坦克世界2016年3月2日QA
17173 新闻导语
坦克世界2016年3月2日QA
新壁纸地址:
http://worldoftanks.asia/en/news/pc-browser/21/desktop-wallpaper-mar-amx-foch-155/
-Thereis a bug that when players change Domination/Rampage mode it doesn’t allow themto press ready after selecting a tank (crew transfers while playing those modesseem to be causing the same), Dev team is aware of it.
-在玩家选军团模式的时,选好坦克后会出现一个无法点击“准备”的bug(换车组也有这个bug),开发团队已经注意到这个问题了
-Storm says that the team is focused on game balance, old problems and oldpromises.
- storm说目前团队的工作重心是游戏平衡,处理老问题,和回收旧卫星
-Russians players are sceptic and surprised that Storm suddenly becameextremely polite, Storm says that he decided to change this year and hopes toprove it.
- storm最近变得非常非常非常的文雅客气,这让俄罗斯玩家感觉非常可疑+不解。Storm自己说他希望今年能有些变化,并保持下去
-On players complains and requests to increase the number of maps, Storm saysthat its more likely that WoT will have less maps in the future. Less butbetter.
-关于玩家抱怨以及要求增加地图数量的事,storm要泼冷水了,他说目前看来坦克世界的地图将会越来越少,少而精,才是坠吼滴
-A player complained that he doesn’t like the new sounds and asked if waspossible to add the old sounds as an option in settings, Storm says its notpossible because 2 different schemes are difficult to maintain.
-有个玩家抱怨说他不喜欢新的音效,表示能不能把老音效作为一个可选项放在游戏里。Storm说不行,因为两套的维护成本太高了
-There is a 9.13 bug that doesn’t allow players to preview theirClan Camouflages, Dev team is aware of it.
- 9.13有个bug,玩家无法预览自己的军团涂装,开发团队已经发现这个问题了
-There is a surprising amount of complaints fromexperienced players who enjoy to play low tier battles, about the upcomingmodule simplification of low tier vehicles. Storm says that with was a longdesired and coordinated decision with the sole intent to facilitatebambi/beginner players. Russians players proceeded to show pictures of peoplewith less advanced mental development asking if that’s what WG think ofbeginners.
- 在放出大量简化低级车配件的计划(没收了一堆屠幼装备)后,有一大群毛服老司机抱怨。Storm认为这是萌新长期关怀计划的一部分,而老司机们做了一堆讽刺图来嘲讽WG把新手都当智障看
-Stalingrad, Kharkov and Windstorm have shown worse performance(fps) than other maps at medium settings.
- ***格勒,蛤尔科夫,冬季小镇荣膺fps最差地图三强(中等配置下)
-WG has considered and deemed acceptable that maps bay havedifferent performances due to a variety of reasons. Also, each map is tested onall presets and configurations since 9.1. The team also continuously focuses onimproving FPS.
- WG认为费舍尔湾FPS的表现差异巨大是多方面原因造成的。另外自从9.1以后,每张地图都在所有配置下测试过,开发者会继续努力提高FPS
-Dev team is aware of the minimap bug that stays locked on thelocation where the player’s tank got destroyed after switching to a teammateview.
- 开发者已经注意到小地图有个bug,在死亡之后切换到队友视角的时候,小地图依然会锁定在自己的尸体上
-Storm shown a screenshot on how the T29’s Turrets 127 mm side armor sightly “crawled” tothe roof:
- storm放了个对比图,看看T29的127mm炮塔侧面装甲是怎么“长”到头顶的
-Stormsays that SuperPershing’s Spring Equilibrator in-gamemodel isn’t like in these pictures due to technical limitations of the tank animation elements:
- Storm说超级潘兴的模型在春季的修改过后并不像图片中的这样,是因为受到坦克动态元素的限制
-Aplayer reported that there is a bug where the cap circles are going MIAand resurfacing in areas meant for other mode (Encounter), unsure if Devteam is aware of it and there wasn’t a final answer given to him:
-有一个玩家发现了个bug:基地圈不见了,地形也渲染了其他模式下的地形(遭遇战变成了夺旗战的圈),目前不知道开发者是否了解,也没有人正式回复他
Last week in Amsterdam at Casual Connect Europe conference, Mohamed Fadl, Wargaming esports chief spoke about World of Tanks on E-sports:
上个星期WG的首席电竞官****-法蒂,在阿姆斯特丹的某个会议上解释了坦克世界在电竞上的情况:
“We invested $32 million just into the top level of our esports initiative — not even on the whole infrastructure.”
我们花费了3200万美元在我们最尖端的电竞组织和赛事上,这还不算在整个电竞生态圈上的花费
“We spent $10 million the first year in 2012. We started to stream it out and said, ‘Guys, are you happy with esports?’ But we realized quite quickly that we were far from [figuring it out] because we had no idea what esports is.”
在电竞项目的第一年,也就是2012年,我们花费了超过一千万美元,然后开始对电竞项目开始直播,问我们的观众“你们对电竞项目满意吗?”但是我们很快就意识到我们离成功还很远,因为我们对电子竞技的了解还不够深。
RG: Maybe some research on the matter before spending 32 Million Dollars on it would have been a logical idea?
RG的评论:也许WG在花3200万之前应该先做些一些预研?
“We have a financially strong audience, but a lot of them don’t know what esports is,” “They are older gentlemen. They’re not spending all their time on Twitch. This posed an interesting challenge because we didn’t know how — or if — we should be appealing to them with esports.”
我们的玩家经济基础很好,但是他们中的很多人并不知道什么是电子竞技。他们都是些年纪较大的绅♂士。他们不会在twitch(国外的直播网站)上花很多时间。这对我们而言是个挑战,因为我们不知道如何,乃至应不应该,让电子竞技项目对他们来说变得更加有趣。
About being on the right path: “Sadly, I can’t say we are there yet,” “Far from it. Our esports is 7-vs.7, but our core gameplay is 15-vs.15. So when a player goes to watch it, they sometimes have no connection to it because it isn’t the game they play.”
那么什么才是正确的道路呢?悲伤的是,我们还远远不在成功的路上。我们的比赛是7v7,但是玩家们玩的却是15v15。所以当一个玩家开始观看电竞比赛时,他很难把比赛和他平时玩的游戏联系起来。
“If you [promote esports] to your audience, your most hardcore players will be interested,” “But the big audience on Twitch that has no clue about World of Tanks, they get enjoyment from the entertainment factor. This is my biggest advice. Focus on that.”
当然如果你把坦克世界的电竞项目推广给观众,大部分的坦克世界核心玩家总是会有点兴趣的。然而twitch上大部分的人都不知道坦克世界是什么,他们只会关心这游戏能不能给他们带来乐趣。我的建议是我们应该从这方面入手。
“The evolution is happening,” “We can’t control it. Twitch, YouTube Live, and Hitbox have created a new type of entertainment. If we don’t adapt to this audience, we will miss out on a lot.”
变革正在发生,我们掌握不了电竞(以及直播)的发展,twitch,油土鳖live以及Hitbox(以上都是直播网站)创造了新一类的娱乐项目(直播),如果我们不能与时俱进,我们必将失败。
“Esports as a publisher enables us as a brand to build an entertainment source of tomorrow,”
电子竞技,作为一个新的发展方向,将带我们走向新一代娱乐业的明天。
“We don’t make money from selling tickets,” “We don’t monetize there. We monetize through the player journey. We give content that is created and digested by everyone.”
我们卖票子赚不了钱,我们也不打算靠卖票赚钱,我们靠玩家的参与赚钱。我们将让任何人都有机会参加到我们电竞项目的发展中来,享受电竞。
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