26号Q&A:WG谈及9.0出现的BUG无法避免

2014-04-26 19:57:28 神评论

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26号Q&A:WG谈及9.0出现的BUG无法避免

25.4.2014

Posted on April 25, 2014bySilentstalker — 23 Comments ↓

And now to QA:

- the amount of artillery on tier 8-10 is stabilized and quite satisfactory

8-10级房火炮的数量是稳定的,相当令人满意。

- revamp of light tanks is planned

轻坦的改造已在计划中

- autoaim gun direction is calculated on the server

自动瞄准时炮口的方面是在服务器计算的

- visibility check points on the tank are defined as such: one is in the front, two on the sides, one on the back, one is the point where the gun is attached to the turret and one is the highest point of the turret

车辆上的可见检测点是这样定义的:一个是在正面,两个是在侧面,还有一个是在后面。炮与炮塔的接触处是一个点,炮塔顶部是一个。

- automatic download of the entire client (which some players experienced with the 9.0.1 hotfix) is caused by the game determining that the client is compromised (SS: this can be triggered by mods, but also by removing some parts of the client)

自动下载完整的客户端(部分玩家报告说与9.0.1的热修复有关)是由于游戏客户端损坏造成的(SS:插件引起的,还有是移除了部分客户端文件引起的)

- the effects of the turret being ripped off by ammo rack explosion were simplified a bit, they ate too many resources

炮塔飞天效果简化了一点点,因为它们太吃资源

- SLI will be fixed “at some point”

N卡互联会在某个时间段修复

- AMD Dual Graphics is not supported by WoT

A卡交火不被WoT支持。

- developers are internally investigating the effect of triple buffering

开发人员正内部测试三倍缓冲的影响

- Storm won’t disclose what SerB is doing right now (SS: no idea, but SerB has been travelling to Cyprus a lot lately)

Storm 不会透漏SerB现在做什么 (SS:不太了解,不过最近经常去塞浦路斯)

- developers now have enough feedback, they are investigating everything (SS: some player reported a lot of microlags on Serene Coast)

开发人员现在收到的反馈意见够多了,正在调查每一项。(SS:部分玩家报告说寂静海岸有很多小卡的情况出现)

- some players report that the game lags when they fire a gun, Storm states that they can’t confirm or replicate the bug

部分玩家报告说开火时游戏卡,Storm 说他们无法确认,或者重现这个bug

- Storm states that the patch 9.0 came out bugged, because noone really changed the release plan

Storm 说9.0 错误、漏洞成堆,是因为没人能改变发布计划。

- regarding delaying the patches for better testing and bug fixing, Storm states that once per 1,5 month is already a “medium” tempo, when comparing to other games, he adds that “it’s not always possible not to rush patch release” (SS: my guess? Producer part of Wargaming is stepping on developer necks to make them keep the tempo, regardless of patch quality)

对于让版本延迟发布,以便更好的进行测试和bug 的修复,Storm说相比较其它的游戏,每一个半月升级一次已经是中等的节奏了,他还补充说“仓促的发布版本不可避免,不可能总是那么准时”

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