【情报组】选择性失明也是平衡的一环

2017-11-05 10:55:14 神评论

17173 新闻导语

坦克世界【情报组】选择性失明也是平衡的一环

外国人民多奇志

大家好,今天的情报就由我给大家带来

本次的情报可以分成两部分

1、9.20.1的新分房系统

2、美服WG对于超级征服者在测试服二测加强的说法

Have you ever played Himmelsdorf against a team that has more heavies than you? Or perhaps, you’ve watched victory slip from your fingers on an open map simply because the other camp was lucky enough to have more medium tanks in their ranks. Update 9.20.1 clamps down on these frustrating scenarios by adding an extra parameter to the matchmaker: vehicle combat roles.

你们有没有遇到过在锡城对面重车比你们多的情况?或者,在平原图对面因为轻车比你们多而开局GG的情况?在9.20.1里,这种令人头大的场景就会大量减少了,因为我们在分房系统上加了一些数据:坦克们在战斗中的角色。

Simply put, we taught the matchmaker to see the difference between the Maus and IS-7, for example. Now, it balances them separately. To create two evenly assembled teams, it would place the former against other heavily armoured tanks (the E-100, Type 5 HEAVY, etc.), while the IS-7 gets to face the likes of the Т110Е5 and FV215b. Let’s take a closer look!

举个简单的栗子,我们教会了分房系统鼠爷和伊斯7的(角色上的)区别。所以,现在在平衡时就会分开来算。分房的时候系统就会均衡的分队,重甲车对重甲车(鼠爷,五重,甚至还有100),而伊斯7就会面对像高达或者215b这样的车。让我们再讲细一点吧。

How does it work?

Along with balancing teams by vehicle classes (artillery, light tanks, and tank destroyers) and Platoons, the matchmaker now looks into the intended roles each tank plays in combat and ensures each side has a similar number of vehicles that play the same role. Of course, their exact number might differ, but this difference is one vehicle at the most.

所以到底是咋回事儿呢?

除了通过坦克类型(LT、MT、HT、TD和SPG)和组队来平衡队伍以外,现在分房还会通过坦克在战斗中扮演的角色来确定每一边有相同数量的坦克扮演这同样的角色。当然,不一定会完全相同,但不会超过一台。

Essentially, the newly-added parameter balances out the number of autoloaders, well-protected TDs, and assault heavy tanks across teams. By distributing them evenly between the two camps, the improved matchmaker addresses another frequent concern of yours. Medium and heavy tanks are no longer distributed randomly. With classes split into smaller groups that unite vehicles with a district play style, medium tanks with a certain role are pitted against each other. The same with heavies. So you can forget about one-sided matchups with, let’s say, five Bat.-Chats duking it out with five Mauses on Steppes.

首先,最新加入的数据会平衡弹夹车,重甲TD,还有突击型HT在每队的数量。把他们均衡的分到两边队伍里,以解决另一个你们最担心的问题。MT和HT不再是随机分配的了。系统会把同一个类型不同角色的坦克分开,相同角色的MT互相对抽。HT同理。所以你们以后可以忘掉那些一边倒的局势,比如,五只猹猹跟五只老鼠在蛮荒之地闪客快打。

We put in extra effort to make sure balancing by a vehicle’s role does not affect the overall speed of matching. So worry not, the wait time won’t change. What should improve is the overall quality of matches as vehicle roles lower the chance of a team gaining the upper hand through sheer luck. At the same time, team setups aren’t mirrored, so every battle is a unique experience where the final outcome depends largely on tactics and teamplay.

我们也放了很大的力气在分房时间上以保证不会受到影响。所以别担心,排队等待时间不会变的。这些分房的数据理论上会改进每盘总体的分房质量以减少因为车型问题而导致一边倒的局势。与此同时,两边的车型并不是镜像的,所以每场战斗都是特别的经历并且最后的结果绝大部分都会取决于个人技术与团队配合。

Finally, the matchmaker tries to ensure teams are evenly assembled regarding the number of Platoon players and their vehicle tiers—its primary goal. However, it currently doesn’t balance Platoon vehicles by roles. Instead, it evens out the matchups by adding standalone vehicles to teams—if the current queue composition allows for it with no increase in the wait time. For example, if a team has a Platoon of autoloader medium tanks, the matchmaker places it against a Platoon of medium tanks. Then, it tries to add standalone autoloader tanks to the other team to even out their chances at victory. If there are no autoloaders in the queue, it will create a battle to avoid longer wait times.

终于,分房系统尝试让组队玩家数量与车辆等级平等了 - 这也是最初的目的。然而,目前还不会平衡组队车辆的角色。取而代之的是拖来单野玩家来进行平衡 - 这么做也是为了不让排队等待的时间变得更久。栗如,如果一边有组队的弹夹MT,那么分房系统就只会让另一边有组队MT(但不一定有弹夹)。然后再把单野的弹夹车拉过来以保持两边车型不失衡。如果没有弹夹车在排队的话,为了避免更长的等待时间,分房就不会再找弹夹车了。

Vehicle Roles

If you look at the way light tanks and arty fight, there’s no immediate value in breaking these two classes into smaller packs grouped around a certain role. Light tank gameplay is built around scouting, and that’s the role they all share, regardless of whether they remain completely still to spot enemies or zoom around the map. A particular set of LTs won’t make the enemy team superior to yours as long as both of you have them in similar numbers, and the matchmakers ensure you do. It’s the same story with SPGs: they all play as long-range support vehicles.

车辆角色

如果你看看LT和火炮,乍眼一看好像看没法进一步去细分出不同的角色。LT的玩法就是建立视野圈,这是他们共有的角色,撇开他们是点亮敌人还是自处晃悠的玩法不谈,只要两遍有相同数量的LT,就不会出现对面比你们占优的情况,并且分房也保证了这点。对于火炮也是一样的:都是长距离支援车辆。

Having analysed the key parameters and combat performance of TDs, medium and heavy tanks, we outlined primary roles for each class at Tiers VIII–X. The structure you see below is not final. We want to hear your thoughts on the classification and criteria we put at its core (armour, firepower, and mobility). Following your feedback, we might revise it and consider introducing roles for mid to lower tiers.

在研究完TD们的关键数据和战斗表现后,MT和HT,我们概括了在8到10级每个车型的主要角色。下面的列表不是最终版本的。我们想倾听你们对于我们核心的分类和标准(装甲、火力、还有机动)。通过你们的反馈,我们可能会重做并且考虑将此实装至中级到低级房。

But Wait, There’s More

Improvements to the matchmaker don’t end with the introduction of vehicle roles. Along with adding them, we addressed some of your most vocal requests:

诶你别跑,我还没讲完呢

分房系统的改进不会因为车辆角色的建立而终止。随着他们的加入,我们也顺便处理了下你们经常BB到的一些要求:

Better chances of getting ranked at the top of the list for Platoon players:

Initially, their chances of playing at the top were reduced to avoid upsetting scenarios with Platoons singlehandedly deciding the battle outcome. In direct response to community feedback, we’re raising them slightly so that you and your Platoon mates can fight at higher tiers once in a while. This won’t cause any drastic changes to the state of Random Battles, but offers a more varied experience to Platoon players.

组队玩家当班长的几率调高一些:

最初,为了避免组队的人直接决定这场战斗的结果这种令人头大的情况,我们把组队的人当班长的几率调低了。在论坛的直接反馈里,我们将这一几率稍微的往上升了那么一点儿,所以现在你和你的炮友可以更少的被拉去当RBQ。这不会很大的影响野队的数据,不过让组队玩家的游戏体验更好。

Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes: You might have noticed that heavy and medium tanks would end up in single-level battles way too often, while arty and TDs tended to get ±2 and ±1 setups. We tweaked the matchmaker, evening out the odd for all vehicle classes.

让不同的车型拥有相同的几率进357分房的高/中/低房:你们可能已经注意到了HT和MT进入单级房的几率太频繁了,与此同时TD们和火炮们都更倾向与进5/10和3/5/7房。我们改动了下分房,将这些几率摊平了。

Optimized team assembly logic: After some extra tuning, you’ll see more 3/5/7 and 5/10 teams, which should provide for a more enjoyable experience.

优化分队逻辑:通过一些额外的调整,我们现在可以更多的进到3/5/7和5/10房了,这样应该能提高游戏体验才对。

More Grand Battles: We increased the chance of getting matched in a Grand Battle, so that more players could playtest the new format.

更多的大战场模式:我们增加进入大战场模式的几率,所以现在有更多的人可以试试这个新模式。

接下来这条情报本来是当时WGNA官网发的一篇关于超级征服者在超测服加强的事儿(具体数据之前就提到过了),我本来没想翻译的(毕竟都是废话),不过发现了一些华点,就翻过来给大家看了

There was a little dust up across the forums during Common Tests as many of you came forward arguing that the Super Conqueror wasn’t tier X material. Designed as a natural step-up from the Conqueror, the new Brit performed well, but failed to impress, especially in comparison to the FV215b, known for its great firepower.

现在在论坛上有点儿骚动,因为你们有很多人认为超级征服者就不像个10级车。这车就是从征服者直接魔改来的,这台新车表现良好,但是特征不够明显,尤其是相对于以超强火力出名的215b。

Reports of the Super Conqueror’s fairly moderate durability only fueled the discussion. Although the newcomer had solid protection for an assault heavy tank (comparable to that of the American T110E5), it proved not enough to survive a battle, seriously undermining its performance in an assault role. In response to your feedback, we revised the Super Conqueror’s gun parameters and durability.

大家都在吐槽超级征服者相当平庸的血量。虽然这位萌新作为突击型HT也有不错的防护能力(相比高达来说),但还是被证实了在战场上生存力不足,沉重的打击了其在突袭角色的表现。以回应你们的反馈,我们加强了超级征服者的主炮数据和血量。

Now, you can send more shells the enemy’s way, dealing greater damage. To gear it up for a more active role, we also improved its gun stabilization, raising your chances at landing a precise shot on the move or right after you stop.

现在,你们可以社得更快,打出更多的伤害。为了让这成变成一台更活跃的角色,我们还加强了其火控,以提升你们在移动或者急停射击时的命中率。

Durability should go up, too, as the Super Conqueror gets a larger HP pool (now comparable to the FV215b, bearing in mind the Super Conqueror’s armor, of course) and improved gun depression (now set at -10°). You’ll find it easier to go hull down, poking over ridges or hills to hide your vulnerable lower front plate, get a shot off, and then pop back into cover so that enemies have a hard time hitting your weak spots.

血量当然也得加,在超级征服者更**的同时(相比起215b来说,别忘了超级征服者的装甲也比215b强),其俯角也加到-10度了。你将会发现这车更方便卖头,在山上或者坡上偷炮时也更容易藏起你那贵重的裤裆,摸一炮,然后溜回掩体,让敌人更难命中你的弱点。

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