19号Q&A:官方针对历史战问题的解释
17173 新闻导语
19号Q&A:官方针对历史战问题的解释
18.5.2014
Posted on May 18, 2014 by Silentstalker — 86 Comments ↓
- there will be new historical battles and balance changes in HB in 9.1, definitely at least one new historical battle
9.1 会有新的历史战和平衡性上的改动,至少会加入一个新的历史战。
- current maps are made by the same people like the earlier maps, only the map department leadership changed
目前地图的制作人员和之前的差不多是同一批人,只是主管变了
- developers are considering nerfing FV304
开发人员考虑削弱FV304
- Q: “Why do you always nerf the vehicle, that is the favourite one of a lot of players?” A: “‘Favourite’ vehicle always means an imbalanced vehicle. Proven numerous times.”
Q:为啥你们总是砍玩家喜欢玩的车啊?
A:越是有人玩的车,越是不平衡,这已被无数次的证明了。
- the idea to have garage battles and alternative hulls was not scrapped
车库战和可选车体的想法没有被放弃。
On the topic of historical battles:
- Q: “Change historical battles not by removing hitpoints, but only stop displaying them” A: “Why, so the player doesn’t know what’s going on?”
Q:历史战不移除血条,但可以不让它们显示啊
A:为啥,这样其它玩家就不会知道你现在的状态了吗?
- apparently some historical battles will be changed, some will stay
显然部分历史战会有所改动,有些不变。
- the removed historical battles might return
移除的那些历史战或许会再次返回
- special tank stats for historical battles are supposed to solve HB balance issues
历史战独有的车辆参数是为了解决历史战平衡的问题
- Storm confirms that each tank will have two sets of stats, one for random, one for HB
Storm 证实每台车都会有2套数据设定,一套是随机模式,一套是给历史战的。
- Storm admits that the lack of people playing HB is a real problem
Storm 承认历史战玩家的缺乏是个问题
- special maps for HB? Storm: “To make special maps only for several percent of players is not very profitable”
历史战特有的地图? 特意去给只占玩家**个百分点的人做新图很不划算。
- regarding the argument that only a few percent of players can play on maximum graphics, yet these are made anyway: “Graphics sell the game”
使用最高图像设置的玩家只占极少的一部分,然而不管怎样,图像画质就是游戏的卖点。
- developers scrapped the idea of having historical battles with pre-set setups (for example 1 Tiger, 1 Ferdinand etc.)
because the waiting times would be even worse than it is now
开发人员取消了历史战预设配置的主意,比如1个虎式,1个废铁男之类,因为这样排队时间比现在甚至还要长。
- fixing historical battles by having the players choose only battle and nation (not the tank, that would be assigned randomly) is also not an option, players would not be happy playing the worst tank on the battlefield
玩家来挑选战役和国家进行一场固定的历史战不会被考虑,因为用一些差的坦克上战场谁都高兴不起来。
- methods that worked during late WoT beta/early WoT release do not work now, as the percentage of tank fans amongst the players was significantly higher than it is now
坦克世界测试后期/发布前期期间的工作方法现在不行了,因为当时的坦克迷要比现在多太多。
- developers did not expect more than 3-4 percent of players to play historical battles, Storm states that this was always a goal, making the mode for a few percent of players
开发人员没指望会有3-4%以上的历史战玩家,Storm 表示 设计之初就是为少部分玩家做的模式。
- MM filling the HB teams “from bottom up” (lowtier tanks first) would not solve balancing issues, because there are no lowtier tanks in the queue anyway
分房机制用从低到高的方式来分配历史战中的队伍并不会解决平衡上的问题,因为根本就没有低级车在排队列表中。
- developers didn’t try to crossbreed team battles and historical battles
开发人员不会尝试把7/24模式历史模式混合在一起
- Q: “Why don’t you add special missions with a special tank reward to historical battles?” A: “That’s an one-time incentive, you do it once and you forget.”
Q:为什么不给历史战中加入特种车辆奖励的任务?
A:这只是一次性的奖励,你做完一i次之后,就忘记了。(不会再去玩历史战)
- assault mode is played by several millions of players
攻防模式好多好多人玩!
- hardcore historical battle simulator – noone would play that
模拟真正的历史战——没人会玩那个
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