17号Q&A:关于远距离炮弹散步的解释
17173 新闻导语
16.2.2015PostedonFebruary16,2015bySilentstalker—124Comments↓Helloeveryone,大家好~abunchofarticlesforyoutosee,ifyouareinterested.First,thereisan
16.2.2015
Posted on February 16, 2015 by Silentstalker — 124 Comments ↓
Hello everyone,
大家好~
a bunch of articles for you to see, if you are interested. First, there is an interview with Armored Warfare chief developer, Richard Taylor. Nothing much there, but still, interesting.
有一大堆有意思文章你们可以去看看,一是对AW首席开发者Richard Taylor的访谈
Secondly, there’s a 0.9.6 update for the useful region changer mod – if you want to play in the US and RU with EU client for example, it comes in handy. It’s no roaming though, you still need separate accounts.
二是翻墙插件有了9.6版——如果想用欧服客户端去美服或毛服,那么还是有点用的,但这并非漫游,还是得创建账号(国服别想了)
Third, there’s a couple of articles on Overlord’s blog – by David “Listy” Lister about Project Foil, UK’s line of rocket launchers and a sort of legend about one Turkish corporal, who fired the Big Guns during the Dardanelles breakthrough.
三是Overlord博客上的一些文章——“铝箔计划”by David “Listy” Lister是关于英国的火箭发射器的,还有一些有关一个土耳其下士的传说,他在Dardanelles突破时发**巨炮
- the fact that there won’t be LT9 and LT10 does not mean that LT8 tanks are equal to MT10 or HT10 in combat, it means they are the best scouts in the game (best suited for the role)
没有9-10级LT并不意味着8级LT能等同于10级HT或MT在战斗中的作用,而意味着他们是游戏中最好的侦察兵(最适合这个角色)
- on long distances, the coordinates of tanks are not accurate, because they get updated only once in a while to optimize server traffic and therefore, they are “estimated” by the client before they get updated by the server again. That can lead to cases, where you shoot at very long distance, but the target is “no longer there” because its position changed server-side, but not client-side due to infrequent (relatively) updates. This can lead to a “ghost shell” effect on long distances, when the player sees the shell pass through the target, while on the server, the target is already somewhere else.
在远距离上坦克的坐标不准确,是因为每个一小段时间才会从服务器更新数据(以优化服务器流量),因此坐标在下一次更新前都是由客户端“预计”出来的。这就会导致当你射击远距离的敌人时,敌人已经不在那里了,因为他在服务器端的位置已经不在那了,而在你的客户端上由于更新不够及时导致还在那。这就导致了远距离“幽灵炮弹”的问题,即你看着炮弹穿过目标,而实际上目标已经不在那里了
- Q: “I suggest removing arty from the servers for a month and then analyse the results!” A: “I will write this proposal to SerB…” (SS: this is sarcasm. I hope.)
Q:“我建议移除火炮一个月然后分析下结果!”A:“我会转告给SerB的。。。”(SS:但愿这只是讽刺)
- a player has a feeling that after 9.6, shells started flying slower. Storm states it’s just his feeling.
有熊孩子感觉9.6后炮弹飞得更慢了。Storm说那只是他的感觉:P
- the fact that from 9.6, the rule that open-topped vehicles have more viewrange was cancelled does NOT mean that open-topped vehicles will be able to mount ventilation
从9.6开始敞篷车视野优势的取消并不意味着允许你装通风
- Israeli Merkava Mk.I will most likely not appear in WoT, the problem does not seem to be the gun, but the fact that there’s no tree to put it in
以色列的梅卡瓦Mk.I估计不会加入游戏,问题不在于炮,而在于没科技树可以加入(总之不会加入)
- introducing two shell distributions (one for unaimed aim circle and one for fully aimed aim circle) would introduce more camping (SS: as in, everyone would want the critical accuracy advantage)
加入两种炮弹散布(一种没缩完,一种缩完后)会导致蹲得更厉害(谁都愿意打得更准)
- German gun penetration used in the game is based on Soviet penetration tables (and methods) at distance of 100 meters
游戏中德国炮的穿深是基于苏联在100m处的穿深表和计算方法
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