了T49炮塔外,其它的原因是 a)它是两栖坦克b)橡树棍导弹
- the shell spread after shot is different for each gun and vehicle (they don’t have a common coefficient)
开火后的炮弹散布在每门炮和每辆车上都是不同的(它们不会有一个通用的系数)
WoT Blitz for Android Q&A Stream
WoT闪电战安卓版直播Q&A
Posted on August 2, 2014 by Silentstalker — 18 Comments ↓
Hello everyone,
yesterday, there was yet another WoT Blitz dedicated stream, this time with Viktor Kleschenko (lead WG mobile programmer), Pavel Kozlov (community manager), Aleksandra Martynovich (community manager) and Ilya Botyanovsky (game master). Maiorboltach from the LJ community provided transcription as usual. Here it is!
各位好,昨天还有另外一个坦克闪电战的专门直播,这次参与的人呢有 Viktor Kleschenko (WG移动程序员主管), Pavel Kozlov (社区经理), Aleksandra Martynovich (社区经理) and Ilya Botyanovsky (游戏师).
Keep in mind all the answers are related to WoT Blitz, not WoT.
要注意的是:所有的回答都是与坦克闪电战相关的,而非坦克世界
- currently, all the effort of the developers is being directed into creating an Android version
目前,开发人员把所有的精力都放在了安卓版本的创建上。
- Android version will first come either for RU region only, or worldwide straight away
安卓版或者只在俄罗斯地区首发,或者世界范围同步发布
- Android version will have the settings split into pre-sets (low, medium, high), or every setting (details etc.) will be set separately, it’s not yet decided
安卓版的设置将会分为预设(低、中、高),或者是所有的设置(详细的那种)都分开进行,尚未决定。
- developers are aware of the issue that mobile devices overheat when playing Blitz, there will be a fix – it is dependent heavily on optimization (more optimization, less heat)
开发人员意识到了在玩闪电战移动设备过热的问题,会有一个修复——它严重依赖优化 (优化越多,热量越少)
- there will be a voicechat in the game the way WoT Xbox has it, when it’s done it’s done
游戏内会有一个像WoT Xbox那样的语音聊天。
- there is no exact beta test date yet, game is still being developed
没有确切的测试日期,游戏仍在开发中
- colorblind mode will not come anytime soon, it should appear within half a year tho along with other features, improving the game comfort
色盲模式不会很快来到,它应该在半年内和其它的功能一起出现,用以提高游戏的舒适性。
- range to target indicator will likely be implemented, but only as an option. It was not implemented from the start because it made the screen look messy.
目标范围指示器可能会加入,但只是作为一个可选项。开始的时候没有实施是因为它会使得屏幕看起来混乱
- there will be no user statistics showing how much gold shells he fired
不会在玩家数据中显示它用了多少金币弹
- there will be an indicator in the game, showing whether the enemy is using gold or silver shells
游戏内会引入一个指示器,显示敌人是否在用金币或者银币弹
- gold shells will be nerfed soon
金币弹会很快削弱
- company mode will most likely come next year, CW map is still being considered. Currently, developers are discussing a new game mode, they hope it will become a trademark (feature) of the mobile version of WoT
联队模式很可能是在明年,领土战地图仍旧考虑中。目前,开发人员正探讨一个新的游戏模式,他们希望这个模式能够成为坦克世界移动版的一个标志
- there will not be one server for the entire world
不会有一个世界服务器
- Type 59 will come
59式会有的
- the ability to damage team mates will remain, because it is an integral part of gameplay, teamkillers will be banned as in WoT
可能伤害队友的这一设定仍会沿用,因为它是游戏玩法的一部分,TK者将会像坦克世界那样被禁掉
- patch 1.3 will bring “quests” (missions) in a different form than they are in WoT
1.3版本将会带来与坦克世界不一样的任务
- crew perks will come after missions, it’s possible there will be Blitz-exclusive perks
成员技能会在任务之后来到,可能会是闪电战特有的技能
- it will be possible to level up perks for free XP
有可能可以用****来升级技能
- in next 1-2 patches, camo, inscriptions and emblems will appear
随后的1到2个版本中,迷彩,徽章,标语都会出现。
- first tier 10 was unlocked within 3 weeks from release
第一个10级车在游戏发布的3周内就被点亮了
- the playable area on maps will be increased by 25 percent
地图上的可玩范围会增加25%
- it is 95 percent probably there will be no arty in the game
游戏内不会出现火炮的可能性达到了95%
- 5 prototypes of cruise control mechanism were made, all failed. Cruise control will not be in the game.
巡航控制机制的5个原型已做出,但全都失败。不会在加入游戏。
- in the game, every nation will have a common crew (SS: not sure I understand, but I think it means that there will be for example one Soviet crew usable for all Soviet tanks)
游戏里,每个国家都会有一个通用的成员(SS:我不太确定,不过我想它的意思是,举个例子,某一个S系成员可用于所有的坦克)
- the highlighting of weak armor zones will not be removed, it’s possible it will be made optional
薄弱装甲区域醒目的特点不会移除,它或许会成为一个可选项
- developers are actively working on tutorial, there will be new “lessons”
开发人员正积极的制作 教程,会有新“课程”了
- a series of guides for Blitz will be made: “How to play correctly with LT/MT/HT/TD”
将会制作一个系列的闪电战教程:“如何正确的玩轻坦/中坦/重坦/坦歼”
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