【超测资讯】新版 9.20.1 中分房系统的改善

2017-10-29 18:26:45 神评论

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坦克世界【超测资讯】新版 9.20.1 中分房系统的改善 | Update 9.20.1 Matchmaker Improvements

Update 9.20.1 Matchmaker Improvements

新版 9.20.1 中分房系统的改善

Have you ever played Himmelsdorf against a team that has more heavies than you? Or perhaps, you’ve watched victory slip from your fingers on an open map simply because the other camp was lucky enough to have more medium tanks in their ranks. Update 9.20.1 clamps down on these frustrating scenarios by adding an extra parameter to the matchmaker: vehicle combat roles. Simply put, we taught the matchmaker to see the difference between the Maus and JS-7, for example. Now, it balances them separately. To create two evenly assembled teams, it would place the former against other heavily armoured tanks (the E-100, Type 5 HEAVY, etc.), while the JS-7 gets to face the likes of the Т110Е5 and FV215b. Let’s take a closer look!

你有没有过在 Himmelsdorf 对上重型坦克比我方还要多的队伍?或许,你只是因为对方幸运地在开阔地图上拥有更多中型坦克,所以就只能看着胜利从自己指间溜走。 9.20.1 更新透过在分房系统中加入额外参数:战车战斗角色,来全力阻止这些令人沮丧的局面。简单举例来说,我们教会分房系统看出 Maus 和 JS-7 之间的差异。现在它会个别去平衡它们。为了要建立两支组合平均的队伍,会让前者对付其它重装甲坦克 (E-100、Type 5 HEAVY… 等),而 JS-7 则要面对像 T110E5 和 FV215b 类型战车。让我们来好好地仔细看看!

How does it work?

它是如何运作的?

Along with balancing teams by vehicle classes (artillery, light tanks, and tank destroyers) and Platoons, the matchmaker now looks into the intended roles each tank plays in combat and ensures each side has a similar number of vehicles that play the same role. Of course, their exact number might differ, but this difference is one vehicle at the most.

除了按照战车种类(自行火炮、轻型坦克、以及自行反坦克炮) 和“组队玩家”来平衡队伍外,分房系统现在会考虑每辆坦克在战斗中的预期角色,并确保每边发挥相同作用的战车数量相近。当然,它们的确切数量可能有所不同,但这个差异最多就一辆。

If you need a refresher on how the matchmaker works ?

The State of Matchmaking 9.18 !

要了解分房机制怎么运作?

9.18 老版的分房机制!

3 / 5 / 7 分房模式 ( 7 种 )

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5 / 10 分房模式 ( 3 种 )

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15 分房模式 ( 1 种 )

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http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/NlLbMFblDeyrhos.jpg

Essentially, the newly-added parameter balances out the number of autoloaders, well-protected TDs, and assault heavy tanks across teams. By distributing them evenly between the two camps, the improved matchmaker addresses another frequent concern of yours. Medium and heavy tanks are no longer distributed randomly. With classes split into smaller groups that unite vehicles with a district play style, medium tanks with a certain role are pitted against each other. The same with heavies. So you can forget about one-sided matchups with, let’s say, five Bat.-Chats duking it out with five Mauses on Steppes.

We put in extra effort to make sure balancing by a vehicle’s role does not affect the overall speed of matching. So worry not, the wait time won’t change. What should improve is the overall quality of matches as vehicle roles lower the chance of a team gaining the upper hand through sheer luck. At the same time, team setups aren’t mirrored, so every battle is a unique experience where the final outcome depends largely on tactics and teamplay.

Finally, the matchmaker tries to ensure teams are evenly assembled regarding the number of Platoon players and their vehicle tiers—its primary goal. However, it currently doesn’t balance Platoon vehicles by roles. Instead, it evens out the matchups by adding standalone vehicles to teams—if the current queue composition allows for it with no increase in the wait time. For example, if a team has a Platoon of autoloader medium tanks, the matchmaker places it against a Platoon of medium tanks. Then, it tries to add standalone autoloader tanks to the other team to even out their chances at victory. If there are no autoloaders in the queue, it will create a battle to avoid longer wait times.

基本上,新加入的参数会平衡两队的弹仓式自动炮战车、防护良好的自行反坦克炮、以及突袭型重型坦克的数量。透过把它们平均分配到两边阵营,改善后的分房系统解决了另一个各位常挂心的问题。中型和重型坦克不再随机进行分配。随着车种因游戏风格划分而统一把战车分成更小的群组,具有一定角色的中型坦克就会彼此对立。重型坦克同理。所以你可以把一面倒的组合给忘了,例如说,五辆 Bat.-Chat 和五辆 Maus 在草原上大打出手。

我们注入更多努力以确保按照战车角色的平衡,不会影响到配对的整体速度。所以不用担心,等待时间不会改变。应该会改善的是整体比赛品质,因为战车角色会降低队伍纯粹靠运气来取得上风的机率。与此同时,不再镜射队伍的配置,所以每场战斗都会是独一无二的体验,而战术和团队合作将会大致决定最后的结果。

最后,分房系统会尽量确保两队有均等的“组队玩家”玩家数、及其战车阶级──这是主要目标。然而,目前它没有按照角色来平衡“组队玩家”战车。相反的,它可以透过将单独战车增加到两队来平均配对──如果不会增加当前伫列组合的等待时间就会这么做。举例来说:如果队伍有一支拥有弹仓式自动炮的中型坦克“组队玩家”,分房系统就会让它去对付一支中型坦克“组队玩家”。然后,试着把拥有弹仓式自动炮的单独坦克加到另一队来使获胜机会均等。如果伫列里没有自动装填的战车,就会建立战斗以避免等待时间太久。

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Vehicle Roles

战车角色

If you look at the way light tanks and arty fight, there’s no immediate value in breaking these two classes into smaller packs grouped around a certain role. Light tank gameplay is built around scouting, and that’s the role they all share, regardless of whether they remain completely still to spot enemies or zoom around the map. A particular set of LTs won’t make the enemy team superior to yours as long as both of you have them in similar numbers, and the matchmakers ensure you do. It’s the same story with SPGs: they all play as long-range support vehicles.

TDs, medium and heavy tanks are a whole other story. Let’s take medium tanks with powerful guns and moderate armour, for example. These are designated support vehicles. Their peers, with strong protection but average mobility and firepower perform best in an attack role. There’s a whole bunch of medium tanks sporting autoloader guns, and they can dismantle an enemy in no time. Finally, others perform equally well in more than one role, which makes them fairly universal.

Having a.n.a.lysed the key parameters and combat performance of TDs, medium and heavy tanks, we outlined primary roles for each class at Tiers VIII–X. The structure you see below is not final. We want to hear your thoughts on the classification and criteria we put at its core (armour, firepower, and mobility). Following your feedback, we might revise it and consider introducing roles for mid to lower tiers.

如果你仔细观察轻型坦克和自行火炮的战斗,按一定角色去细分这两种车是没有直接价值的。轻型坦克的玩法着重在侦察,因此那就是它们共通的角色,和它们是否能完全侦察出敌人或高速四处跑无关。只要你们有相似的数量,特别组成的轻型坦克不会使敌方队伍比我方更具优势,而分房系统能向你保证这一点。这和自行火炮同样一回事:它们全都扮演着远程支援的战车。

自行反坦克炮、中型和重型坦克完全是另一回事。让我们拿配有强大坦克炮和一般装甲的中型坦克来举例。这些战车被指定为支援战车。防护力坚固、但移动力和火力普通的同侪,却擅长扮演攻击角色。有一群装有弹仓式自动炮的中型坦克,可以很快地拆解掉敌人。剩下的中型坦克,在不止一种角色的表现上都同样出色,这也使它们相当多才多艺。

在分析过自行反坦克炮、中型和重型坦克的关键参数和战斗表现后,我们大概列出各车种在 VIII–X 阶的主要角色。你在下面看到的并不是最终安排。我们希望听听你对我们根据其核心 (装甲、火力、以及移动力) 所做的分类和标准之看法。根据你的反馈,我们可能会对其进行修订和考虑对中低阶也推出战斗角色的作法。

轻坦

8级LT

WZ-132

BAT-CHATILLON 12 T

M41 WALKER BULLDOG

LTTB

HWK 12

LEKPZ M 41 90 MM GF

9级LT

AMX 13 90

WZ-132A

T-54 LTWT.

T49

SPAHPANZER RU 251

10级LT

WZ-132-1

AMX 13 105

T-100 LT

XM551 SHERIDAN

RHEINMETALL PANZERWAGEN

中坦

8级1类MT

OBJECT 416

INDIEN-PANZER

PANZER 58 MUTZ

M4A1 REVALORISE

AMX CHASSEUR DE CHARS

STA-1

STA-2

TVP VTU KONCEPT

8级2类MT

T69

LORRAINE 40 T

8级3类MT

T-54 FIRST PROTOTYPE

T26E4 SUPERPERSHING

CENTURION MK. I

FV4202

PRIMO VICTORIA

8级4类MT

STG

STG GUARD

PANTHER II

PANTHER MIT 8,8 CM L/71

M26 PERSHING

T95E2

M46 PATTON KR

T25 PILOT NUMBER 1

CHIEFTAIN/T95

59-PATTON

TYPE 59

T-34-3

T-44

T-44-100

T-34-2

9级1类MT

LEOPARD PROTOTYP A

AMX 30 1ER PROTOTYPE

TYPE 61

9级2类MT

T54E1

BAT-CHATILLON 25 T AP

SKODA T 50

9级3类MT

T-54

OBJECT 430 VERSION II

E 50

9级4类MT

M46 PATTON

CENTURION MK. 7/1

WZ-120

T 55A

10级1类MT

LEOPARD 1

AMX 30 B

STB-1

10级2类MT

BAT-CHATILLON 25 T

TVP T 50/51

10级3类MT

OBJECT 907

OBJECT 430

E 50 AUSF. M

T-22 MEDIUM

M48A1 PATTON

10级4类MT

M60

T95E6

CENTURION ACTION X

T-62A

OBJECT 140

121

121B

重坦

8级1类HT

KV-4

KV-5

VK 100.01 (P)

M6A2E1

CHRYSLER K GF

AMX M4 MLE. 49

O-HO

OBJECT 252U

OBJECT 252U DEFENDER

KV-4 KRESLAVSKIY

8级2类HT

AMX 50 100

EMIL I

8级3类HT

T32

T34

T34 B

FCM 50 T

CAERNARVON

JS-3

JS-6

JS-5 (OBJECT 730)

JS-3A

TIGER II

VK 45.02 (P) AUSF. A

LOWE

T26E5

WZ-111

110

112

9级1类HT

ST-1

VK 45.02 (P) AUSF. B

E 75

MAUSCHEN

TYPE 4 HEAVY

9级2类HT

AMX 50 120

EMIL II

9级3类HT

M103

CONQUEROR

T-10

WZ-111 MODEL 1-4

10级1类HT

JS-4

MAUS

E 100

PZ.KPFW. VII

VK 72.01 (K)

TYPE 5 HEAVY

10级2类HT

T57 HEAVY TANK

AMX 50 B

KRANVAGN

10级3类HT

WZ-111 MODEL 5A

FV215B

JS-7

OBJECT 260

T110E5

SUPER CONQUEROR

113

反坦

8级1类TD

ISU-152

SU-101

AMX CANON D'ASSAUT 105

WZ-120-1G FT

FERDINAND

JAGDPANTHER II

8,8 CM PAK 43 JAGDTIGER

T28

T28 PROTOTYPE

AT 15

WZ-111-1G FT

ISU-130

8级2类TD

RHM.-BORSIG WAFFEN.T.RAGER

RHEINMETALL SKORPION G

CHARIOTEER

UDES 03

STRV S1

8级3类TD

AMX AC MLE. 48

9级1类TD

JAGDTIGER

OBJECT 704

T30

T95

TORTOISE

WZ-111G FT

SU-122-54

9级2类TD

WAFFE.AGER AUF PZ. IV

FV4004 CONWAY

STRV 103-0

9级3类TD

AMX 50 FOCH

10级1类TD

OBJECT 268

T110E4

T110E3

WZ-113G FT

OBJECT 263

10级2类TD

GRILLE 15

STRV 103B

10级3类TD

AMX 50 FOCH (155)

AMX 50 FOCH B

FV215B (183)

JAGDPANZER E 100

FV4005 STAGE II

火炮

8级SPG

SU-14-2

M40/M43

LORRAINE 155 MLE. 51

FV207

G.W. TIGER (P)

9级SPG

212A

G.W. TIGER

FV3805

BAT-CHATILLON 155 55

M53/M55

10级SPG

T92 HMC

OBJECT 261

G.W. E 100

BAT-CHATILLON 155 58

CONQUEROR GUN CARRIAGE

But Wait, There’s More

等等,还有更多

Improvements to the matchmaker don’t end with the introduction of vehicle roles. Along with adding them, we addressed some of your most vocal requests:

Better chances of getting ranked at the top of the list for Platoon players: Initially, their chances of playing at the top were reduced to avoid upsetting scenarios with Platoons singlehandedly deciding the battle outcome. In direct response to community feedback, we’re raising them slightly so that you and your Platoon mates can fight at higher tiers once in a while. This won’t cause any drastic changes to the state of Random Battles, but offers a more varied experience to Platoon players.

Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes: You might have noticed that heavy and medium tanks would end up in single-level battles way too often, while arty and TDs tended to get ±2 and ±1 setups. We tweaked the matchmaker, evening out the odd for all vehicle classes.

Optimized team assembly logic: After some extra tuning, you’ll see more 3/5/7 and 5/10 teams, which should provide for a more enjoyable experience.

More Grand Battles: We increased the chance of getting matched in a Grand Battle, so that more players could playtest the new format.

We put a lot of work into these improvements, and are excited to hear what you think about them. Your input is crucial as we continue evolving the matchmaker. So be sure to leave any suggestions or questions you might have on the forum.

分房系统的改善并不会随着战车角色的推出就结束了。除增加了这些之外,我们还解决了一些各位强烈表达的诉求:

“组队玩家”玩家有更好的机率能排到名单上层:起初为了要避免“组队玩家”影响定局的状况,所以降低它们排到上层的机率。为了要回应社群的反馈,我们把它们稍微提高了一些,如此一来你和“组队玩家”战友偶尔可以在较高的阶级中战斗。这不会对随机战斗状况造成任何剧烈改变,却可以提.供“组队玩家”玩家更多样的体验。

不同车种有相同的机率会排到名单的上/中/下层:你也许已经注意到重型和中型坦克太常进到只有单一阶级的战斗,而自行火炮和自行反坦克炮却偏向进到± 2 和±1 的配置。我们调整了分房系统,让所有车种的机率都能均等。

将队伍组合的逻辑运算最佳化:经过一些额外微调后,你会更常看到 3/5/7 和 5/10 队伍,这应该能提.供更愉快的体验。

更多大战斗:我们提高了大战斗的配对机率,如此一来就有更多玩家能试玩到这个新机制。

我们注入了大量心力到这些改善,因此很期待能听见你对它们的想法。你的意见对我们来说非常地重要,因为分房系统还在不断地发展中。所以请务必要到论坛上留下任何意见或是你有的任何疑问。

【来源:官方论坛】
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