Storm详谈坦克世界中的坦克运动问题
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Storm详谈坦克世界中的坦克运动问题
after a long delay Storm made another posts, where collects the feedback from players. This time, he asked specifically about the tank motion. What do you think about the way the tanks move in the game?
在很长一段的延误后Storm发了收集玩家反馈的新帖。这一次他问的是坦克的运动。你对WOT中坦克的运动有何看法呢?
- the fact some tanks (SS: in this case, IS-7) accelerate slowly is there for balance reasons
一些坦克加速慢的问题(SS:这儿特指IS-7)是处于平衡需要
- apparently (if I understand it correctly), the “feature” where tanks lose a lot of speed on the meeting lines between mountains and regular areas will be fixed
坦克在山地与常规地形交界处掉速的“特征”将会被修正
- Storm states that when you manage to turn your vehicle on the roof and noone helps to flip you back on your tracks, the battle is over for you, but also adds that such situations are very rare
Storm称如果你的坦克翻车,而且没人帮你翻回来的话,战斗对你而言基本上就结束了。不过他又补充道这种情况很少见。
- tank, flipped on its back, cannot turn the turret and cannot shoot
翻车的坦克既不能转炮塔也不能开炮
- Havok has nothing to do with how the suspension works in the game
Havok与游戏中悬挂如何工作无关。
- the “jerking” of tracks will be implemented
履带“抽动”的问题会得到修复
- SerB now works “on another level” than Storm
SerB比Storm高得不知道到哪里去了.
- PT-76 in World of Tanks? Storm: “What will it do in WoT? It has no armor. It has no speed. The gun sucks, wasn’t built to penetrate armor.”
PT-76加入WoT?Storm:它在WoT中有啥用?没装甲,没速度,主炮也很差劲,就不是用来打坦克的。
- furthermore on PT-76 topic– “What will you do with 44 km/h speed? Is that a nice scout?”
PT-76话题的延续:极速44你玩个蛋。
- there are plans to further develop (improve) light tanks
没有进一步加强LT的计划.
- new physics prototype has much fewer cases of tanks getting “stuck” over something
新的运动模型(原型)出现“在一个物体上卡住”的情况少很多
- by “new physics prototype” Storm means the rework of tank motion physics
Storm说“新的运动模型(原型)”的意思是重制了坦克运动的物理效果
- Storm states that the developers are now looking for ways to introduce realistic suspension behavior without screwing anything else up
Storm称开发者们在找一些方法加入真实的悬挂系统,当然是在不影响其它方面的前提下
- the motion model, that was showed in the Developer Diaries video turned out to be unplayable, because there were many speed losses, just like in real life. Developers are tuning it.
在开发者日志视频中展示的运动模型“不具可玩性”,因为坦克在很多地方都会掉速,就像在现实中一样
- Storm states that the new sounds in 9.1 were not tested so that they could be released in 9.2, but to gather player feedback – currently, developers are working on them and after that they will add new ones for more variety. They will come in the future.
Storm称9.1的新音效没有发布的原因是还没经过测试,但他们会在9.2发布---是为了收集玩家的反馈。目前,开发者们正在制作,之后会增加新的音效(为了增加多样性)。将来会有的。
- the moving dead tanks bug was mostly fixed, there will be a complete fix, but later, since the developers have to fix many things to get rid of it completely
坦克诈尸的bug大部分得到了修复,而且会有将其彻底修复的补丁---不过这是后话了,因为开发者们还得修复很多其它东西来完全杜绝这个bug的出现。
- barrels will not become material
炮管不会实体化
- the new motion physics will come in not so far future
新的运动模型不久的将来就有
- SpinTires type terrain physics is impossible to implement in WoT
Spintire中那样的地形物理效果是不可能加入WoT的
- so far, the new motion physics made it even to supertest, the developers are internally deciding whether “all is okay”
到目前为止新的物理引擎仅仅引入了超测服,开发者正在内部决定新引擎是否一切正常。
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