1号Q&A:砍车总是通过改变地形阻力实现

2015-07-01 23:01:20 神评论

17173 新闻导语

-AccordingtoStorm,decreasingterrainresistanceby20percenthasaboutthesameeffectonvehiclemobilityasifthehorsepowerofthevehiclewasincreasedby20p

- According to Storm, decreasing terrain resistance by 20 percent has about the same effect on vehicle mobility as if the horsepower of the vehicle was increased by 20 percent;

根据Storm,地形阻力减少20%和引擎功率提升20%对机动的提升效果差不多

- Storm answering why developers (when buffing or nerfing) are usually conducted by changing terrain resistance: changing the vehicle engines requires a special kind of conversions in the game engine, making it difficult to do just so without risking potential bugs, terrain resistance is much easier;

Storm回答了为何开发者们加强或者砍车的时候总是通过改变地形阻力来实现:改变战车引擎功率需要一种特殊的转换,而且很难做到,为了不冒风险引发潜在bug,改变地形阻力就容易多了

- Terrain resistance buff is according to Storm effectively the same as engine horsepower buff;

根据Storm的第一条,加强地形阻力和加强功率效果是差不多的

- Storm regarding a number of bugs in common test: "So the test should be without bugs? What would be its purpose then?"

Storm对于CT中的一系列bug:“所以测试就应该没有任何bug?那测试是为了啥?”

- Storm reacting on a claim that shadows reduce FPS in WoT too much: "There are no shadows in any game without performance cost. They always reduce FPS. In all games."

Storm对于WOT中阴影效果降低帧数太多的抱怨:“没有一个游戏中的阴影效果不以牺牲一定表现为代价。在任何游戏中都是降低帧数的。”


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