【情报组】坚强E50M玩家 请笑着看下去
17173 新闻导语
有了这些变化,我们希望新老玩家做出明智的选择,这样你就不会错过任何一个机会,最大限度地提高你在战斗中的贡献。
首先给大家放几张图,洛林40T(国服早有了)和252U工程
252Yoooooooooooooooooooooooo工程
小D提一句啊,某位“知名”dalao在252U刚放出来的时候就大言不惭地断定252U是用来替换-6的,大哥,-6是252工程好不?为什么加一个U?也不懂懂脑筋好好想?再说了,做好的HD模型会再扔回去吗?WG就这指定一点还行
6级LT数据变动
主要变动
AMX 12t clip size reduced to 4
AMX12t弹夹削减至4发
VK 28.01 lost the 105mm gun
2801的105炮没了
59-16 received a new clip top gun
59-16有一门新的高级弹夹炮
AMX 12t – French Tier VI Light Tank Stats
AMX 12t
6级轻坦
血量: 580
车体装甲: 50 / 20 / 15 mm
炮塔装甲: 30 / 20 / 20 mm
平均穿深: 144 / 202 / 38 mm
单发伤害: 135 / 135 / 175
长装填: 20s
弹夹中的炮弹: 4
短装填: 2.5s
瞄准时间: 2.3s
每分钟伤害: 1178.18 HP/min
精度: 0.4
炮塔转动速度: 44 deg/s
转向速度: 38 deg/s
极速: 60 / 23 km/h
视野: 380m
59-16
6级轻坦
血量:600
车体装甲: 30 / 20 / 20 mm
炮塔装甲: 45 / 30 / 20 mm
平均穿深: 138 / 180 / 38 mm
单发伤害: 115 / 115 / 165
装填时间: 3.8s
开火速率: 15.78 rounds/min
瞄准时间: 2s
每分钟伤害: 1814.7 HP/min
精度: 0.4
炮塔转速: 48 deg/s
转向速度: 54 deg/s
极速: 60 / 23 km/h
视野: 380m
MT-25
6级轻坦
血量: 590
车体装甲: 45 / 40 / 40 mm
炮塔装甲: 45 / 40 / 40 mm
平均穿深: 112 / 189 / 29 mm
单发伤害: 85 / 85 / 95
装填时间: 2.4s
开火速率: 25 rounds/min
瞄准时间: 2.1s
每分钟伤害: 2125 HP/min
精度: 0.34
炮塔转速: 48 deg/s
车体转速: 48 deg/s
极速: 62 / 23 km/h
视野: 380m
T21 – American Tier VI Light Tank Stats
6级轻坦
血量: 600
车体装甲: 28 / 25 / 22 mm
炮塔装甲: 28 / 25 / 25 mm
平均穿深: 130 / 177 / 38 mm
单发伤害: 115 / 115 / 185
装填时间: 4.2s
瞄准时间: 1.9s
每分钟伤害: 1642.85 HP/min
精度: 0.39
炮塔转速: 42 deg/s
转向速度: 60 deg/s
极速: 58 / 21 km/h
视野: 390m
T37 – American Tier VI Light Tank Stats
6级轻坦
血量: 610
车体装甲: 25 / 25 / 19 mm
炮塔装甲: 31 / 25 / 25 mm
平均穿深: 130 / 199 / 38 mm
单发伤害: 115 / 115 / 185
装填时间: 3.7s
瞄准时间: 1.7s
每分钟伤害: 1864.86 HP/min
精度: 0.45
炮塔转速: 44 deg/s
转向速度: 48 deg/s
极速: 65 / 22 km/h
视野: 385m
VK 28.01 – German Tier VI Light Tank Stats
6级轻坦
血量: 610
车体装甲: 50 / 30 / 30 mm
炮塔装甲: 50 / 30 / 30 mm
平均穿深: 132 / 158 / 38 mm
单发伤害: 110 / 110 / 38
装填时间: 4s
开火速率: 15 rounds/min
瞄准时间: 1.9s
每分钟伤害: 1650 HP/min
精度: 0.38
炮塔转速: 44 deg/s
转向速度: 46 deg/s
极速: 64 / 22 km/h
视野: 380m
英国LT MK.D(128)
血量:2000
车体装甲: 200 / 180 / 150 mm
炮塔装甲: 230/ 200/ 180 mm
平均穿深: 246 / 294 / 70 mm
单发伤害: 460 / 460 / 600
装填时间: 4s
开火速率: 15 rounds/min
瞄准时间: 1.9s
每分钟伤害: 老高了 HP/min
精度: 0.38
炮塔转速: 44 deg/s
转向速度: 46 deg/s
极速: 64 / 22 km/h
视野: 380m
In 9.17.1, the report on how much damageenemies caused will be just as detailed as it is for the damage you cause. Thebattle log (located in the bottom left part of the battle HUD by default; canbe moved) will inform you on:
在9.17.1中,敌人造成的伤害报告会和你造成的伤害报告一样详细,战斗日志(在屏幕左下角,和自定义的战斗HUD在一起,可以移除)会通知你
Received damage
受到伤害
Critical hits
零件损伤
Who hit you (vehicle name and type)
谁打的你(坦克名称和种类)
What type of ammo they used (Premium shellshighlighted in a different color, for hits and critical hits, as well as incases when you block it with armor)
他们用的炮弹类型(金币弹会用另外一种颜色显示,同样的,击中零件或者炮弹抵挡也会用不同的颜色标识)
Friendly fire damage or critical hits willalso be displayed in the detailed log, in the same color as the enemy damagelines.
友军伤害也会在日志中显示出来,和敌人造成的伤害是一个颜色
Next is changes for ribbons. Special newribbons will brief you on:
接下来是缎带的变动,新缎带会提示你
The amount of received damage
你所受到伤害之和
The number of critical hits
击穿数
The damage type (caused by shots, fire,ramming, or falling)
伤害类型(被炮打,被火烤,被车撞,还有坠落)
The type and name of the vehicle that hityou
打你的坦克的类型和名字
To avoid spamming you with too manymessages, ribbons for machine gun fire and the detailed log will only displaythe total amount of damage caused by a series of shots.
为了避免你被过多的消息晃瞎狗眼,机枪造成的伤害在缎带和战斗日志上只会以总计数据显示出来
Finally, the ribbon fonts were tweaked tobetter follow the World of Tanks style. Dynamic Damage Indicators style andduration were also adjusted to provide you with just enough time to process it,without getting overloaded with too much data.
最后,缎带字体也调整为坦克世界的风格,动态伤害标识的风格和持续时间也做了调整,来让你有足够的时间处理它,但不会被过多的数据弄得大脑过载
Dynamic Damage Indicators
动态伤害标识
9.17.1 lets you adjust the width of theindicator that signals how much damage you receive and block. Damage to thevehicle’s total HP, damage indicators come in three types:
9.17.1有一个指示器,会显示你受的伤害和扛的伤害,这个指示器你可以改变它的宽度。对坦克总血量造成的损伤可以被标识成三种
Small (1–10% of total HP)
少量伤害(1-10%总血量)
Medium (11–30% of total HP)
中等伤害(11-30%总血量)
Large (30%+ of total HP)
严重伤害(30%+总血量)
These are calculated based on the ratio ofincoming damage to the vehicle’s total HP. Memorizing the numbers isn’t needed;special tooltips in the Settings window will provide you with an explanation.
这些是以总血量来算伤害比的,所以没必要去记那些数字,在设置窗口的特殊提示会给你个解释
By default, dynamic damage indicators areswitched off to optimize the battle HUD. To enable them, simply select theoption in the Settings.
动态伤害标识为了战斗HUD的优化默认是关着的,要打开它,只需要到设置里面选一下就行了
Inflicted Damage
造成伤害
Every battle event can be explained withseveral ribbons. For example, if you damage two vehicles in one shot or withtwo shots in a short interval, the info on damage caused to each tank will bedisplayed on separate ribbons instead of today’s scheme of a single ribbon withthe total damage.
每场战斗都能以少数几个缎带来解释,举个例子,当你一炮打到俩或者是两发间隔特别短,对每台坦克造成的伤害都会显示在单独的段带上,而不是像现在这样一个缎带标了总共伤害
At the same time, unhelpful ribbons will beremoved. For example, when you destroy an enemy vehicle, you don’t really needinfo on the number of critical hits to its modules — the job’s done!
与此同时,没有用的缎带将会被移除,比如当你击毁了一辆敌人坦克,你并不是真的需要知道你打坏了他几个部件——你知道完活了就OK
Settings
设置
You can adjust the battle indicators toyour needs in the Settings panel:
你可以以你的需要在设置面板中改变战斗指示器
Select the info most relevant to you incombat and disable others
选在你在战斗中最有用的,关掉其它的
Completely switch off information aboutreceived damage, critical hits, and blocked damage
Move the detailed log to the upper part ofthe battle HUD, to the right of the allied team list (not recommended for lowresolutions)
完全关掉受到伤害,炮弹击穿和阻挡伤害的信息,把细节日志放到战斗HUD的最上面,队友列表的右边(不建议低分辨率这么干)
With these changes, we want players bothnew and old to make informed choices, so you don’t miss an opportunity tomaximize your contribution in battle. If you have questions, issues orsuggestions not covered here, feel free to share your feedback on our forum.
有了这些变化,我们希望新老玩家做出明智的选择,这样你就不会错过任何一个机会,最大限度地提高你在战斗中的贡献。
Thanks to Zedd7 for sending us this.
感谢Zedd7给我们发来的报道
I think that I spotted several hidden nerfsin the HD 3D model of the E50M.
我认为E50M高清后被偷摸地砍了几刀
* It is taller and longer.
变高了,也变长了
* The mantlet doesn’t touch the turretanymore. It means that you can now inflict damage by hitting the side of thegun.
炮盾不再接触炮塔了,也就是说你打它炮的侧面是可以掉血的
* The UFP loses several degrees ofinclination resulting in a loss of ~10mm in effective armor from the front.
首上丢了几度也就导致了前装甲等效大约掉了10mm
* The commander cupola goes from 150mm to100mm in nominal armor and its base is no longer inclined.
指挥塔由150变成100了,并且连接处也不是倾斜了的了
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