前瞻 未来坦克世界历史战役模式及更多的内容

2011-09-12 09:43:36 神评论

17173 新闻导语

本人英语水平有限,还望高人帮忙精确诠释一下红字内容,谢谢~LooktotheFuture:HistoricalBattlesandMuchMore展望未来:历史模式及更多的内容----------------------------------------------------

  本人英语水平有限,还望高人帮忙精确诠释一下红字内容,谢谢~

  Look to the Future: Historical Battles and Much More

  展望未来:历史模式及更多的内容

  --------------------------------------------------------------------

  For 7.0:

  -Multi-cluster support.多核处理器的支持

  -Render (engine) optimization. The first improvements will arrive in 7.0. 渲染引擎的优化,第一项改进将会在7.0到来

  -Camos.迷彩系统

  -------------------------------------------------------------------

  Future plans:

  未来的计划

  -Subdivisions for company battles will be introduced in one of the upcoming updates.联队战的细分将会在即将出现的一个更新里被引进

  -New game modes (Assault, Encounter battles, Escort) are scheduled for this autumn.新的游戏模式(突袭战,遭遇战,护送战)已经预定在这个秋季到来

  -We are also working on the necessary mechanics for French tanks: automated loading, oscillating turrets, multi-turret support. Then come British and Japanese vehicles. 我们还在为法国坦克特有的机械组件努力奋斗中:自动装填,摇摆炮塔.在这之后到来的是英国坦克和日本坦克(明年的计划).

  -Additional features for UC battles - fog of war, cooldown period for destroyed vehicles, volunteer functionality.

  更多的CLAN WAR的新特性-战场上的迷雾,毁坏车辆的冷却时间,自愿者功能?

  -Realistic physics. The basics are ready and tested, however it is still a lot to be done, so the ETA is unknown.更加逼真的物理效果,它们正在进行最基础的测试,所以暂时还不知道要什么时候才能出来....

  -Additional gameplay elements (New crew skills, new types of shells, etc)

  增加更多内容提高游戏可玩性(新的成员技能,新的炮弹类别,等等)

  -------------------------------------------------------------------

  Details on Historical battles.

  历史战役模式的一些信息

  -Setup works like company battles.像联队战一样的运作方式

  -The commander of this "company" chooses what historical battle to join. Accordingly there can be various restrictions on tanks:队伍的指挥官需要选择一个历史战役房间加入,同时在坦克上会有许多限制

  - Only certain vehicles are allowed in a particular battle.

  车辆那肯定得符合历史才行...

  - Only certain module setup is allowed.

  车的组件也必须得符合历史年代(意思就是发动机,炮什么的都别想用顶级了..)

  -Each vehicle in each historical battle "costs" certain amount of points.每个车辆都会消耗一些点数(和联队战一样)

  -Battles consists of a few rounds. E.g. best of 5. If one team wines 3 rounds in a row, the rewards are doubled, enemy rewards are halved (under consideration). 历史战役模式一局由数个回合组成,例如最高是5个回合.如果一个队伍连续三局获胜,将会得到双倍的奖励,敌人的奖励减半(这个还在考虑中,不排除调整的可能性)

  -The maps should be appropriate for the historical battle selected. At first stage there will be no specially created maps, however they might be added later, if this mode proves its popularity. 这个模式需要使用相对符合历史的地图.在第一阶段我们不会为这个模式创造更多的地图,如果这个模式很流行,那在迟一点的时候我们就会加入这些地图

  -Rewards: experience, credits, achievements for winning historical battle.

  奖励:经验,银币和历史战役模式的成就

  -There will be win/loss counter for each type of historical battle (will take into account battles for a certain period of time).
【编辑:MonoC】