非情报组 坦克世界9.19超测服更新内容
17173 新闻导语
坦克世界 原文来自 The Armored Patrol,翻译来自个人。
Game Features.
1. Ranked Battles
Ranked Battles is a 15v15 mode exclusive to Tier X vehicles, where the first team to eliminate the opposition or capture their base secures victory. Basically, the setup is the same as Random Battles. And that’s where the similarity ends. Ranked Battles is all about individual results. Your ultimate goal here is to put on a stellar individual performance to climb the ladder, earning ranks and rewards along the way. Unlike Random Battles, your success depends directly on your results, not your team’s. The more successful you are in battle, the higher your rank in a special Random Battles ladder.
天梯战(排名战)
-天梯战- 天梯战是10级车独占的15v15模式,率先消灭对手或者站家即为获胜。基本大体与随机战斗相似,但排名战更加注重个人的战斗结果,你的个人发挥会影响你的天梯分数,并不断赢得排名名次和战斗奖励。你的成功表现直接取决于你的个人表现,而团队输赢影响对此不大,你在战斗中贡献的越多,你在天梯战中的排名就越高。
Matchmaking.
The matchmaker puts you in a team with players whose rank is similar to yours (±1). It will also create a team of comparable skill for you to compete against. Just as with Random Battles, if getting a ±1 match would take too long, the matchmaker will loosen its restrictions a bit to get you in a battle quickly. The two teams will always have the same number of players with any given rank. Simply put, you play alongside tankers of similar ranking and have competition to match. The higher your rank, the higher the competition that you face.
配对机制
分房系统会根据你的水平匹配到水平相近的玩家和对手(±1级)来一起竞技。和随机战斗一样匹配机制一样,如果±1的匹配花费时间太长,那么系统会放宽一些限制来让你快速加入战斗,两支队伍会拥有相同的战车配置,简单来说,你会和与你水平相近的玩家一起战斗,对手也一样,你的排名越高,匹配到的对手水平也会越高。
Progression.
Getting in the Top 12 by XP on the winning team earns you a chevron, taking you a step closer toward earning a new rank. So does getting in the Top 3 on the losing team. The 1st rank will cost you just one chevron, and the higher you climb, the more chevrons it takes you to progress. The bottom 3 players of the winning team do not earn a chevron, while the bottom 12 players of the defeated team lose a chevron.
Upon reaching the 1st and 5th ranks, you progress is saved so you don’t have to start the grind all over if you end up losing a few battles. On top of that, after you reach the 5th rank you get an option to prove your skill on a certain Tier X vehicle by leveling it to the max. The rules remain the same: participate in Ranked Battles in this tank, and the better your individual performance, the faster you progress. Just one exception here: the number of vehicle ranks isn’t limited.
晋级
在获胜队伍中获得经验值前12名的玩家,会获得一个徽记,徽记可以提高你的rank,失败的队伍只有前三名才会获得该徽记。1级rank只要求1枚徽记即可,你的rank等级越高,需要的徽记就会越多,达到升级需要数量的徽记数就可以让你晋级一个rank。胜利方的倒数前三名玩家不会获得徽记,失败方的倒数12名玩家甚至会失去一枚徽记。
当你在1级rank至5级rank之间时,你的rank等级会被保存,所以就算你输了关键性的几局也不会掉rank等级。最重要的是,当你达到rank5级时,你可以选择把任意一辆X级车并把你对该车的熟练度调至最大展示出来以证明你对该车的熟练度。规则很简单,使用该战车参加排名战,你的表现越好,熟练度进步就越快。另外,车辆的rank等级不受限制。(后面这几句楼主没怎么看懂具体什么意思)
Timeline.
Ranked Battles are divided into seasons. The first season will consist of four 7-day stages. When a new stage begins, rank leveling is reset to the beginning. The progress achieved by the end of day 7 is included in the leaderboard. When the season ends, your results over the last 28 days are totaled and you receive rewards, depending on your final standing.
赛季
天梯战按赛季计算,每个赛季共有4个7天,当进入一个新赛季时,你的rank等级会重置。在每个第7天结束时,前面获得的rank等级会被列入排行榜。整个赛季结束后,过去28天的总成果会进行统计,你会获得对应的奖励,奖励取决于你的最终成绩。
Economy.
Along with the usual earnings per battle, you will get bonuses (сredits, consumables, and Personal Reserves) for reaching a new rank and fulfilling the special combat mission, exclusive to Ranked Battles. At the end of a season, you receive a certain amount of an all-new in-game currency, Bonds, which can’t be bought with credits or gold. Bonds can buy new consumables and improved equipment that significantly boost crew skills and vehicle parameters. The higher your score for the season, the more Bonds you earn.
收益
除了每场战斗会获得的收入外,你还会获得天梯收益(包括个人荣誉,消费品以及个人储备),当你达到新的排名时,会开启一个天梯战专属的特种任务。当赛季结束时,你会获得一定数量的新游戏货币-债券,它不能通过氪金购买,债券可以用来购买消耗品和改进装备,能显著提高乘员技能熟练度和车辆参数。一个赛季内你的得分越高,你能赚到的债券就越多。
Improved equipment.
Analogy of the standard equipment that already exist in the game. However it provides a bigger bonus to the technical characteristics. Such equipment can be bought with Bonds only.
改进装备
类似于游戏现已有的装备(银币装备),它也拥有累死的提升属性的能力,但是只能通过债券购买。
Directives.
A new type of consumables used for increasing technical characteristics of vehicles. The directives can increase the bonus of the mounted equipment or learnt skills/perks of the crew members. A player can equip only one directive at a time. Once used in battle, a new directive needs to be purchased.
战斗指令
一种用于增加车辆特性的新消耗品(类似wows的信号旗?)指令可以提升装备属性或乘员每场获得的经验。每场只能装备一个战斗指令,使用后需要重新购买。
Badges.
Players can earn Badges (new vehicle customization element) as a reward for participation in a season. Badges are unique icons that will be displayed next to the player’s nickname in battle and everyone will be able to see it. This is the simplest way to show off.
奖章
玩家现在可以获得奖章,一种新的个性化装扮,只能从天梯赛季中获得,徽章会佩戴在玩家ID后方并可以被其他玩家看到。可以简单的向他人炫耀一下。
Missions 2.0
The visual and functional part of the Missions and Specials window underwent considerable changes within the first iteration.
The Missions options will becomes available in the Garage: it allows displaying the corresponding screen. Missions are conventionally divided into three sections: strategic, tactical, and missions for the currently selected vehicle.
Strategic missions: tasks that require considerable efforts (for example, marathons).
Tactical missions: tasks that can be grouped according to their idea (for example, daily missions, Battle Training, etc.).
Each mission is displayed as a tile; all missions are logically sorted: high-priority missions are displayed at the top of the list. Each mission (tile) can be opened to view its detailed description. The new design of the Missions will simplify understanding of the game entity by players.
新的任务系统
任务窗口现在的改变非常大。
任务选项现在可以在车库中调整,任务通常分为三部分:战略任务,战术任务,普通任务
战略任务,是相对来说很难完成的任务(例如马拉松任务)
战术任务,根据玩家想法创建出来的任务(例如日常任务战斗训练等)(这句?不确定?)
每个任务都会进行逻辑排序,高优先级的任务会显示在顶部,可以打开查看任务的描述。新的任务窗口将会简化玩家对游戏的理解。
Now Specials are available as a Store menu option.
There are various specials in the game: basically discounts for vehicles, consumables, experience conversion, etc. Each special is represented with a tile with a detailed description of the discount, its size, and other information. All specials are interactive: specials can be used right in the game client by clicking on the corresponding tile.
现在特价内容在商店中有一个选项。
游戏中各中打折的信息可以在此查看:大部分是车辆折扣,消耗品,经验折扣活动等。每个打折信息都有对应的详细描述,折后价格,打折幅度等。
Clan Management.
The update extends clan management options. The following will be available in the game client:
– Distribute gold from the clan treasury
– Change ranks of clan members in the game client
– Transfer Clan Commander’s permissions
– View detailed statistics of clan members
新的军团管理系统
扩展了军团管理的选项,可以在客户端进行:
-军团资金的分配
-军团成员雇佣和解雇
-转移指挥官权限
-查看军团成员详细统计
Improvements to Strongholds 1.6
The below awards that could be received for Stronghold-related activities up to version 9.17.1 were transferred to the Special category:
– Skirmisher
– For Decisive Battles
– Capturer
– Fortress Crusher
– Retaliation
-要塞模式-
这里不打要塞所以不清楚写的什么,有兴趣的自行看一下原文
Changes to Particular Vehicles.
The following vehicles were reworked to the HD-quality:
KV-13
Т-44
IS-2
BDR G1B
Renault FT 75 BS
Renault UE 57
Renault FT AC
Alecto
Excelsior
Vickers Mk.E Type B
STA -1
MTLS-1G14
-高清-
以下车辆被高清重置
KV-13
Т-44
IS-2
BDR G1B
雷诺FT 75 BS
雷诺UE 57
雷诺FT AC
复仇女神
奋进
维克斯 Mk.E B型
STA -1
MTLS-1G14
The Tank Company Battle mode was removed from the game.
-联队战斗被从游戏中剔除-
(毛子认真的???)
Changed to the Tech Tree of Germany
Vehicle added:
* Tiger 131
Changed to the Tech Tree of China
Vehicles added:
* WZ-120-1G FT
* WZ-120G FT
Changed to the Tech Tree of the U.S.S.R.
Vehicles added:
* Т-103
Changed to the Tech Tree of the U.S.A.
Changes to vehicle parameters:
* M4A3E8 Sherman
* Improved armor of the gun mantlet
* M4A3E8 Fury
* Improved armor of the gun mantlet
* M4A3E2 Sherman Jumbo
* Improved armor of the gun mantlet
-科技树变动-
德国
添加 虎式131
中国
添加 WZ-120-1G FT
WZ-120G FT
苏联
添加 T-103
美国
加强 谢尔曼M4A3E8、狂怒、小飞象炮盾装甲
顺便这里插一条27号的QA,情报组没有做,很短只有一条
Q: What was the reason to change 15×15 to 13×13 battles, is there any gain from that?
A: 13×13 battles will be looked at, we’ll try to find out why they are happening.
(Answered by RU Dev unball)
Q:请问为什么要把15v15改为13v13,这会有什么好处呢?
A:13v13战斗还需要测试,我们会观察一段时间看看会发生什么。
这里贴毛子T103的数据
等级:8级TD
HP:1250
发动机马力:1000
单位功率:15.87
极速:40/-15
车体转速:30
炮塔转速:15.6
地面阻力系数:1.247/1.342/2.397
视野:380
通讯距离:730
车体装甲:100/100/60
炮塔装甲:100/100/60
主炮:130mm B-13
均伤:440/440/580
穿深:258/307/65
射速:6.134
DPM:2699.2
射速:9.781
精度:0.345
瞄准时间;2.21
俯仰角:-8/30
车组:5
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